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| VertexBuffer (Context *context, bool forceHeadless=false) |
| Construct. Optionally force headless (no GPU-side buffer) operation.
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| ~VertexBuffer () override |
| Destruct.
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void | OnDeviceLost () override |
| Mark the buffer destroyed on graphics context destruction. May be a no-op depending on the API.
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void | OnDeviceReset () override |
| Recreate the buffer and restore data if applicable. May be a no-op depending on the API.
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void | Release () override |
| Release buffer.
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void | SetShadowed (bool enable) |
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bool | SetSize (unsigned vertexCount, const ea::vector< VertexElement > &elements, bool dynamic=false) |
| Set size, vertex elements and dynamic mode. Previous data will be lost.
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bool | SetSize (unsigned vertexCount, unsigned elementMask, bool dynamic=false) |
| Set size and vertex elements and dynamic mode using legacy element bitmask. Previous data will be lost.
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bool | SetData (const void *data) |
| Set all data in the buffer.
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bool | SetDataRange (const void *data, unsigned start, unsigned count, bool discard=false) |
| Set a data range in the buffer. Optionally discard data outside the range.
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void * | Lock (unsigned start, unsigned count, bool discard=false) |
| Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range.
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void | Unlock () |
| Unlock the buffer and apply changes to the GPU buffer.
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bool | IsShadowed () const |
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bool | IsDynamic () const |
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bool | IsLocked () const |
| Return whether is currently locked.
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unsigned | GetVertexCount () const |
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unsigned | GetVertexSize () const |
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const ea::vector< VertexElement > & | GetElements () const |
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const VertexElement * | GetElement (VertexElementSemantic semantic, unsigned char index=0) const |
| Return vertex element, or null if does not exist.
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const VertexElement * | GetElement (VertexElementType type, VertexElementSemantic semantic, unsigned char index=0) const |
| Return vertex element with specific type, or null if does not exist.
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bool | HasElement (VertexElementSemantic semantic, unsigned char index=0) const |
| Return whether has a specified element semantic.
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bool | HasElement (VertexElementType type, VertexElementSemantic semantic, unsigned char index=0) const |
| Return whether has an element semantic with specific type.
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unsigned | GetElementOffset (VertexElementSemantic semantic, unsigned char index=0) const |
| Return offset of a element within vertex, or M_MAX_UNSIGNED if does not exist.
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unsigned | GetElementOffset (VertexElementType type, VertexElementSemantic semantic, unsigned char index=0) const |
| Return offset of a element with specific type within vertex, or M_MAX_UNSIGNED if element does not exist.
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VertexMaskFlags | GetElementMask () const |
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unsigned char * | GetShadowData () const |
| Return CPU memory shadow data.
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ea::shared_array< unsigned char > | GetShadowDataShared () const |
| Return shared array pointer to the CPU memory shadow data.
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unsigned long long | GetBufferHash (unsigned streamIndex) |
| Return buffer hash for building vertex declarations. Used internally.
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ea::vector< Vector4 > | GetUnpackedData (unsigned start=0, unsigned count=M_MAX_UNSIGNED) const |
| Return unpacked buffer data as count * elements.size() elements, grouped by vertices.
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void | SetUnpackedData (const Vector4 data[], unsigned start=0, unsigned count=M_MAX_UNSIGNED) |
| Set data in the buffer from unpacked data.
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| Object (Context *context) |
| Construct.
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| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
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virtual StringHash | GetType () const =0 |
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virtual const ea::string & | GetTypeName () const =0 |
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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virtual void | SerializeInBlock (Archive &archive) |
| Serialize content from/to archive. May throw ArchiveException.
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bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type.
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bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type.
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template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
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template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
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template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
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void | SubscribeToEventManual (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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template<class T > |
void | SubscribeToEvent (StringHash eventType, T handler) |
| Subscribe to an event that can be sent by any sender.
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template<class T > |
void | SubscribeToEvent (Object *sender, StringHash eventType, T handler) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions) |
| Unsubscribe from all events except those listed.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions) |
| Unsubscribe from all events except those with listed senders.
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
void | SendEvent (StringHash eventType, const Args &... args) |
| Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
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Context * | GetContext () const |
| Return execution context.
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const Variant & | GetGlobalVar (StringHash key) const |
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const VariantMap & | GetGlobalVars () const |
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void | SetGlobalVar (StringHash key, const Variant &value) |
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Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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const ea::string & | GetCategory () const |
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void | SendEvent (StringHash eventType, const VariantMap &eventData) |
| Send event with parameters to all subscribers.
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void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
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int | AddRef () |
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int | ReleaseRef () |
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int | Refs () const |
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int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| Return true if script reference is strong.
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| GPUObject (Graphics *graphics) |
| Construct with graphics subsystem pointer.
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virtual | ~GPUObject () |
| Destruct. Remove from the Graphics.
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void | ClearDataLost () |
| Clear the data lost flag.
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Graphics * | GetGraphics () const |
| Return the graphics subsystem associated with this GPU object.
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void * | GetGPUObject () const |
| Return the object pointer. Applicable only on Direct3D.
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unsigned | GetGPUObjectName () const |
| Return the object name. Applicable only on OpenGL.
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bool | IsDataLost () const |
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bool | HasPendingData () const |
| Return whether has pending data assigned while graphics context was lost.
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unsigned | GetPipelineStateHash () const |
| Return (partial) pipeline state hash. Save to call from multiple threads as long as the object is not changing.
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void | MarkPipelineStateHashDirty () |
| Mark pipeline state hash as dirty.
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static void | RegisterObject (Context *context) |
| Register object with the engine.
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static const VertexElement * | GetElement (const ea::vector< VertexElement > &elements, VertexElementType type, VertexElementSemantic semantic, unsigned char index=0) |
| Return element with specified type and semantic from a vertex element list, or null if does not exist.
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static bool | HasElement (const ea::vector< VertexElement > &elements, VertexElementType type, VertexElementSemantic semantic, unsigned char index=0) |
| Return whether element list has a specified element type and semantic.
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static unsigned | GetElementOffset (const ea::vector< VertexElement > &elements, VertexElementType type, VertexElementSemantic semantic, unsigned char index=0) |
| Return element offset for specified type and semantic from a vertex element list, or M_MAX_UNSIGNED if does not exist.
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static ea::vector< VertexElement > | GetElements (unsigned elementMask) |
| Return a vertex element list from a legacy element bitmask.
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static unsigned | GetVertexSize (const ea::vector< VertexElement > &elements) |
| Return vertex size from an element list.
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static unsigned | GetVertexSize (unsigned elementMask) |
| Return vertex size for a legacy vertex element bitmask.
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static void | UpdateOffsets (ea::vector< VertexElement > &elements) |
| Update offsets of vertex elements.
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static void | UnpackVertexData (const void *source, unsigned sourceStride, const VertexElement &element, unsigned start, unsigned count, Vector4 dest[], unsigned destStride) |
| Unpack given element data from vertex buffer into Vector4. Stride is measured in bytes.
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static void | PackVertexData (const Vector4 source[], unsigned sourceStride, void *dest, unsigned destStride, const VertexElement &element, unsigned start, unsigned count) |
| Pack given element data from Vector4 into vertex buffer. Stride is measured in bytes.
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static void | ShuffleUnpackedVertexData (unsigned vertexCount, const Vector4 source[], const ea::vector< VertexElement > &sourceElements, Vector4 dest[], const ea::vector< VertexElement > &destElements, bool setMissingElementsToZero=true) |
| Shuffle unpacked vertex data according to another vertex format. Element types are ignored. Source array should have vertexCount * sourceElements.size() elements. Destination array should have vertexCount * destElements.size() elements.
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static const TypeInfo * | GetTypeInfoStatic () |
| Return type info static.
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