2D physics simulation world component. Should be added only to the root scene node.
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| PhysicsWorld2D (Context *context) |
| Construct.
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| ~PhysicsWorld2D () override |
| Destruct.
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void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override |
| Visualize the component as debug geometry.
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void | BeginContact (b2Contact *contact) override |
| Called when two fixtures begin to touch.
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void | EndContact (b2Contact *contact) override |
| Called when two fixtures cease to touch.
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void | PreSolve (b2Contact *contact, const b2Manifold *oldManifold) override |
| Called when contact is updated.
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void | DrawPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color) override |
| Draw a closed polygon provided in CCW order.
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void | DrawSolidPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color) override |
| Draw a solid closed polygon provided in CCW order.
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void | DrawCircle (const b2Vec2 ¢er, float32 radius, const b2Color &color) override |
| Draw a circle.
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void | DrawSolidCircle (const b2Vec2 ¢er, float32 radius, const b2Vec2 &axis, const b2Color &color) override |
| Draw a solid circle.
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void | DrawSegment (const b2Vec2 &p1, const b2Vec2 &p2, const b2Color &color) override |
| Draw a line segment.
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void | DrawTransform (const b2Transform &xf) override |
| Draw a transform. Choose your own length scale.
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void | DrawPoint (const b2Vec2 &p, float32 size, const b2Color &color) override |
| Draw a point.
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void | Update (float timeStep) |
| Step the simulation forward.
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void | DrawDebugGeometry () |
| Add debug geometry to the debug renderer.
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void | SetUpdateEnabled (bool enable) |
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void | SetDrawShape (bool drawShape) |
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void | SetDrawJoint (bool drawJoint) |
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void | SetDrawAabb (bool drawAabb) |
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void | SetDrawPair (bool drawPair) |
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void | SetDrawCenterOfMass (bool drawCenterOfMass) |
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void | SetAllowSleeping (bool enable) |
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void | SetWarmStarting (bool enable) |
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void | SetContinuousPhysics (bool enable) |
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void | SetSubStepping (bool enable) |
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void | SetGravity (const Vector2 &gravity) |
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void | SetAutoClearForces (bool enable) |
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void | SetVelocityIterations (int velocityIterations) |
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void | SetPositionIterations (int positionIterations) |
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void | AddRigidBody (RigidBody2D *rigidBody) |
| Add rigid body.
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void | RemoveRigidBody (RigidBody2D *rigidBody) |
| Remove rigid body.
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void | AddDelayedWorldTransform (const DelayedWorldTransform2D &transform) |
| Add a delayed world transform assignment. Called by RigidBody2D.
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void | Raycast (ea::vector< PhysicsRaycastResult2D > &results, const Vector2 &startPoint, const Vector2 &endPoint, unsigned collisionMask=M_MAX_UNSIGNED) |
| Perform a physics world raycast and return all hits.
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void | RaycastSingle (PhysicsRaycastResult2D &result, const Vector2 &startPoint, const Vector2 &endPoint, unsigned collisionMask=M_MAX_UNSIGNED) |
| Perform a physics world raycast and return the closest hit.
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RigidBody2D * | GetRigidBody (const Vector2 &point, unsigned collisionMask=M_MAX_UNSIGNED) |
| Return rigid body at point.
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RigidBody2D * | GetRigidBody (int screenX, int screenY, unsigned collisionMask=M_MAX_UNSIGNED) |
| Return rigid body at screen point.
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void | GetRigidBodies (ea::vector< RigidBody2D * > &results, const Rect &aabb, unsigned collisionMask=M_MAX_UNSIGNED) |
| Return rigid bodies by a box query.
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bool | IsUpdateEnabled () const |
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bool | GetDrawShape () const |
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bool | GetDrawJoint () const |
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bool | GetDrawAabb () const |
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bool | GetDrawPair () const |
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bool | GetDrawCenterOfMass () const |
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bool | GetAllowSleeping () const |
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bool | GetWarmStarting () const |
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bool | GetContinuousPhysics () const |
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bool | GetSubStepping () const |
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bool | GetAutoClearForces () const |
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const Vector2 & | GetGravity () const |
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int | GetVelocityIterations () const |
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int | GetPositionIterations () const |
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b2World * | GetWorld () |
| Return the Box2D physics world.
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void | SetApplyingTransforms (bool enable) |
| Set node dirtying to be disregarded.
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bool | IsApplyingTransforms () const |
| Return whether node dirtying should be disregarded.
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| Component (Context *context) |
| Construct.
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| ~Component () override |
| Destruct.
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virtual void | OnSetEnabled () |
| Handle enabled/disabled state change.
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AttributeScopeHint | GetEffectiveScopeHint () const |
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bool | Save (Serializer &dest) const override |
| Save as binary data. Return true if successful.
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bool | SaveXML (XMLElement &dest) const override |
| Save as XML data. Return true if successful.
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bool | SaveJSON (JSONValue &dest) const override |
| Save as JSON data. Return true if successful.
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virtual void | GetDependencyNodes (ea::vector< Node * > &dest) |
| Return the depended on nodes to order network updates.
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virtual bool | HasAuxiliaryData () const |
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virtual void | SerializeAuxiliaryData (Archive &archive) |
| Serialize auxiliary data from/to the current block of the archive. May throw ArchiveException.
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void | SetEnabled (bool enable) |
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void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
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unsigned | GetID () const |
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Node * | GetNode () const |
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Scene * | GetScene () const |
| Return the scene the node belongs to.
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bool | IsEnabled () const |
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bool | IsEnabledEffective () const |
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ea::string | GetFullNameDebug () const |
| Return full component name for debugging. Unique for each component in the scene. Slow!
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Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first.
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template<class T > |
T * | GetComponent () const |
| Template version of returning a component in the same scene node by type.
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unsigned | GetIndexInParent () const |
| Return index of this component in the node.
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| Serializable (Context *context) |
| Construct.
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| ~Serializable () override |
| Destruct.
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virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
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virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
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virtual ObjectReflection * | GetReflection () const |
| Return reflection used for serialization.
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virtual const ea::vector< AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined.
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void | SerializeInBlock (Archive &archive) override |
| Serialize content from/to archive. May throw ArchiveException.
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void | SerializeInBlock (Archive &archive, bool serializeTemporary) |
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virtual bool | Load (Deserializer &source) |
| Load from binary data. Return true if successful.
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virtual bool | LoadXML (const XMLElement &source) |
| Load from XML data. Return true if successful.
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virtual bool | LoadJSON (const JSONValue &source) |
| Load from JSON data. Return true if successful.
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virtual bool | Load (const ea::string &resourceName) |
| Load from binary resource.
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virtual bool | LoadXML (const ea::string &resourceName) |
| Load from XML resource.
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virtual bool | LoadJSON (const ea::string &resourceName) |
| Load from JSON resource.
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virtual bool | LoadFile (const ea::string &resourceName) |
| Load from resource of automatically detected type.
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virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
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virtual bool | SaveDefaultAttributes (const AttributeInfo &attr) const |
| Return whether should save default-valued attributes into XML. Default false.
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bool | SetAttribute (unsigned index, const Variant &value) |
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bool | SetAttribute (const ea::string &name, const Variant &value) |
| Set attribute by name. Return true if successfully set.
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void | SetInstanceDefault (bool enable) |
| (Internal use) Set instance-level default flag.
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void | SetInstanceDefault (const ea::string &name, const Variant &defaultValue) |
| (Internal use) Set instance-level default value. Allocate the internal data structure as necessary.
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virtual Variant | GetInstanceDefault (const ea::string &name) const |
| (Internal use) Get instance-level default value.
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void | ResetToDefault () |
| Reset all editable attributes to their default values.
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void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously.
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void | SetTemporary (bool enable) |
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Variant | GetAttribute (unsigned index) const |
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Variant | GetAttribute (const ea::string &name) const |
| Return attribute value by name. Return empty if not found.
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Variant | GetAttributeDefault (unsigned index) const |
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Variant | GetAttributeDefault (const ea::string &name) const |
| Return attribute default value by name. Return empty if not found.
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unsigned | GetNumAttributes () const |
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void | CopyAttributes (const Serializable *source, bool resetToDefault=true) |
| Copy all attributes from another serializable.
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SharedPtr< Serializable > | Clone (bool resetToDefault=true) const |
| Clone this serializable.
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bool | IsTemporary () const |
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| Object (Context *context) |
| Construct.
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| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
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virtual StringHash | GetType () const =0 |
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virtual const ea::string & | GetTypeName () const =0 |
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
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virtual bool | IsInstanceOf (StringHash type) const =0 |
| Check whether current instance implements specified type.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
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template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
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template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
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void | SubscribeToEventManual (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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template<class T > |
void | SubscribeToEvent (StringHash eventType, T handler) |
| Subscribe to an event that can be sent by any sender.
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template<class T > |
void | SubscribeToEvent (Object *sender, StringHash eventType, T handler) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions) |
| Unsubscribe from all events except those listed.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions) |
| Unsubscribe from all events except those with listed senders.
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
void | SendEvent (StringHash eventType, const Args &... args) |
| Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
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Context * | GetContext () const |
| Return execution context.
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const Variant & | GetGlobalVar (StringHash key) const |
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const VariantMap & | GetGlobalVars () const |
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void | SetGlobalVar (StringHash key, const Variant &value) |
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Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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const ea::string & | GetCategory () const |
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void | SendEvent (StringHash eventType, const VariantMap &eventData) |
| Send event with parameters to all subscribers.
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void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
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int | AddRef () |
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int | ReleaseRef () |
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int | Refs () const |
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int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| Return true if script reference is strong.
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