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Vector3 | GetColor (bool isLinear) const |
| Return light color in appropriate color space.
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◆ direction_
Vector3 Urho3D::CookedLightParams::direction_ |
◆ lightMatrices_
ea::array<Matrix4, MAX_CASCADE_SPLITS> Urho3D::CookedLightParams::lightMatrices_ |
Shadow matrices for each split (for directional lights). Light matrix and shadow matrix (for spot lights). Light matrix (for point lights).
◆ shadowCubeAdjust_
Vector4 Urho3D::CookedLightParams::shadowCubeAdjust_ |
Shadow mapping parameters
The documentation for this struct was generated from the following file:
- Urho3D/RenderPipeline/LightProcessor.h