Rebel Fork Framework
ResourceCache.h File Reference
#include "Urho3D/Container/Ptr.h"
#include "Urho3D/Core/Mutex.h"
#include "Urho3D/IO/File.h"
#include "Urho3D/IO/FileIdentifier.h"
#include "Urho3D/IO/ScanFlags.h"
#include "Urho3D/Resource/Resource.h"
#include <EASTL/hash_set.h>
#include <EASTL/unique_ptr.h>

Classes

struct  Urho3D::ResourceGroup
 Container of resources with specific type. More...
 
class  Urho3D::ResourceRouter
 
class  Urho3D::ResourceCache
 Resource cache subsystem. Loads resources on demand and stores them for later access. More...
 

Functions

void Urho3D::RegisterResourceLibrary (Context *context)
 

Variables

static const unsigned Urho3D::PRIORITY_LAST = 0xffffffff
 Sets to priority so that a package or file is pushed to the end of the vector.
 

Function Documentation

◆ RegisterResourceLibrary()

void URHO3D_API Urho3D::RegisterResourceLibrary ( Context context)

Register Resource library subsystems and objects.