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| Vector2 () noexcept |
| | Construct a zero vector.
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| Vector2 (const Vector2 &vector) noexcept=default |
| | Copy-construct from another vector.
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| Vector2 (float x, float y) noexcept |
| | Construct from coordinates.
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| Vector2 (const float data[]) noexcept |
| | Construct from a float array.
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Vector2 & | operator= (const Vector2 &rhs) noexcept=default |
| | Assign from another vector.
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bool | operator== (const Vector2 &rhs) const |
| | Test for equality with another vector without epsilon.
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bool | operator!= (const Vector2 &rhs) const |
| | Test for inequality with another vector without epsilon.
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Vector2 | operator+ (const Vector2 &rhs) const |
| | Add a vector.
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Vector2 | operator- () const |
| | Return negation.
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Vector2 | operator- (const Vector2 &rhs) const |
| | Subtract a vector.
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Vector2 | operator* (float rhs) const |
| | Multiply with a scalar.
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Vector2 | operator* (const Vector2 &rhs) const |
| | Multiply with a vector.
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Vector2 | operator/ (float rhs) const |
| | Divide by a scalar.
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Vector2 | operator/ (const Vector2 &rhs) const |
| | Divide by a vector.
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Vector2 & | operator+= (const Vector2 &rhs) |
| | Add-assign a vector.
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Vector2 & | operator-= (const Vector2 &rhs) |
| | Subtract-assign a vector.
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Vector2 & | operator*= (float rhs) |
| | Multiply-assign a scalar.
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Vector2 & | operator*= (const Vector2 &rhs) |
| | Multiply-assign a vector.
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Vector2 & | operator/= (float rhs) |
| | Divide-assign a scalar.
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Vector2 & | operator/= (const Vector2 &rhs) |
| | Divide-assign a vector.
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void | Normalize () |
| | Normalize to unit length.
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| float | Length () const |
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| float | LengthSquared () const |
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float | DotProduct (const Vector2 &rhs) const |
| | Calculate dot product.
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float | AbsDotProduct (const Vector2 &rhs) const |
| | Calculate absolute dot product.
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float | CrossProduct (const Vector2 &rhs) const |
| | Calculate "cross product" aka z component of cross product of (x1, y1, 0) and (x2, y2, 0).
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float | ProjectOntoAxis (const Vector2 &axis) const |
| | Project vector onto axis.
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float | ProjectOntoLineScalar (const Vector2 &from, const Vector2 &to, bool clamped=false) const |
| | Project position vector onto line segment. Returns interpolation factor between line points.
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Vector2 | ProjectOntoLine (const Vector2 &from, const Vector2 &to, bool clamped=false) const |
| | Project position vector onto line segment. Returns new position.
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float | DistanceToPoint (const Vector2 &point) const |
| | Calculate distance to another position vector.
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float | ScalarCrossProduct (const Vector2 &rhs) const |
| | Return scalar cross product of 2D vectors.
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float | Angle (const Vector2 &rhs) const |
| | Returns the angle between this vector and another vector in degrees.
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float | SignedAngle (const Vector2 &rhs) const |
| | Returns signed angle between this vector and another vector in degrees. Clockwise direction is positive.
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Vector2 | Abs () const |
| | Return absolute vector.
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Vector2 | Lerp (const Vector2 &rhs, float t) const |
| | Linear interpolation with another vector.
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bool | Equals (const Vector2 &rhs, float eps=M_EPSILON) const |
| | Test for equality with another vector with epsilon.
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bool | IsNaN () const |
| | Return whether any component is NaN.
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bool | IsInf () const |
| | Return whether any component is Inf.
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Vector2 | Normalized () const |
| | Return normalized to unit length.
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Vector2 | NormalizedOrDefault (const Vector2 &defaultValue=Vector2::ZERO, float eps=M_LARGE_EPSILON) const |
| | Return normalized to unit length or zero if length is too small.
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Vector2 | ReNormalized (float minLength, float maxLength, const Vector2 &defaultValue=Vector2::ZERO, float eps=M_LARGE_EPSILON) const |
| | Return normalized vector with length in given range.
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Vector2 | GetOrthogonalClockwise () const |
| | Return orthogonal vector (clockwise).
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Vector2 | GetOrthogonalCounterClockwise () const |
| | Return orthogonal vector (counter-clockwise).
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const float * | Data () const |
| | Return float data.
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IntVector2 | ToIntVector2 () const |
| | Return IntVector2 vector.
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IntVector3 | ToIntVector3 (int z=0) const |
| | Return IntVector3 vector.
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Vector3 | ToVector3 (float z=0.0f) const |
| | Return Vector3 vector.
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Vector4 | ToVector4 (float z=0.0f, float w=0.0f) const |
| | Return Vector4 vector.
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ea::string | ToString () const |
| | Return as string.
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unsigned | ToHash () const |
| | Return hash value for HashSet & HashMap.
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