Rebel Fork Framework
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#include "../Container/FlagSet.h"
#include "../Container/Ptr.h"
#include "../Core/Variant.h"
#include <EASTL/optional.h>
Classes | |
class | Urho3D::AttributeAccessor |
Abstract base class for invoking attribute accessors. More... | |
struct | Urho3D::AttributeInfo |
Description of an automatically serializable variable. More... | |
struct | Urho3D::AttributeHandle |
Enumerations | |
enum | Urho3D::AttributeMode { Urho3D::AM_EDIT = 0 , Urho3D::AM_FILE = 1 << 0 , Urho3D::AM_NOEDIT = 1 << 1 , Urho3D::AM_NODEID = 1 << 2 , Urho3D::AM_COMPONENTID = 1 << 3 , Urho3D::AM_NODEIDVECTOR = 1 << 4 , Urho3D::AM_READONLY = 1 << 5 , Urho3D::AM_PREFAB = 1 << 6 , Urho3D::AM_TEMPORARY = 1 << 7 , Urho3D::AM_DEFAULT = 1 << 0 | 1 << 6 } |
enum class | Urho3D::AttributeScopeHint { Attribute , Serializable , Node , Scene } |
Functions | |
Urho3D::URHO3D_FLAGSET (AttributeMode, AttributeModeFlags) | |
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strong |
Attribute scope hint. Indicates the scope of changes caused by an attribute. Used for undo/redo in the Editor.