Rebel Fork Framework
ShaderDefs.h File Reference
#include <Urho3D/Urho3D.h>
#include <EASTL/string.h>
#include <EASTL/vector.h>
#include <EASTL/utility.h>
#include <vector>

Classes

struct  Urho3D::SpirVShader
 SPIR-V shader. More...
 
struct  Urho3D::ShaderDefineArray
 Array of shader defines: pairs of name and value. More...
 

Enumerations

enum  Urho3D::TargetShaderLanguage { GLSL_4_1, GLSL_ES_3_0, HLSL_5_0, VULKAN_1_0 }
 List of supported target shader languages.
 

Functions

auto Urho3D::begin (const ShaderDefineArray &defines)
 Return begin iterator of ShaderDefineArray.
 
auto Urho3D::end (const ShaderDefineArray &defines)
 Return end iterator of ShaderDefineArray.