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Urho3D::RenderPassTraits Struct Reference

Render pass traits that are important for render pipeline configuration. More...

#include <Urho3D/RenderPipeline/RenderPass.h>

Public Attributes

bool needReadWriteColorBuffer_ {}
 Whether it's required to read from and write to color buffer at the same time.
 
bool needBilinearColorSampler_ {}
 Whether it's required that color sampling is at least bilinear.
 

Detailed Description

Render pass traits that are important for render pipeline configuration.


The documentation for this struct was generated from the following file: