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Urho3D::DebugRenderer Class Reference

Debug geometry rendering component. Should be added only to the root scene node. More...

#include <Urho3D/Graphics/DebugRenderer.h>

Inheritance diagram for Urho3D::DebugRenderer:
Urho3D::Component Urho3D::Serializable Urho3D::Object Urho3D::RefCounted

Public Member Functions

 DebugRenderer (Context *context)
 Construct.
 
 ~DebugRenderer () override
 Destruct.
 
void SetLineAntiAlias (bool enable)
 
void SetView (Camera *camera)
 Set the camera viewpoint. Call before rendering, or before adding geometry if you want to use culling.
 
void AddLine (const Vector3 &start, const Vector3 &end, const Color &color, bool depthTest=true)
 Add a line.
 
void AddLine (const Vector3 &start, const Vector3 &end, unsigned color, bool depthTest=true)
 Add a line with color already converted to unsigned.
 
void AddLine2D (const Vector2 &start, const Vector2 &end, const Color &color, bool depthTest=true)
 Add a line in 2D screen space.
 
void AddLine2D (const Vector2 &start, const Vector2 &end, unsigned color, bool depthTest=true)
 Add a line in 2D screen space with color already converted to unsigned.
 
void AddTriangle (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Color &color, bool depthTest=true)
 Add a solid triangle.
 
void AddTriangle (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, unsigned color, bool depthTest=true)
 Add a solid triangle with color already converted to unsigned.
 
void AddPolygon (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Vector3 &v4, const Color &color, bool depthTest=true)
 Add a solid quadrangular polygon.
 
void AddPolygon (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Vector3 &v4, unsigned color, bool depthTest=true)
 Add a solid quadrangular polygon with color already converted to unsigned.
 
void AddNode (Node *node, float scale=1.0f, bool depthTest=true)
 Add a scene node represented as its coordinate axes.
 
void AddFrame (const Matrix3x4 &worldTransform, float scale=1.0f, Color colorX=Color::RED, Color colorY=Color::GREEN, Color colorZ=Color::BLUE, bool depthTest=true)
 Add an XYZ frame at the given worldTransform with optional uniform scale.
 
void AddBoundingBox (const BoundingBox &box, const Color &color, bool depthTest=true, bool solid=false)
 Add a bounding box.
 
void AddBoundingBox (const BoundingBox &box, const Matrix3x4 &transform, const Color &color, bool depthTest=true, bool solid=false)
 Add a bounding box with transform.
 
void AddFrustum (const Frustum &frustum, const Color &color, bool depthTest=true)
 Add a frustum.
 
void AddPolyhedron (const Polyhedron &poly, const Color &color, bool depthTest=true)
 Add a polyhedron.
 
void AddSphere (const Sphere &sphere, const Color &color, bool depthTest=true)
 Add a sphere.
 
void AddSphereSector (const Sphere &sphere, const Quaternion &rotation, float angle, bool drawLines, const Color &color, bool depthTest=true)
 Add a sphere sector. Angle ranges from 0 to 360. Identity Quaternion yields the filled portion of the sector upwards.
 
void AddCylinder (const Vector3 &position, float radius, float height, const Color &color, bool depthTest=true)
 Add a cylinder.
 
void AddSkeleton (const Skeleton &skeleton, const Color &color, bool depthTest=true)
 Add a skeleton.
 
void AddTriangleMesh (const void *vertexData, unsigned vertexSize, const void *indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount, const Matrix3x4 &transform, const Color &color, bool depthTest=true)
 Add a triangle mesh.
 
void AddTriangleMesh (const void *vertexData, unsigned vertexSize, unsigned vertexStart, const void *indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount, const Matrix3x4 &transform, const Color &color, bool depthTest=true)
 Add a triangle mesh.
 
void AddTriangleMesh (Node *node, const Color &color, bool depthTest)
 Add a triangle mesh from a node.
 
void AddCircle (const Vector3 &center, const Vector3 &normal, float radius, const Color &color, int steps=64, bool depthTest=true)
 Add a circle.
 
void AddCross (const Vector3 &center, float size, const Color &color, bool depthTest=true)
 Add a cross.
 
void AddQuad (const Vector3 &center, float width, float height, const Color &color, bool depthTest=true)
 Add a quad on the XZ plane.
 
void Render ()
 Update vertex buffer and render all debug lines. The viewport and rendertarget should be set before.
 
bool GetLineAntiAlias () const
 
const Matrix3x4GetView () const
 Return the view transform.
 
const Matrix4GetProjection () const
 Return the projection transform.
 
const FrustumGetFrustum () const
 Return the view frustum.
 
bool IsInside (const BoundingBox &box) const
 Check whether a bounding box is inside the view frustum.
 
bool HasContent () const
 Return whether has something to render.
 
- Public Member Functions inherited from Urho3D::Component
 Component (Context *context)
 Construct.
 
 ~Component () override
 Destruct.
 
virtual void OnSetEnabled ()
 Handle enabled/disabled state change.
 
AttributeScopeHint GetEffectiveScopeHint () const
 
bool Save (Serializer &dest) const override
 Save as binary data. Return true if successful.
 
bool SaveXML (XMLElement &dest) const override
 Save as XML data. Return true if successful.
 
bool SaveJSON (JSONValue &dest) const override
 Save as JSON data. Return true if successful.
 
virtual void GetDependencyNodes (ea::vector< Node * > &dest)
 Return the depended on nodes to order network updates.
 
virtual void DrawDebugGeometry (DebugRenderer *debug, bool depthTest)
 Visualize the component as debug geometry.
 
virtual bool HasAuxiliaryData () const
 
virtual void SerializeAuxiliaryData (Archive &archive)
 Serialize auxiliary data from/to the current block of the archive. May throw ArchiveException.
 
void SetEnabled (bool enable)
 
void Remove ()
 Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
 
unsigned GetID () const
 
Node * GetNode () const
 
SceneGetScene () const
 Return the scene the node belongs to.
 
bool IsEnabled () const
 
bool IsEnabledEffective () const
 
ea::string GetFullNameDebug () const
 Return full component name for debugging. Unique for each component in the scene. Slow!
 
ComponentGetComponent (StringHash type) const
 Return component in the same scene node by type. If there are several, returns the first.
 
template<class T >
T * GetComponent () const
 Template version of returning a component in the same scene node by type.
 
unsigned GetIndexInParent () const
 Return index of this component in the node.
 
- Public Member Functions inherited from Urho3D::Serializable
 Serializable (Context *context)
 Construct.
 
 ~Serializable () override
 Destruct.
 
virtual void OnSetAttribute (const AttributeInfo &attr, const Variant &src)
 Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
 
virtual void OnGetAttribute (const AttributeInfo &attr, Variant &dest) const
 Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
 
virtual ObjectReflectionGetReflection () const
 Return reflection used for serialization.
 
virtual const ea::vector< AttributeInfo > * GetAttributes () const
 Return attribute descriptions, or null if none defined.
 
void SerializeInBlock (Archive &archive) override
 Serialize content from/to archive. May throw ArchiveException.
 
void SerializeInBlock (Archive &archive, bool serializeTemporary)
 
virtual bool Load (Deserializer &source)
 Load from binary data. Return true if successful.
 
virtual bool LoadXML (const XMLElement &source)
 Load from XML data. Return true if successful.
 
virtual bool LoadJSON (const JSONValue &source)
 Load from JSON data. Return true if successful.
 
virtual bool Load (const ea::string &resourceName)
 Load from binary resource.
 
virtual bool LoadXML (const ea::string &resourceName)
 Load from XML resource.
 
virtual bool LoadJSON (const ea::string &resourceName)
 Load from JSON resource.
 
virtual bool LoadFile (const ea::string &resourceName)
 Load from resource of automatically detected type.
 
virtual void ApplyAttributes ()
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
 
virtual bool SaveDefaultAttributes (const AttributeInfo &attr) const
 Return whether should save default-valued attributes into XML. Default false.
 
bool SetAttribute (unsigned index, const Variant &value)
 
bool SetAttribute (const ea::string &name, const Variant &value)
 Set attribute by name. Return true if successfully set.
 
void SetInstanceDefault (bool enable)
 (Internal use) Set instance-level default flag.
 
void SetInstanceDefault (const ea::string &name, const Variant &defaultValue)
 (Internal use) Set instance-level default value. Allocate the internal data structure as necessary.
 
virtual Variant GetInstanceDefault (const ea::string &name) const
 (Internal use) Get instance-level default value.
 
void ResetToDefault ()
 Reset all editable attributes to their default values.
 
void RemoveInstanceDefault ()
 Remove instance's default values if they are set previously.
 
void SetTemporary (bool enable)
 
Variant GetAttribute (unsigned index) const
 
Variant GetAttribute (const ea::string &name) const
 Return attribute value by name. Return empty if not found.
 
Variant GetAttributeDefault (unsigned index) const
 
Variant GetAttributeDefault (const ea::string &name) const
 Return attribute default value by name. Return empty if not found.
 
unsigned GetNumAttributes () const
 
void CopyAttributes (const Serializable *source, bool resetToDefault=true)
 Copy all attributes from another serializable.
 
bool IsTemporary () const
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 
virtual const ea::string & GetTypeName () const =0
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEventManual (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
template<class T >
void SubscribeToEvent (StringHash eventType, T handler)
 Subscribe to an event that can be sent by any sender.
 
template<class T >
void SubscribeToEvent (Object *sender, StringHash eventType, T handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions)
 Unsubscribe from all events except those listed.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions)
 Unsubscribe from all events except those with listed senders.
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, const Args &... args)
 Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 
const VariantMapGetGlobalVars () const
 
void SetGlobalVar (StringHash key, const Variant &value)
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const ea::string & GetCategory () const
 
void SendEvent (StringHash eventType, const VariantMap &eventData)
 Send event with parameters to all subscribers.
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
int AddRef ()
 
int ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
 
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
 
bool IsScriptStrongRef () const
 Return true if script reference is strong.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 
- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 

Private Member Functions

 URHO3D_OBJECT (DebugRenderer, Component)
 
void HandleEndFrame (StringHash eventType, VariantMap &eventData)
 Handle end of frame. Clear debug geometry.
 
void InitializePipelineStates ()
 Initialize pipeline states. Is expected to be called only once.
 

Private Attributes

ea::vector< DebugLinelines_
 Lines rendered with depth test.
 
ea::vector< DebugLinenoDepthLines_
 Lines rendered without depth test.
 
ea::vector< DebugTriangletriangles_
 Triangles rendered with depth test.
 
ea::vector< DebugTrianglenoDepthTriangles_
 Triangles rendered without depth test.
 
Matrix3x4 view_
 View transform.
 
Matrix4 projection_
 Projection transform.
 
Matrix4 gpuProjection_
 Projection transform in API-specific format.
 
Frustum frustum_
 View frustum.
 
SharedPtr< VertexBuffervertexBuffer_
 Vertex buffer.
 
bool lineAntiAlias_
 Line antialiasing flag.
 
WeakPtr< Cameracamera_
 Active camera.
 
Pipeline states
StaticPipelineStateCache pipelineStates_
 
bool pipelineStatesInitialized_ {}
 
StaticPipelineStateId depthLinesPipelineState_ [2] {}
 
StaticPipelineStateId noDepthLinesPipelineState_ [2] {}
 
StaticPipelineStateId depthTrianglesPipelineState_ {}
 
StaticPipelineStateId noDepthTrianglesPipelineState_ {}
 

Additional Inherited Members

- Protected Member Functions inherited from Urho3D::Component
virtual void OnNodeSet (Node *previousNode, Node *currentNode)
 Handle scene node being assigned at creation.
 
virtual void OnSceneSet (Scene *scene)
 Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here.
 
virtual void OnMarkedDirty (Node *node)
 Handle scene node transform dirtied.
 
virtual void OnNodeSetEnabled (Node *node)
 Handle scene node enabled status changing.
 
void SetID (unsigned id)
 
void SetNode (Node *node)
 Set scene node. Called by Node when creating the component.
 
ComponentGetFixedUpdateSource ()
 Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
 
void DoAutoRemove (AutoRemoveMode mode)
 Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
 
- Protected Attributes inherited from Urho3D::Component
Node * node_
 Scene node.
 
unsigned id_
 Unique ID within the scene.
 
bool networkUpdate_
 Network update queued flag.
 
bool enabled_
 Enabled flag.
 
- Protected Attributes inherited from Urho3D::Serializable
ea::unique_ptr< VariantMapinstanceDefaultValues_
 Attribute default value at each instance level.
 
bool setInstanceDefault_
 When true, store the attribute value as instance's default value (internal use only).
 
bool temporary_
 Temporary flag.
 
- Protected Attributes inherited from Urho3D::Object
WeakPtr< Contextcontext_
 Execution context.
 

Detailed Description

Debug geometry rendering component. Should be added only to the root scene node.

Member Function Documentation

◆ GetLineAntiAlias()

bool Urho3D::DebugRenderer::GetLineAntiAlias ( ) const
inline

Return whether line antialiasing is enabled.

◆ RegisterObject()

void Urho3D::DebugRenderer::RegisterObject ( Context context)
static

Register object factory.

◆ SetLineAntiAlias()

void Urho3D::DebugRenderer::SetLineAntiAlias ( bool  enable)

Set line antialiasing on/off. Default false.


The documentation for this class was generated from the following files: