Rebel Fork Framework
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#include "../Container/FlagSet.h"
#include "../Core/Mutex.h"
#include "../Core/Object.h"
#include "../Core/Signal.h"
#include "../Input/InputEvents.h"
#include "../UI/Cursor.h"
#include <EASTL/list.h>
#include <EASTL/optional.h>
#include <EASTL/unique_ptr.h>
Classes | |
struct | Urho3D::TouchState |
struct | Urho3D::JoystickState |
class | Urho3D::Input |
Input subsystem. Converts operating system window messages to input state and events. More... | |
Enumerations | |
enum | Urho3D::MouseMode { MM_ABSOLUTE = 0 , MM_RELATIVE , MM_WRAP , MM_FREE , MM_INVALID } |
Input Mouse Modes. | |
enum class | Urho3D::RawInputPriority : int { Lowest = 0 , UISubsystem = 1000 , ExternalTool = 2000 , ExternalUISubsystem = 3000 , SDLRawInput = 4000 , Highest = 5000 } |
Priority of raw input processing. It's safe to use arbitrary integers casted to this enum. More... | |
Functions | |
void | Urho3D::RegisterInputLibrary (Context *context) |
Variables | |
const IntVector2 | Urho3D::MOUSE_POSITION_OFFSCREEN = IntVector2(M_MIN_INT, M_MIN_INT) |
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strong |
Priority of raw input processing. It's safe to use arbitrary integers casted to this enum.
Enumerator | |
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Lowest | Lowest priority. Processed after any built-in input handling. |
UISubsystem | |
ExternalTool | Priority of external tool hosting the engine (e.g. Editor). |
ExternalUISubsystem | Priority of UI subsystem of external tool (SystemUI by default). |
SDLRawInput | Priority of SDLRawInput event. |
Highest | Highest priority. Processed before any built-in input handling. |
void URHO3D_API Urho3D::RegisterInputLibrary | ( | Context * | context | ) |
Register Input library objects.