Rebel Fork Framework
Urho3D::ResourceCache Class Reference

Resource cache subsystem. Loads resources on demand and stores them for later access. More...

#include <Urho3D/Resource/ResourceCache.h>

Inheritance diagram for Urho3D::ResourceCache:
Urho3D::Object Urho3D::RefCounted

Public Member Functions

 ResourceCache (Context *context)
 Construct.
 
 ~ResourceCache () override
 Destruct. Free all resources.
 
bool AddManualResource (Resource *resource)
 Add a manually created resource. Must be uniquely named within its type.
 
void ReleaseResource (StringHash type, const ea::string &name, bool force=false)
 Release a resource by name.
 
void ReleaseResource (const ea::string &resourceName, bool force=false)
 Release a resource by name.
 
void ReleaseResources (StringHash type, bool force=false)
 Release all resources of a specific type.
 
void ReleaseResources (StringHash type, const ea::string &partialName, bool force=false)
 Release resources of a specific type and partial name.
 
void ReleaseResources (const ea::string &partialName, bool force=false)
 Release resources of all types by partial name.
 
void ReleaseAllResources (bool force=false)
 Release all resources. When called with the force flag false, releases all currently unused resources.
 
bool ReloadResource (const ea::string_view resourceName)
 Reload a resource. Return true on success. The resource will not be removed from the cache in case of failure.
 
bool ReloadResource (Resource *resource)
 Reload a resource. Return true on success. The resource will not be removed from the cache in case of failure.
 
void ReloadResourceWithDependencies (const ea::string &fileName)
 Reload a resource based on filename. Causes also reload of dependent resources if necessary.
 
void SetMemoryBudget (StringHash type, unsigned long long budget)
 
void SetReturnFailedResources (bool enable)
 
void SetSearchPackagesFirst (bool value)
 
void SetFinishBackgroundResourcesMs (int ms)
 
void AddResourceRouter (ResourceRouter *router, bool addAsFirst=false)
 Add a resource router object. By default there is none, so the routing process is skipped.
 
void RemoveResourceRouter (ResourceRouter *router)
 Remove a resource router object.
 
AbstractFilePtr GetFile (const ea::string &name, bool sendEventOnFailure=true)
 Open and return a file from the resource load paths or from inside a package file. If not found, use a fallback search with absolute path. Return null if fails. Can be called from outside the main thread.
 
ResourceGetResource (StringHash type, const ea::string &name, bool sendEventOnFailure=true)
 Return a resource by type and name. Load if not loaded yet. Return null if not found or if fails, unless SetReturnFailedResources(true) has been called. Can be called only from the main thread.
 
SharedPtr< ResourceGetTempResource (StringHash type, const ea::string &name, bool sendEventOnFailure=true)
 Load a resource without storing it in the resource cache. Return null if not found or if fails. Can be called from outside the main thread if the resource itself is safe to load completely (it does not possess for example GPU data).
 
bool BackgroundLoadResource (StringHash type, const ea::string &name, bool sendEventOnFailure=true, Resource *caller=nullptr)
 Background load a resource. An event will be sent when complete. Return true if successfully stored to the load queue, false if eg. already exists. Can be called from outside the main thread.
 
unsigned GetNumBackgroundLoadResources () const
 
void GetResources (ea::vector< Resource * > &result, StringHash type) const
 Return all loaded resources of a specific type.
 
ResourceGetExistingResource (StringHash type, const ea::string &name)
 Return an already loaded resource of specific type & name, or null if not found. Will not load if does not exist. Specifying zero type will search all types.
 
const ea::unordered_map< StringHash, ResourceGroup > & GetAllResources () const
 Return all loaded resources.
 
template<class T >
T * GetResource (const ea::string &name, bool sendEventOnFailure=true)
 Template version of returning a resource by name.
 
template<class T >
T * GetExistingResource (const ea::string &name)
 Template version of returning an existing resource by name.
 
template<class T >
SharedPtr< T > GetTempResource (const ea::string &name, bool sendEventOnFailure=true)
 Template version of loading a resource without storing it to the cache.
 
template<class T >
void ReleaseResource (const ea::string &resourceName, bool force=false)
 Template version of releasing a resource by name.
 
template<class T >
bool BackgroundLoadResource (const ea::string &name, bool sendEventOnFailure=true, Resource *caller=nullptr)
 Template version of queueing a resource background load.
 
template<class T >
void GetResources (ea::vector< T * > &result) const
 Template version of returning loaded resources of a specific type.
 
bool Exists (const ea::string &name) const
 Return whether a file exists in the resource directories or package files. Does not check manually added in-memory resources.
 
unsigned long long GetMemoryBudget (StringHash type) const
 
unsigned long long GetMemoryUse (StringHash type) const
 
unsigned long long GetTotalMemoryUse () const
 
ea::string GetResourceFileName (const ea::string &name) const
 Return full absolute file name of resource if possible, or empty if not found.
 
bool GetReturnFailedResources () const
 
bool GetSearchPackagesFirst () const
 
int GetFinishBackgroundResourcesMs () const
 
ResourceRouterGetResourceRouter (unsigned index) const
 Return a resource router by index.
 
ea::string SanitateResourceName (const ea::string &name) const
 Remove unsupported constructs from the resource name to prevent ambiguity, and normalize absolute filename to resource path relative if possible.
 
void StoreResourceDependency (Resource *resource, const ea::string &dependency)
 Store a dependency for a resource. If a dependency file changes, the resource will be reloaded.
 
void ResetDependencies (Resource *resource)
 Reset dependencies for a resource.
 
ea::string PrintMemoryUsage () const
 Returns a formatted string containing the memory actively used.
 
void Scan (ea::vector< ea::string > &result, const ea::string &pathName, const ea::string &filter, ScanFlags flags) const
 Scan for specified files.
 
ea::string PrintResources (const ea::string &typeName=EMPTY_STRING) const
 Returns a formatted string containing the currently loaded resources with optional type name filter.
 
void IgnoreResourceReload (const ea::string &name)
 When resource auto-reloading is enabled ignore reloading resource once.
 
void IgnoreResourceReload (const Resource *resource)
 When resource auto-reloading is enabled ignore reloading resource once.
 
void RouteResourceName (FileIdentifier &name) const
 Pass name through resource routers and return final resource name.
 
void Clear ()
 Clear all resources from resource cache.
 
FileIdentifier GetCanonicalIdentifier (const FileIdentifier &name) const
 Return canonical resource identifier without resource routing.
 
FileIdentifier GetResolvedIdentifier (const FileIdentifier &name) const
 Return canonical resource identifier with resource routing applied.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 
virtual const ea::string & GetTypeName () const =0
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
virtual void SerializeInBlock (Archive &archive)
 Serialize content from/to archive. May throw ArchiveException.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEventManual (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
template<class T >
void SubscribeToEvent (StringHash eventType, T handler)
 Subscribe to an event that can be sent by any sender.
 
template<class T >
void SubscribeToEvent (Object *sender, StringHash eventType, T handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions)
 Unsubscribe from all events except those listed.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions)
 Unsubscribe from all events except those with listed senders.
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, const Args &... args)
 Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 
const VariantMapGetGlobalVars () const
 
void SetGlobalVar (StringHash key, const Variant &value)
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const ea::string & GetCategory () const
 
void SendEvent (StringHash eventType, const VariantMap &eventData)
 Send event with parameters to all subscribers.
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
int AddRef ()
 
int ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
 
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
 
bool IsScriptStrongRef () const
 Return true if script reference is strong.
 

Private Member Functions

 URHO3D_OBJECT (ResourceCache, Object)
 
const SharedPtr< Resource > & FindResource (StringHash type, StringHash nameHash)
 Find a resource.
 
const SharedPtr< Resource > & FindResource (StringHash nameHash)
 Find a resource by name only. Searches all type groups.
 
void ReleasePackageResources (PackageFile *package, bool force=false)
 Release resources loaded from a package file.
 
void UpdateResourceGroup (StringHash type)
 Update a resource group. Recalculate memory use and release resources if over memory budget.
 
void HandleBeginFrame (StringHash eventType, VariantMap &eventData)
 Handle begin frame event. The finalization of background loaded resources are processed here.
 
void HandleFileChanged (StringHash eventType, VariantMap &eventData)
 Handle file changed to reload resource.
 
void HandleReflectionRemoved (ObjectReflection *reflection)
 Handle object reflection removed.
 

Private Attributes

Mutex resourceMutex_
 Mutex for thread-safe access to the resource directories, resource packages and resource dependencies.
 
ea::unordered_map< StringHash, ResourceGroupresourceGroups_
 Resources by type.
 
ea::unordered_map< StringHash, ea::hash_set< StringHash > > dependentResources_
 Dependent resources. Only used with automatic reload to eg. trigger reload of a cube texture when any of its faces change.
 
SharedPtr< BackgroundLoaderbackgroundLoader_
 Resource background loader.
 
ea::vector< SharedPtr< ResourceRouter > > resourceRouters_
 Resource routers.
 
bool returnFailedResources_
 Return failed resources flag.
 
bool searchPackagesFirst_
 Search priority flag.
 
int finishBackgroundResourcesMs_
 How many milliseconds maximum per frame to spend on finishing background loaded resources.
 
ea::vector< ea::string > ignoreResourceAutoReload_
 List of resources that will not be auto-reloaded if reloading event triggers.
 

Additional Inherited Members

- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 
- Protected Attributes inherited from Urho3D::Object
WeakPtr< Contextcontext_
 Execution context.
 

Detailed Description

Resource cache subsystem. Loads resources on demand and stores them for later access.

Member Function Documentation

◆ GetFinishBackgroundResourcesMs()

int Urho3D::ResourceCache::GetFinishBackgroundResourcesMs ( ) const
inline

Return how many milliseconds maximum to spend on finishing background loaded resources.

◆ GetMemoryBudget()

unsigned long long Urho3D::ResourceCache::GetMemoryBudget ( StringHash  type) const

Return memory budget for a resource type.

◆ GetMemoryUse()

unsigned long long Urho3D::ResourceCache::GetMemoryUse ( StringHash  type) const

Return total memory use for a resource type.

◆ GetNumBackgroundLoadResources()

unsigned Urho3D::ResourceCache::GetNumBackgroundLoadResources ( ) const

Return number of pending background-loaded resources.

◆ GetReturnFailedResources()

bool Urho3D::ResourceCache::GetReturnFailedResources ( ) const
inline

Return whether resources that failed to load are returned.

◆ GetSearchPackagesFirst()

bool Urho3D::ResourceCache::GetSearchPackagesFirst ( ) const
inline

Return whether when getting resources should check package files or directories first.

◆ GetTotalMemoryUse()

unsigned long long Urho3D::ResourceCache::GetTotalMemoryUse ( ) const

Return total memory use for all resources.

◆ SetFinishBackgroundResourcesMs()

void Urho3D::ResourceCache::SetFinishBackgroundResourcesMs ( int  ms)
inline

Set how many milliseconds maximum per frame to spend on finishing background loaded resources.

◆ SetMemoryBudget()

void Urho3D::ResourceCache::SetMemoryBudget ( StringHash  type,
unsigned long long  budget 
)

Set memory budget for a specific resource type, default 0 is unlimited.

◆ SetReturnFailedResources()

void Urho3D::ResourceCache::SetReturnFailedResources ( bool  enable)
inline

Enable or disable returning resources that failed to load. Default false. This may be useful in editing to not lose resource ref attributes.

◆ SetSearchPackagesFirst()

void Urho3D::ResourceCache::SetSearchPackagesFirst ( bool  value)
inline

Define whether when getting resources should check package files or directories first. True for packages, false for directories.


The documentation for this class was generated from the following files: