Rebel Fork Framework
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Graphics settings that should be configured before initialization. More...
#include <Urho3D/Graphics/Graphics.h>
Public Attributes | |
ShaderTranslationPolicy | shaderTranslationPolicy_ {} |
Current shader translation policy. | |
FileIdentifier | shaderCacheDir_ |
Directory to store cached compiled shaders and logged shader sources. | |
bool | logShaderSources_ {} |
Whether to log all compiled shaders. | |
bool | validateShaders_ {} |
Whether the shader validation is enabled. | |
bool | discardShaderCache_ {} |
Whether to discard shader cache on the disk. | |
bool | cacheShaders_ {} |
Whether to cache shaders compiled during this run on the disk. | |
Graphics settings that should be configured before initialization.