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| Material (Context *context) |
| | Construct.
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| ~Material () override |
| | Destruct.
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| bool | BeginLoad (Deserializer &source) override |
| | Load resource from stream. May be called from a worker thread. Return true if successful.
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| bool | EndLoad () override |
| | Finish resource loading. Always called from the main thread. Return true if successful.
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| bool | Save (Serializer &dest) const override |
| | Save resource. Return true if successful.
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bool | Load (const XMLElement &source) |
| | Load from an XML element. Return true if successful.
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bool | Save (XMLElement &dest) const |
| | Save to an XML element. Return true if successful.
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| void | SetNumTechniques (unsigned num) |
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void | SetTechnique (unsigned index, Technique *tech, MaterialQuality qualityLevel=QUALITY_LOW, float lodDistance=0.0f) |
| | Set technique.
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void | SetTechniques (const ea::vector< TechniqueEntry > &techniques) |
| | Set all techniques in bulk.
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| void | SetVertexShaderDefines (const ea::string &defines) |
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| void | SetPixelShaderDefines (const ea::string &defines) |
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| void | SetShaderParameter (const ea::string &name, const Variant &value, bool isCustom=false) |
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void | SetShaderParameterAnimation (const ea::string &name, ValueAnimation *animation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| | Set shader parameter animation.
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void | SetShaderParameterAnimationWrapMode (const ea::string &name, WrapMode wrapMode) |
| | Set shader parameter animation wrap mode.
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void | SetShaderParameterAnimationSpeed (const ea::string &name, float speed) |
| | Set shader parameter animation speed.
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void | SetTexture (ea::string_view name, Texture *texture) |
| | Set texture.
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void | SetUVTransform (const Vector2 &offset, float rotation, const Vector2 &repeat) |
| | Set texture coordinate transform.
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void | SetUVTransform (const Vector2 &offset, float rotation, float repeat) |
| | Set texture coordinate transform.
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| void | SetCullMode (CullMode mode) |
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| void | SetShadowCullMode (CullMode mode) |
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| void | SetFillMode (FillMode mode) |
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| void | SetDepthBias (const BiasParameters ¶meters) |
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| void | SetAlphaToCoverage (bool enable) |
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| void | SetLineAntiAlias (bool enable) |
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| void | SetRenderOrder (unsigned char order) |
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| void | SetOcclusion (bool enable) |
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| void | SetScene (Scene *scene) |
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void | RemoveShaderParameter (const ea::string &name) |
| | Remove shader parameter.
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void | ReleaseShaders () |
| | Reset all shader pointers.
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SharedPtr< Material > | Clone (const ea::string &cloneName=EMPTY_STRING) const |
| | Clone the material.
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void | CopyFrom (const Material *material) |
| | Copy another material. This is useful for a pool of Material objects.
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void | SortTechniques () |
| | Ensure that material techniques are listed in correct order.
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void | MarkForAuxView (unsigned frameNumber) |
| | Mark material for auxiliary view rendering.
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| unsigned | GetNumTechniques () const |
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const ea::vector< TechniqueEntry > & | GetTechniques () const |
| | Return all techniques.
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const TechniqueEntry & | GetTechniqueEntry (unsigned index) const |
| | Return technique entry by index.
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| Technique * | GetTechnique (unsigned index) const |
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Technique * | FindTechnique (Drawable *drawable, MaterialQuality materialQuality) const |
| | Find best technique for given drawable and quality settings.
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Pass * | GetPass (unsigned index, const ea::string &passName) const |
| | Return pass by technique index and pass name.
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Pass * | GetDefaultPass () const |
| | Return default pass. Used by UI materials. It's base pass of 0-th technique assigned to Material.
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Texture * | GetTexture (StringHash nameHash) const |
| | Return texture by unit.
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const StringTextureMap & | GetTextures () const |
| | Return all textures.
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| const ea::string & | GetVertexShaderDefines () const |
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| const ea::string & | GetPixelShaderDefines () const |
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| const Variant & | GetShaderParameter (const ea::string &name) const |
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ValueAnimation * | GetShaderParameterAnimation (const ea::string &name) const |
| | Return shader parameter animation.
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WrapMode | GetShaderParameterAnimationWrapMode (const ea::string &name) const |
| | Return shader parameter animation wrap mode.
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float | GetShaderParameterAnimationSpeed (const ea::string &name) const |
| | Return shader parameter animation speed.
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const ea::unordered_map< StringHash, MaterialShaderParameter > & | GetShaderParameters () const |
| | Return all shader parameters.
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| CullMode | GetCullMode () const |
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| CullMode | GetShadowCullMode () const |
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| FillMode | GetFillMode () const |
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| const BiasParameters & | GetDepthBias () const |
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| bool | GetAlphaToCoverage () const |
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| bool | GetLineAntiAlias () const |
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| unsigned char | GetRenderOrder () const |
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unsigned | GetAuxViewFrameNumber () const |
| | Return last auxiliary view rendered frame number.
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| bool | GetOcclusion () const |
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bool | GetSpecular () const |
| | Return whether should render specular.
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| Scene * | GetScene () const |
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unsigned | GetShaderParameterHash () const |
| | Return shader parameter hash value. Used as an optimization to avoid setting shader parameters unnecessarily.
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bool | Load (Deserializer &source) |
| | Load resource synchronously. Call both BeginLoad() & EndLoad() and return true if both succeeded.
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| Resource (Context *context) |
| | Construct.
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bool | Load (Deserializer &source) |
| | Load resource synchronously. Call both BeginLoad() & EndLoad() and return true if both succeeded.
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bool | LoadFile (const FileIdentifier &fileName) |
| | Load resource from file.
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| virtual bool | SaveFile (const FileIdentifier &fileName) const |
| | Save resource to file.
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| void | SetName (const ea::string &name) |
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void | SetMemoryUse (unsigned size) |
| | Set memory use in bytes, possibly approximate.
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void | ResetUseTimer () |
| | Reset last used timer.
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void | SetAsyncLoadState (AsyncLoadState newState) |
| | Set the asynchronous loading state. Called by ResourceCache. Resources in the middle of asynchronous loading are not normally returned to user.
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void | SetAbsoluteFileName (const ea::string &fileName) |
| | Set absolute file name.
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| const ea::string & | GetName () const |
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StringHash | GetNameHash () const |
| | Return name hash.
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| unsigned | GetMemoryUse () const |
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| unsigned | GetUseTimer () |
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AsyncLoadState | GetAsyncLoadState () const |
| | Return the asynchronous loading state.
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const ea::string & | GetAbsoluteFileName () const |
| | Return absolute file name.
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| Object (Context *context) |
| | Construct.
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| ~Object () override |
| | Destruct. Clean up self from event sender & receiver structures.
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| virtual StringHash | GetType () const =0 |
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| virtual const ea::string & | GetTypeName () const =0 |
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| | Return type info.
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virtual bool | IsInstanceOf (StringHash type) const =0 |
| | Check whether current instance implements specified type.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| | Handle event.
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| virtual void | SerializeInBlock (Archive &archive) |
| | Serialize content from/to archive. May throw ArchiveException.
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template<typename T > |
| bool | IsInstanceOf () const |
| | Check current instance is type of specified class.
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template<typename T > |
| T * | Cast () |
| | Cast the object to specified most derived class.
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template<typename T > |
| const T * | Cast () const |
| | Cast the object to specified most derived class.
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void | SubscribeToEventManual (StringHash eventType, EventHandler *handler) |
| | Subscribe to an event that can be sent by any sender.
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void | SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler) |
| | Subscribe to a specific sender's event.
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template<class T > |
| void | SubscribeToEvent (StringHash eventType, T handler) |
| | Subscribe to an event that can be sent by any sender.
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template<class T > |
| void | SubscribeToEvent (Object *sender, StringHash eventType, T handler) |
| | Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| | Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| | Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| | Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| | Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions) |
| | Unsubscribe from all events except those listed.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions) |
| | Unsubscribe from all events except those with listed senders.
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void | SendEvent (StringHash eventType) |
| | Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| | Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| | Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
| void | SendEvent (StringHash eventType, const Args &... args) |
| | Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
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Context * | GetContext () const |
| | Return execution context.
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| const Variant & | GetGlobalVar (StringHash key) const |
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| const VariantMap & | GetGlobalVars () const |
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| void | SetGlobalVar (StringHash key, const Variant &value) |
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Object * | GetSubsystem (StringHash type) const |
| | Return subsystem by type.
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Object * | GetEventSender () const |
| | Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| | Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| | Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| | Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| | Return whether has subscribed to any event.
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template<class T > |
| T * | GetSubsystem () const |
| | Template version of returning a subsystem.
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| const ea::string & | GetCategory () const |
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void | SendEvent (StringHash eventType, const VariantMap &eventData) |
| | Send event with parameters to all subscribers.
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void | SetBlockEvents (bool block) |
| | Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| | Return sending and receiving events blocking status.
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| RefCounted () |
| | Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| | Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| | Prevent assignment.
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| int | AddRef () |
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| int | ReleaseRef () |
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| int | Refs () const |
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| int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| | Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| | Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| | Return true if script reference is strong.
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virtual | ~PipelineStateTracker () |
| | Destruct.
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unsigned | GetPipelineStateHash () const |
| | Return (partial) pipeline state hash. Save to call from multiple threads as long as the object is not changing.
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void | MarkPipelineStateHashDirty () |
| | Mark pipeline state hash as dirty.
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| IDFamily () |
| | Construct.
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| ~IDFamily () |
| | Destruct.
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unsigned | GetObjectID () const |
| | Return unique object ID or 0 if not assigned.
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void | AcquireObjectID () |
| | Acquire unique object ID. Ignored if unique ID is already acquired.
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void | ReleaseObjectID () |
| | Release unique object ID. Ignored if unique ID is already released.
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