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| UI (Context *context) |
| Construct.
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| ~UI () override |
| Destruct.
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void | SetCursor (Cursor *cursor) |
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void | SetFocusElement (UIElement *element, bool byKey=false) |
| Set focused UI element.
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bool | SetModalElement (UIElement *modalElement, bool enable) |
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void | Clear () |
| Clear the UI (excluding the cursor).
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void | Update (float timeStep) |
| Update the UI logic. Called by HandlePostUpdate().
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void | RenderUpdate () |
| Update the UI for rendering. Called by HandleRenderUpdate().
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void | Render () |
| Render the UI batches. Returns true if call rendered anything. Rendering succeeds only once per frame.
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void | DebugDraw (UIElement *element) |
| Debug draw a UI element.
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SharedPtr< UIElement > | LoadLayout (Deserializer &source, XMLFile *styleFile=nullptr) |
| Load a UI layout from an XML file. Optionally specify another XML file for element style. Return the root element.
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SharedPtr< UIElement > | LoadLayout (XMLFile *file, XMLFile *styleFile=nullptr) |
| Load a UI layout from an XML file. Optionally specify another XML file for element style. Return the root element.
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bool | SaveLayout (Serializer &dest, UIElement *element) |
| Save a UI layout to an XML file. Return true if successful.
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void | SetClipboardText (const ea::string &text) |
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void | SetDoubleClickInterval (float interval) |
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void | SetMaxDoubleClickDistance (float distPixels) |
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void | SetDragBeginInterval (float interval) |
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void | SetDragBeginDistance (int pixels) |
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void | SetDefaultToolTipDelay (float delay) |
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void | SetMaxFontTextureSize (int size) |
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void | SetNonFocusedMouseWheel (bool nonFocusedMouseWheel) |
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void | SetUseSystemClipboard (bool enable) |
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void | SetUseScreenKeyboard (bool enable) |
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void | SetUseMutableGlyphs (bool enable) |
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void | SetForceAutoHint (bool enable) |
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void | SetFontHintLevel (FontHintLevel level) |
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void | SetFontSubpixelThreshold (float threshold) |
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void | SetFontOversampling (int oversampling) |
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void | SetScale (float scale) |
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void | SetWidth (float width) |
| Scale UI to the specified width in pixels.
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void | SetHeight (float height) |
| Scale UI to the specified height in pixels.
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void | SetCustomSize (const IntVector2 &size) |
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void | SetCustomSize (int width, int height) |
| Set custom size of the root element.
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UIElement * | GetRoot () const |
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void | SetRoot (UIElement *root) |
| Sets new root UI element.
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UIElement * | GetRootModalElement () const |
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void | SetRootModalElement (UIElement *rootModal) |
| Sets new root UI element for modals.
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Cursor * | GetCursor () const |
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IntVector2 | GetUICursorPosition () const |
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IntVector2 | GetSystemCursorPosition () const |
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UIElement * | GetElementAt (const IntVector2 &position, bool enabledOnly=true) |
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UIElement * | GetElementAt (int x, int y, bool enabledOnly=true) |
| Return UI element at global screen coordinates. By default returns only input-enabled elements.
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UIElement * | GetElementAt (UIElement *root, const IntVector2 &position, bool enabledOnly=true) |
| Get a child element at element's screen position relative to specified root element.
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IntVector2 | ConvertSystemToUI (const IntVector2 &systemPos) const |
| Convert system mouse position (or offset) to scaled UI position (or offset).
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IntVector2 | ConvertUIToSystem (const IntVector2 &uiPos) const |
| Convert scaled UI position (or offset) to system mouse position (or offset).
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UIElement * | GetFocusElement () const |
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UIElement * | GetFrontElement () const |
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const ea::vector< UIElement * > & | GetDragElements () |
| Return currently dragged elements.
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unsigned | GetNumDragElements () const |
| Return the number of currently dragged elements.
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UIElement * | GetDragElement (unsigned index) |
| Return the drag element at index.
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const ea::string & | GetClipboardText () const |
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float | GetDoubleClickInterval () const |
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float | GetMaxDoubleClickDistance () const |
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float | GetDragBeginInterval () const |
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int | GetDragBeginDistance () const |
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float | GetDefaultToolTipDelay () const |
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int | GetMaxFontTextureSize () const |
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bool | IsNonFocusedMouseWheel () const |
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bool | GetUseSystemClipboard () const |
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bool | GetUseScreenKeyboard () const |
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bool | GetUseMutableGlyphs () const |
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bool | GetForceAutoHint () const |
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FontHintLevel | GetFontHintLevel () const |
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float | GetFontSubpixelThreshold () const |
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int | GetFontOversampling () const |
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bool | HasModalElement () const |
| Return true when UI has modal element(s).
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bool | IsDragging () const |
| Return whether a drag is in progress.
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float | GetScale () const |
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IntVector2 | GetSize () const |
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const IntVector2 & | GetCustomSize () const |
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void | SetRenderTarget (Texture2D *texture, Color clearColor=Color::TRANSPARENT_BLACK) |
| Set texture to which entire UI will be rendered.
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Texture2D * | GetRenderTarget () const |
| Returns texture to which this UI is rendered.
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bool | IsRendered () const |
| Returns true if thus UI is already rendered in this frame.
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| Object (Context *context) |
| Construct.
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| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
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virtual StringHash | GetType () const =0 |
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virtual const ea::string & | GetTypeName () const =0 |
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
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virtual bool | IsInstanceOf (StringHash type) const =0 |
| Check whether current instance implements specified type.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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virtual void | SerializeInBlock (Archive &archive) |
| Serialize content from/to archive. May throw ArchiveException.
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template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
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template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
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template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
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void | SubscribeToEventManual (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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template<class T > |
void | SubscribeToEvent (StringHash eventType, T handler) |
| Subscribe to an event that can be sent by any sender.
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template<class T > |
void | SubscribeToEvent (Object *sender, StringHash eventType, T handler) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions) |
| Unsubscribe from all events except those listed.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions) |
| Unsubscribe from all events except those with listed senders.
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
void | SendEvent (StringHash eventType, const Args &... args) |
| Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
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Context * | GetContext () const |
| Return execution context.
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const Variant & | GetGlobalVar (StringHash key) const |
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const VariantMap & | GetGlobalVars () const |
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void | SetGlobalVar (StringHash key, const Variant &value) |
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Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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const ea::string & | GetCategory () const |
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void | SendEvent (StringHash eventType, const VariantMap &eventData) |
| Send event with parameters to all subscribers.
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void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
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int | AddRef () |
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int | ReleaseRef () |
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int | Refs () const |
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int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| Return true if script reference is strong.
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| URHO3D_OBJECT (UI, Object) |
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void | Initialize () |
| Initialize when screen mode initially set.
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void | Update (float timeStep, UIElement *element) |
| Update UI element logic recursively.
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void | SetVertexData (VertexBuffer *dest, const ea::vector< float > &vertexData) |
| Upload UI geometry into a vertex buffer.
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void | Render (VertexBuffer *buffer, const ea::vector< UIBatch > &batches, unsigned batchStart, unsigned batchEnd) |
| Render UI batches to the current rendertarget. Geometry must have been uploaded first.
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void | GetBatches (ea::vector< UIBatch > &batches, ea::vector< float > &vertexData, UIElement *element, IntRect currentScissor) |
| Generate batches from an UI element recursively. Skip the cursor element.
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void | GetElementAt (UIElement *&result, UIElement *current, const IntVector2 &position, bool enabledOnly) |
| Return UI element at screen position recursively.
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UIElement * | GetFocusableElement (UIElement *element) |
| Return the first element in hierarchy that can alter focus.
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UIElement * | GetWheelHandlerElement (UIElement *element) |
| Return the first element in hierarchy that can handle wheel.
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void | GetCursorPositionAndVisible (IntVector2 &pos, bool &visible) |
| Return cursor position and visibility either from the cursor element, or the Input subsystem.
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void | SetCursorShape (CursorShape shape) |
| Set active cursor's shape.
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void | ReleaseFontFaces () |
| Force release of font faces when global font properties change.
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void | ProcessHover (const IntVector2 &windowCursorPos, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor) |
| Handle button or touch hover.
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void | ProcessClickBegin (const IntVector2 &windowCursorPos, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor, bool cursorVisible) |
| Handle button or touch begin.
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void | ProcessClickEnd (const IntVector2 &windowCursorPos, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor, bool cursorVisible) |
| Handle button or touch end.
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void | ProcessMove (const IntVector2 &windowCursorPos, const IntVector2 &cursorDeltaPos, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor, bool cursorVisible) |
| Handle mouse or touch move.
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void | SendDragOrHoverEvent (StringHash eventType, UIElement *element, const IntVector2 &screenPos, const IntVector2 &deltaPos, UI::DragData *dragData) |
| Send a UI element drag or hover begin event.
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void | SendClickEvent (StringHash eventType, UIElement *beginElement, UIElement *endElement, const IntVector2 &pos, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers) |
| Send a UI click event.
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void | SendDoubleClickEvent (UIElement *beginElement, UIElement *endElement, const IntVector2 &firstPos, const IntVector2 &secondPos, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers) |
| Send a UI double click event.
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void | HandleScreenMode (StringHash eventType, VariantMap &eventData) |
| Handle screen mode event.
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void | HandleMouseButtonDown (StringHash eventType, VariantMap &eventData) |
| Handle mouse button down event.
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void | HandleMouseButtonUp (StringHash eventType, VariantMap &eventData) |
| Handle mouse button up event.
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void | HandleMouseMove (StringHash eventType, VariantMap &eventData) |
| Handle mouse move event.
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void | HandleMouseWheel (StringHash eventType, VariantMap &eventData) |
| Handle mouse wheel event.
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void | HandleTouchBegin (StringHash eventType, VariantMap &eventData) |
| Handle touch begin event.
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void | HandleTouchEnd (StringHash eventType, VariantMap &eventData) |
| Handle touch end event.
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void | HandleTouchMove (StringHash eventType, VariantMap &eventData) |
| Handle touch move event.
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void | HandleKeyDown (StringHash eventType, VariantMap &eventData) |
| Handle keypress event.
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void | HandleTextInput (StringHash eventType, VariantMap &eventData) |
| Handle text input event.
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void | HandleBeginFrame (StringHash eventType, VariantMap &eventData) |
| Handle frame begin event.
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void | HandlePostUpdate (StringHash eventType, VariantMap &eventData) |
| Handle logic post-update event.
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void | HandleRenderUpdate (StringHash eventType, VariantMap &eventData) |
| Handle render update event.
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void | HandleDropFile (StringHash eventType, VariantMap &eventData) |
| Handle a file being drag-dropped into the application window.
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void | HandleFocused (StringHash eventType, VariantMap &eventData) |
| Handle off-screen UI subsystems gaining focus.
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void | HandleEndAllViewsRender (StringHash eventType, VariantMap &eventData) |
| Handle rendering to a texture.
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ea::unordered_map< WeakPtr< UIElement >, DragData * >::iterator | DragElementErase (ea::unordered_map< WeakPtr< UIElement >, DragData * >::iterator i) |
| Remove drag data and return next iterator.
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void | ProcessDragCancel () |
| Handle clean up on a drag cancel.
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IntVector2 | SumTouchPositions (UI::DragData *dragData, const IntVector2 &oldSendPos) |
| Sum touch positions and return the begin position ready to send.
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void | ResizeRootElement () |
| Resize root element to effective size.
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IntVector2 | GetEffectiveRootElementSize (bool applyScale=true) const |
| Return effective size of the root element, according to UI scale and resolution / custom size.
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bool | IsHandlingInput () const |
| Return true when subsystem should not process any mouse/keyboard input.
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Material * | GetBatchMaterial (const UIBatch &batch) const |
| Return material corresponding to UIBatch.
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UI subsystem. Manages the graphical user interface.