Rebel Fork Framework
Urho3D::PhysicsWorld Class Reference

Physics simulation world component. Should be added only to the root scene node. More...

#include <Urho3D/Physics/PhysicsWorld.h>

Inheritance diagram for Urho3D::PhysicsWorld:
Urho3D::Component Urho3D::Serializable Urho3D::Object Urho3D::RefCounted

Public Member Functions

 PhysicsWorld (Context *context)
 Construct.
 
 ~PhysicsWorld () override
 Destruct.
 
bool isVisible (const btVector3 &aabbMin, const btVector3 &aabbMax) override
 Check if an AABB is visible for debug drawing.
 
void drawLine (const btVector3 &from, const btVector3 &to, const btVector3 &color) override
 Draw a physics debug line.
 
void reportErrorWarning (const char *warningString) override
 Log warning from the physics engine.
 
void drawContactPoint (const btVector3 &pointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color) override
 Draw a physics debug contact point. Not implemented.
 
void draw3dText (const btVector3 &location, const char *textString) override
 Draw physics debug 3D text. Not implemented.
 
void setDebugMode (int debugMode) override
 Set debug draw flags.
 
int getDebugMode () const override
 Return debug draw flags.
 
void DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override
 Visualize the component as debug geometry.
 
void Update (float timeStep)
 Step the simulation forward.
 
void CustomUpdate (unsigned numSteps, float fixedTimeStep, float overtime, ea::optional< SynchronizedPhysicsStep > sync)
 Custom simulation with explicit steps and extrapolation/interpolation time.
 
void UpdateCollisions ()
 Refresh collisions only without updating dynamics.
 
void SetFps (int fps)
 
void SetGravity (const Vector3 &gravity)
 
void SetMaxSubSteps (int num)
 
void SetNumIterations (int num)
 
void SetUpdateEnabled (bool enable)
 
void SetInterpolation (bool enable)
 
void SetInternalEdge (bool enable)
 
void SetSplitImpulse (bool enable)
 
void SetMaxNetworkAngularVelocity (float velocity)
 Set maximum angular velocity for network replication.
 
void Raycast (ea::vector< PhysicsRaycastResult > &result, const Ray &ray, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED)
 Perform a physics world raycast and return all hits.
 
void RaycastSingle (PhysicsRaycastResult &result, const Ray &ray, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED)
 Perform a physics world raycast and return the closest hit.
 
void RaycastSingleSegmented (PhysicsRaycastResult &result, const Ray &ray, float maxDistance, float segmentDistance, unsigned collisionMask=M_MAX_UNSIGNED, float overlapDistance=0.1f)
 
void SphereCast (PhysicsRaycastResult &result, const Ray &ray, float radius, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED)
 Perform a physics world swept sphere test and return the closest hit.
 
void ConvexCast (PhysicsRaycastResult &result, CollisionShape *shape, const Vector3 &startPos, const Quaternion &startRot, const Vector3 &endPos, const Quaternion &endRot, unsigned collisionMask=M_MAX_UNSIGNED)
 Perform a physics world swept convex test using a user-supplied collision shape and return the first hit.
 
void ConvexCast (PhysicsRaycastResult &result, btCollisionShape *shape, const Vector3 &startPos, const Quaternion &startRot, const Vector3 &endPos, const Quaternion &endRot, unsigned collisionMask=M_MAX_UNSIGNED)
 Perform a physics world swept convex test using a user-supplied Bullet collision shape and return the first hit.
 
void RemoveCachedGeometry (Model *model)
 Invalidate cached collision geometry for a model.
 
void GetRigidBodies (ea::vector< RigidBody * > &result, const Sphere &sphere, unsigned collisionMask=M_MAX_UNSIGNED)
 Return rigid bodies by a sphere query.
 
void GetRigidBodies (ea::vector< RigidBody * > &result, const BoundingBox &box, unsigned collisionMask=M_MAX_UNSIGNED)
 Return rigid bodies by a box query.
 
void GetRigidBodies (ea::vector< RigidBody * > &result, const RigidBody *body)
 Return rigid bodies by contact test with the specified body. It needs to be active to return all contacts reliably.
 
void GetCollidingBodies (ea::vector< RigidBody * > &result, const RigidBody *body)
 Return rigid bodies that have been in collision with the specified body on the last simulation step. Only returns collisions that were sent as events (depends on collision event mode) and excludes e.g. static-static collisions.
 
Vector3 GetGravity () const
 
int GetMaxSubSteps () const
 
int GetNumIterations () const
 
bool IsUpdateEnabled () const
 
bool GetInterpolation () const
 
bool GetInternalEdge () const
 
bool GetSplitImpulse () const
 
int GetFps () const
 
float GetMaxNetworkAngularVelocity () const
 Return maximum angular velocity for network replication.
 
void AddRigidBody (RigidBody *body)
 Add a rigid body to keep track of. Called by RigidBody.
 
void RemoveRigidBody (RigidBody *body)
 Remove a rigid body. Called by RigidBody.
 
void AddCollisionShape (CollisionShape *shape)
 Add a collision shape to keep track of. Called by CollisionShape.
 
void RemoveCollisionShape (CollisionShape *shape)
 Remove a collision shape. Called by CollisionShape.
 
void AddConstraint (Constraint *constraint)
 Add a constraint to keep track of. Called by Constraint.
 
void RemoveConstraint (Constraint *constraint)
 Remove a constraint. Called by Constraint.
 
void AddDelayedWorldTransform (const DelayedWorldTransform &transform)
 Add a delayed world transform assignment. Called by RigidBody.
 
void DrawDebugGeometry (bool depthTest)
 Add debug geometry to the debug renderer.
 
void SetDebugRenderer (DebugRenderer *debug)
 Set debug renderer to use. Called both by PhysicsWorld itself and physics components.
 
void SetDebugDepthTest (bool enable)
 Set debug geometry depth test mode. Called both by PhysicsWorld itself and physics components.
 
btDiscreteDynamicsWorld * GetWorld () const
 Return the Bullet physics world.
 
void CleanupGeometryCache ()
 Clean up the geometry cache.
 
CollisionGeometryDataCacheGetTriMeshCache ()
 Return trimesh collision geometry cache.
 
CollisionGeometryDataCacheGetConvexCache ()
 Return convex collision geometry cache.
 
CollisionGeometryDataCacheGetGImpactTrimeshCache ()
 Return GImpact trimesh collision geometry cache.
 
void SetApplyingTransforms (bool enable)
 Set node dirtying to be disregarded.
 
bool IsApplyingTransforms () const
 Return whether node dirtying should be disregarded.
 
bool IsSimulating () const
 Return whether is currently inside the Bullet substep loop.
 
- Public Member Functions inherited from Urho3D::Component
 Component (Context *context)
 Construct.
 
 ~Component () override
 Destruct.
 
virtual void OnSetEnabled ()
 Handle enabled/disabled state change.
 
AttributeScopeHint GetEffectiveScopeHint () const
 
bool Save (Serializer &dest) const override
 Save as binary data. Return true if successful.
 
bool SaveXML (XMLElement &dest) const override
 Save as XML data. Return true if successful.
 
bool SaveJSON (JSONValue &dest) const override
 Save as JSON data. Return true if successful.
 
virtual void GetDependencyNodes (ea::vector< Node * > &dest)
 Return the depended on nodes to order network updates.
 
virtual bool HasAuxiliaryData () const
 
virtual void SerializeAuxiliaryData (Archive &archive)
 Serialize auxiliary data from/to the current block of the archive. May throw ArchiveException.
 
void SetEnabled (bool enable)
 
void Remove ()
 Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
 
unsigned GetID () const
 
Node * GetNode () const
 
SceneGetScene () const
 Return the scene the node belongs to.
 
bool IsEnabled () const
 
bool IsEnabledEffective () const
 
ea::string GetFullNameDebug () const
 Return full component name for debugging. Unique for each component in the scene. Slow!
 
ComponentGetComponent (StringHash type) const
 Return component in the same scene node by type. If there are several, returns the first.
 
template<class T >
T * GetComponent () const
 Template version of returning a component in the same scene node by type.
 
unsigned GetIndexInParent () const
 Return index of this component in the node.
 
- Public Member Functions inherited from Urho3D::Serializable
 Serializable (Context *context)
 Construct.
 
 ~Serializable () override
 Destruct.
 
virtual void OnSetAttribute (const AttributeInfo &attr, const Variant &src)
 Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
 
virtual void OnGetAttribute (const AttributeInfo &attr, Variant &dest) const
 Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
 
virtual ObjectReflectionGetReflection () const
 Return reflection used for serialization.
 
virtual const ea::vector< AttributeInfo > * GetAttributes () const
 Return attribute descriptions, or null if none defined.
 
void SerializeInBlock (Archive &archive) override
 Serialize content from/to archive. May throw ArchiveException.
 
void SerializeInBlock (Archive &archive, bool serializeTemporary)
 
virtual bool Load (Deserializer &source)
 Load from binary data. Return true if successful.
 
virtual bool LoadXML (const XMLElement &source)
 Load from XML data. Return true if successful.
 
virtual bool LoadJSON (const JSONValue &source)
 Load from JSON data. Return true if successful.
 
virtual bool Load (const ea::string &resourceName)
 Load from binary resource.
 
virtual bool LoadXML (const ea::string &resourceName)
 Load from XML resource.
 
virtual bool LoadJSON (const ea::string &resourceName)
 Load from JSON resource.
 
virtual bool LoadFile (const ea::string &resourceName)
 Load from resource of automatically detected type.
 
virtual void ApplyAttributes ()
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
 
virtual bool SaveDefaultAttributes (const AttributeInfo &attr) const
 Return whether should save default-valued attributes into XML. Default false.
 
bool SetAttribute (unsigned index, const Variant &value)
 
bool SetAttribute (const ea::string &name, const Variant &value)
 Set attribute by name. Return true if successfully set.
 
void SetInstanceDefault (bool enable)
 (Internal use) Set instance-level default flag.
 
void SetInstanceDefault (const ea::string &name, const Variant &defaultValue)
 (Internal use) Set instance-level default value. Allocate the internal data structure as necessary.
 
virtual Variant GetInstanceDefault (const ea::string &name) const
 (Internal use) Get instance-level default value.
 
void ResetToDefault ()
 Reset all editable attributes to their default values.
 
void RemoveInstanceDefault ()
 Remove instance's default values if they are set previously.
 
void SetTemporary (bool enable)
 
Variant GetAttribute (unsigned index) const
 
Variant GetAttribute (const ea::string &name) const
 Return attribute value by name. Return empty if not found.
 
Variant GetAttributeDefault (unsigned index) const
 
Variant GetAttributeDefault (const ea::string &name) const
 Return attribute default value by name. Return empty if not found.
 
unsigned GetNumAttributes () const
 
void CopyAttributes (const Serializable *source, bool resetToDefault=true)
 Copy all attributes from another serializable.
 
bool IsTemporary () const
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 
virtual const ea::string & GetTypeName () const =0
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEventManual (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
template<class T >
void SubscribeToEvent (StringHash eventType, T handler)
 Subscribe to an event that can be sent by any sender.
 
template<class T >
void SubscribeToEvent (Object *sender, StringHash eventType, T handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions)
 Unsubscribe from all events except those listed.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions)
 Unsubscribe from all events except those with listed senders.
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, const Args &... args)
 Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 
const VariantMapGetGlobalVars () const
 
void SetGlobalVar (StringHash key, const Variant &value)
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const ea::string & GetCategory () const
 
void SendEvent (StringHash eventType, const VariantMap &eventData)
 Send event with parameters to all subscribers.
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
int AddRef ()
 
int ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
 
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
 
bool IsScriptStrongRef () const
 Return true if script reference is strong.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 
- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 

Static Public Attributes

static struct PhysicsWorldConfig config
 Overrides of the internal configuration.
 

Protected Member Functions

void OnSceneSet (Scene *scene) override
 Handle scene being assigned.
 
- Protected Member Functions inherited from Urho3D::Component
virtual void OnNodeSet (Node *previousNode, Node *currentNode)
 Handle scene node being assigned at creation.
 
virtual void OnMarkedDirty (Node *node)
 Handle scene node transform dirtied.
 
virtual void OnNodeSetEnabled (Node *node)
 Handle scene node enabled status changing.
 
void SetID (unsigned id)
 
void SetNode (Node *node)
 Set scene node. Called by Node when creating the component.
 
ComponentGetFixedUpdateSource ()
 Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
 
void DoAutoRemove (AutoRemoveMode mode)
 Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
 

Private Member Functions

 URHO3D_OBJECT (PhysicsWorld, Component)
 
void HandleSceneSubsystemUpdate (StringHash eventType, VariantMap &eventData)
 Handle the scene subsystem update event, step simulation here.
 
void PreUpdate (float timeStep)
 Trigger before physics update, before any of simulation steps.
 
void PostUpdate (float timeStep, float overtime)
 Trigger after physics update, after all of simulation steps.
 
void PreStep (float timeStep)
 Trigger update before each physics simulation step.
 
void PostStep (float timeStep)
 Trigger update after each physics simulation step.
 
void SendCollisionEvents ()
 Send accumulated collision events.
 
void ApplyDelayedWorldTransforms ()
 

Private Attributes

btCollisionConfiguration * collisionConfiguration_ {}
 Bullet collision configuration.
 
ea::unique_ptr< btDispatcher > collisionDispatcher_
 Bullet collision dispatcher.
 
ea::unique_ptr< btBroadphaseInterface > broadphase_
 Bullet collision broadphase.
 
ea::unique_ptr< btConstraintSolver > solver_
 Bullet constraint solver.
 
ea::unique_ptr< btCustomDiscreteDynamicsWorld > world_
 Bullet physics world.
 
WeakPtr< Scenescene_
 Extra weak pointer to scene to allow for cleanup in case the world is destroyed before other components.
 
ea::vector< RigidBody * > rigidBodies_
 Rigid bodies in the world.
 
ea::vector< CollisionShape * > collisionShapes_
 Collision shapes in the world.
 
ea::vector< Constraint * > constraints_
 Constraints in the world.
 
ea::unordered_map< ea::pair< WeakPtr< RigidBody >, WeakPtr< RigidBody > >, ManifoldPaircurrentCollisions_
 Collision pairs on this frame.
 
ea::unordered_map< ea::pair< WeakPtr< RigidBody >, WeakPtr< RigidBody > >, ManifoldPairpreviousCollisions_
 Collision pairs on the previous frame. Used to check if a collision is "new." Manifolds are not guaranteed to exist anymore.
 
ea::unordered_map< RigidBody *, DelayedWorldTransformdelayedWorldTransforms_
 Delayed (parented) world transform assignments.
 
CollisionGeometryDataCache triMeshCache_
 Cache for trimesh geometry data by model and LOD level.
 
CollisionGeometryDataCache convexCache_
 Cache for convex geometry data by model and LOD level.
 
CollisionGeometryDataCache gimpactTrimeshCache_
 Cache for GImpact trimesh geometry data by model and LOD level.
 
VariantMap physicsCollisionData_
 Preallocated event data map for physics collision events.
 
VariantMap nodeCollisionData_
 Preallocated event data map for node collision events.
 
VectorBuffer contacts_
 Preallocated buffer for physics collision contact data.
 
unsigned fps_ {DEFAULT_FPS}
 Simulation substeps per second.
 
int maxSubSteps_ {}
 Maximum number of simulation substeps per frame. 0 (default) unlimited, or negative values for adaptive timestep.
 
ea::optional< SynchronizedPhysicsStepsynchronizedStep_
 Indicates which physical step is synchronized with network frame.
 
float timeAcc_ {}
 Time accumulator for non-interpolated mode.
 
float maxNetworkAngularVelocity_ {DEFAULT_MAX_NETWORK_ANGULAR_VELOCITY}
 Maximum angular velocity for network replication.
 
bool updateEnabled_ {true}
 Automatic simulation update enabled flag.
 
bool interpolation_ {true}
 Interpolation flag.
 
bool internalEdge_ {true}
 Use internal edge utility flag.
 
bool applyingTransforms_ {}
 Applying transforms flag.
 
bool simulating_ {}
 Simulating flag.
 
bool debugDepthTest_ {}
 Debug draw depth test mode.
 
DebugRendererdebugRenderer_ {}
 Debug renderer.
 
int debugMode_ {}
 Debug draw flags.
 
btGhostPairCallback * ghostPairCallback_ {nullptr}
 GhostPair Callback.
 

Friends

void InternalPreTickCallback (btDynamicsWorld *world, btScalar timeStep)
 
void InternalTickCallback (btDynamicsWorld *world, btScalar timeStep)
 

Additional Inherited Members

- Protected Attributes inherited from Urho3D::Component
Node * node_
 Scene node.
 
unsigned id_
 Unique ID within the scene.
 
bool networkUpdate_
 Network update queued flag.
 
bool enabled_
 Enabled flag.
 
- Protected Attributes inherited from Urho3D::Serializable
ea::unique_ptr< VariantMapinstanceDefaultValues_
 Attribute default value at each instance level.
 
bool setInstanceDefault_
 When true, store the attribute value as instance's default value (internal use only).
 
bool temporary_
 Temporary flag.
 
- Protected Attributes inherited from Urho3D::Object
WeakPtr< Contextcontext_
 Execution context.
 

Detailed Description

Physics simulation world component. Should be added only to the root scene node.

Member Function Documentation

◆ GetFps()

int Urho3D::PhysicsWorld::GetFps ( ) const
inline

Return simulation steps per second.

◆ GetGravity()

Vector3 Urho3D::PhysicsWorld::GetGravity ( ) const

Return gravity.

◆ GetInternalEdge()

bool Urho3D::PhysicsWorld::GetInternalEdge ( ) const
inline

Return whether Bullet's internal edge utility for trimesh collisions is enabled.

◆ GetInterpolation()

bool Urho3D::PhysicsWorld::GetInterpolation ( ) const
inline

Return whether interpolation between simulation steps is enabled.

◆ GetMaxSubSteps()

int Urho3D::PhysicsWorld::GetMaxSubSteps ( ) const
inline

Return maximum number of physics substeps per frame.

◆ GetNumIterations()

int Urho3D::PhysicsWorld::GetNumIterations ( ) const

Return number of constraint solver iterations.

◆ GetSplitImpulse()

bool Urho3D::PhysicsWorld::GetSplitImpulse ( ) const

Return whether split impulse collision mode is enabled.

◆ IsUpdateEnabled()

bool Urho3D::PhysicsWorld::IsUpdateEnabled ( ) const
inline

Return whether physics world will automatically simulate during scene update.

◆ RaycastSingleSegmented()

void Urho3D::PhysicsWorld::RaycastSingleSegmented ( PhysicsRaycastResult result,
const Ray ray,
float  maxDistance,
float  segmentDistance,
unsigned  collisionMask = M_MAX_UNSIGNED,
float  overlapDistance = 0.1f 
)

Perform a physics world segmented raycast and return the closest hit. Useful for big scenes with many bodies. overlapDistance is used to make sure there are no gap between segments, and must be smaller than segmentDistance.

◆ RegisterObject()

void Urho3D::PhysicsWorld::RegisterObject ( Context context)
static

Register object factory.

◆ SetFps()

void Urho3D::PhysicsWorld::SetFps ( int  fps)

Set simulation substeps per second.

◆ SetGravity()

void Urho3D::PhysicsWorld::SetGravity ( const Vector3 gravity)

Set gravity.

◆ SetInternalEdge()

void Urho3D::PhysicsWorld::SetInternalEdge ( bool  enable)

Set whether to use Bullet's internal edge utility for trimesh collisions. Disabled by default.

◆ SetInterpolation()

void Urho3D::PhysicsWorld::SetInterpolation ( bool  enable)

Set whether to interpolate between simulation steps.

◆ SetMaxSubSteps()

void Urho3D::PhysicsWorld::SetMaxSubSteps ( int  num)

Set maximum number of physics substeps per frame. 0 (default) is unlimited. Positive values cap the amount. Use a negative value to enable an adaptive timestep. This may cause inconsistent physics behavior.

◆ SetNumIterations()

void Urho3D::PhysicsWorld::SetNumIterations ( int  num)

Set number of constraint solver iterations.

◆ SetSplitImpulse()

void Urho3D::PhysicsWorld::SetSplitImpulse ( bool  enable)

Set split impulse collision mode. This is more accurate, but slower. Disabled by default.

◆ SetUpdateEnabled()

void Urho3D::PhysicsWorld::SetUpdateEnabled ( bool  enable)

Enable or disable automatic physics simulation during scene update. Enabled by default.


The documentation for this class was generated from the following files: