Render pass traits that are important for render pipeline configuration.
More...
#include <Urho3D/RenderPipeline/RenderPass.h>
|
bool | needReadWriteColorBuffer_ {} |
| Whether it's required to read from and write to color buffer at the same time.
|
|
bool | needBilinearColorSampler_ {} |
| Whether it's required that color sampling is at least bilinear.
|
|
Render pass traits that are important for render pipeline configuration.
The documentation for this struct was generated from the following file:
- Urho3D/RenderPipeline/RenderPass.h