Array of shader defines: pairs of name and value.
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#include <Urho3D/Shader/ShaderDefs.h>
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| ShaderDefineArray ()=default |
| Construct default.
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| ShaderDefineArray (const ea::string &defineString) |
| Construct from string.
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void | Append (const ea::string &define) |
| Append define without value.
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void | Append (const ea::string &define, const ea::string &value) |
| Append define with value.
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unsigned | Size () const |
| Return size.
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ea::vector< ea::string > | FindUnused (const ea::string &code) const |
| Find defines unused in source code.
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ea::vector< ea::pair< ea::string, ea::string > > | defines_ |
| Vector of defines.
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Array of shader defines: pairs of name and value.
The documentation for this struct was generated from the following file: