Graphics subsystem. Manages the application window, rendering state and GPU resources.
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| Graphics (Context *context) |
| | Construct.
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| ~Graphics () override |
| | Destruct. Release the Direct3D11 device and close the window.
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void | Configure (const GraphicsSettings &settings) |
| | Configure before initial setup.
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| void | SetWindowTitle (const ea::string &windowTitle) |
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| void | SetWindowIcon (Image *windowIcon) |
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| void | SetWindowPosition (const IntVector2 &position) |
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void | SetWindowPosition (int x, int y) |
| | Set window position. Sets initial position if window is not created yet.
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| bool | SetScreenMode (const WindowSettings &windowSettings) |
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| bool | SetWindowModes (const WindowSettings &primarySettings, const WindowSettings &secondarySettings) |
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bool | SetDefaultWindowModes (const WindowSettings &commonSettings) |
| | Set default window modes. Return true if successful.
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bool | SetMode (int width, int height, bool fullscreen, bool borderless, bool resizable, bool highDPI, bool vsync, bool tripleBuffer, int multiSample, int monitor, int refreshRate) |
| | Set default window modes. Deprecated. Return true if successful.
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bool | SetMode (int width, int height) |
| | Set screen resolution only. Deprecated. Return true if successful.
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| void | InitializePipelineStateCache (const FileIdentifier &fileName) |
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void | SavePipelineStateCache (const FileIdentifier &fileName) |
| | Save pipeline state cache.
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bool | ToggleFullscreen () |
| | Toggle between full screen and windowed mode. Return true if successful.
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void | Close () |
| | Close the window.
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bool | TakeScreenShot (Image &destImage) |
| | Take a screenshot. Return true if successful.
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bool | BeginFrame () |
| | Begin frame rendering. Return true if device available and can render.
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void | EndFrame () |
| | End frame rendering and swap buffers.
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void | Clear (ClearTargetFlags flags, const Color &color=Color::TRANSPARENT_BLACK, float depth=1.0f, unsigned stencil=0) |
| | Clear any or all of rendertarget, depth buffer and stencil buffer.
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void | ResetRenderTargets () |
| | Reset all rendertargets, depth-stencil surface and viewport.
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| bool | IsInitialized () const |
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void * | GetExternalWindow () const |
| | Return OS-specific external window handle. Null if not in use.
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SDL_Window * | GetWindow () const |
| | Return SDL window.
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| const ea::string & | GetWindowTitle () const |
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| const ea::string & | GetApiName () const |
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| IntVector2 | GetWindowPosition () const |
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const WindowSettings & | GetWindowSettings () const |
| | Return screen mode parameters.
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const IntVector2 | GetSwapChainSize () const |
| | Return swap chain size.
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| int | GetWidth () const |
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| int | GetHeight () const |
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| int | GetMultiSample () const |
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| IntVector2 | GetSize () const |
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| bool | GetFullscreen () const |
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| bool | GetBorderless () const |
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| bool | GetResizable () const |
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| bool | GetVSync () const |
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int | GetRefreshRate () const |
| | Return refresh rate when using vsync in fullscreen.
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int | GetMonitor () const |
| | Return the current monitor index. Effective on in fullscreen.
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| bool | GetSRGB () const |
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TextureFormat | GetDummyColorFormat () const |
| | Return dummy color texture format for shadow maps. Is "NULL" (consume no video memory) if supported.
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TextureFormat | GetShadowMapFormat () const |
| | Return shadow map depth texture format, or 0 if not supported.
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TextureFormat | GetHiresShadowMapFormat () const |
| | Return 24-bit shadow map depth texture format, or 0 if not supported.
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| bool | GetInstancingSupport () const |
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| bool | GetHardwareShadowSupport () const |
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| ea::vector< IntVector3 > | GetResolutions (int monitor) const |
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unsigned | FindBestResolutionIndex (int monitor, int width, int height, int refreshRate) const |
| | Return index of the best resolution for requested width, height and refresh rate.
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| IntVector2 | GetDesktopResolution (int monitor) const |
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| int | GetMonitorCount () const |
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| int | GetCurrentMonitor () const |
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| bool | GetMaximized () const |
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| Vector3 | GetDisplayDPI (int monitor=0) const |
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ShaderVariation * | GetShader (ShaderType type, const ea::string &name, const ea::string &defines=EMPTY_STRING) const |
| | Return a shader variation by name and defines.
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ShaderVariation * | GetShader (ShaderType type, const char *name, const char *defines) const |
| | Return a shader variation by name and defines.
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IntVector2 | GetRenderTargetDimensions () const |
| | Return current rendertarget width and height.
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void | OnWindowResized () |
| | Window was resized through user interaction. Called by Input subsystem.
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void | OnWindowMoved () |
| | Window was moved through user interaction. Called by Input subsystem.
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| void | Restore () |
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void | Maximize () |
| | Maximize the window.
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void | Minimize () |
| | Minimize the window.
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void | Raise () const |
| | Raises window if it was minimized.
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void * | GetSDLWindow () |
| | Get the SDL_Window as a void* to avoid having to include the graphics implementation.
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| RenderBackend | GetRenderBackend () const |
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const GraphicsSettings & | GetSettings () const |
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| Object (Context *context) |
| | Construct.
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| ~Object () override |
| | Destruct. Clean up self from event sender & receiver structures.
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| virtual StringHash | GetType () const =0 |
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| virtual const ea::string & | GetTypeName () const =0 |
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| | Return type info.
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virtual bool | IsInstanceOf (StringHash type) const =0 |
| | Check whether current instance implements specified type.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| | Handle event.
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| virtual void | SerializeInBlock (Archive &archive) |
| | Serialize content from/to archive. May throw ArchiveException.
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template<typename T > |
| bool | IsInstanceOf () const |
| | Check current instance is type of specified class.
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template<typename T > |
| T * | Cast () |
| | Cast the object to specified most derived class.
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template<typename T > |
| const T * | Cast () const |
| | Cast the object to specified most derived class.
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void | SubscribeToEventManual (StringHash eventType, EventHandler *handler) |
| | Subscribe to an event that can be sent by any sender.
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void | SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler) |
| | Subscribe to a specific sender's event.
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template<class T > |
| void | SubscribeToEvent (StringHash eventType, T handler) |
| | Subscribe to an event that can be sent by any sender.
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template<class T > |
| void | SubscribeToEvent (Object *sender, StringHash eventType, T handler) |
| | Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| | Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| | Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| | Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| | Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions) |
| | Unsubscribe from all events except those listed.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions) |
| | Unsubscribe from all events except those with listed senders.
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void | SendEvent (StringHash eventType) |
| | Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| | Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| | Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
| void | SendEvent (StringHash eventType, const Args &... args) |
| | Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
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Context * | GetContext () const |
| | Return execution context.
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| const Variant & | GetGlobalVar (StringHash key) const |
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| const VariantMap & | GetGlobalVars () const |
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| void | SetGlobalVar (StringHash key, const Variant &value) |
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Object * | GetSubsystem (StringHash type) const |
| | Return subsystem by type.
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Object * | GetEventSender () const |
| | Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| | Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| | Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| | Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| | Return whether has subscribed to any event.
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template<class T > |
| T * | GetSubsystem () const |
| | Template version of returning a subsystem.
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| const ea::string & | GetCategory () const |
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void | SendEvent (StringHash eventType, const VariantMap &eventData) |
| | Send event with parameters to all subscribers.
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void | SetBlockEvents (bool block) |
| | Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| | Return sending and receiving events blocking status.
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| RefCounted () |
| | Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| | Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| | Prevent assignment.
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| int | AddRef () |
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| int | ReleaseRef () |
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| int | Refs () const |
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| int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| | Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| | Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| | Return true if script reference is strong.
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Graphics subsystem. Manages the application window, rendering state and GPU resources.