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Urho3D::Network Class Reference

Network subsystem. Manages client-server communications using the UDP protocol. More...

#include <Urho3D/Network/Network.h>

Inheritance diagram for Urho3D::Network:
Urho3D::Object Urho3D::RefCounted

Public Member Functions

 Network (Context *context)
 Construct.
 
 ~Network () override
 Destruct.
 
bool Connect (const URL &url, Scene *scene, const VariantMap &identity=Variant::emptyVariantMap)
 Connect to a server using UDP protocol. Return true if connection process successfully started.
 
void Disconnect (int waitMSec=0)
 Disconnect the connection to the server. If wait time is non-zero, will block while waiting for disconnect to finish.
 
bool StartServer (const URL &url, unsigned int maxConnections=128)
 Start a server on a port using UDP protocol. Return true if successful.
 
void StopServer ()
 Stop the server.
 
void BroadcastMessage (NetworkMessageId msgID, const VectorBuffer &msg, PacketTypeFlags packetType=PacketType::ReliableOrdered)
 Broadcast a message with content ID to all client connections.
 
void BroadcastMessage (NetworkMessageId msgID, const unsigned char *data, unsigned numBytes, PacketTypeFlags packetType=PacketType::ReliableOrdered)
 Broadcast a message with content ID to all client connections.
 
void BroadcastRemoteEvent (StringHash eventType, bool inOrder, const VariantMap &eventData=Variant::emptyVariantMap)
 Broadcast a remote event to all client connections.
 
void BroadcastRemoteEvent (Scene *scene, StringHash eventType, bool inOrder, const VariantMap &eventData=Variant::emptyVariantMap)
 Broadcast a remote event to all client connections in a specific scene.
 
void SetUpdateFps (unsigned fps)
 
void SetPingIntervalMs (unsigned interval)
 Set interval of pings by server.
 
void SetMaxPingIntervalMs (unsigned interval)
 Set max allowed ping by server.
 
void SetClockBufferSize (unsigned size)
 Set number of clock synchronization samples used.
 
void SetPingBufferSize (unsigned size)
 Set number of ping samples used.
 
void RegisterRemoteEvent (StringHash eventType)
 Register a remote event as allowed to be received. There is also a fixed blacklist of events that can not be allowed in any case, such as ConsoleCommand.
 
void UnregisterRemoteEvent (StringHash eventType)
 Unregister a remote event as allowed to received.
 
void UnregisterAllRemoteEvents ()
 Unregister all remote events.
 
void SetPackageCacheDir (const ea::string &path)
 
void SendPackageToClients (Scene *scene, PackageFile *package)
 Trigger all client connections in the specified scene to download a package file from the server. Can be used to download additional resource packages when clients are already joined in the scene. The package must have been added as a requirement to the scene, or else the eventual download will fail.
 
SharedPtr< HttpRequestMakeHttpRequest (const ea::string &url, const ea::string &verb=EMPTY_STRING, const ea::vector< ea::string > &headers=ea::vector< ea::string >(), const ea::string &postData=EMPTY_STRING)
 Perform an HTTP request to the specified URL. Empty verb defaults to a GET request. Return a request object which can be used to read the response data.
 
unsigned GetUpdateFps () const
 
unsigned GetPingIntervalMs () const
 Return interval of pings by server.
 
unsigned GetMaxPingIntervalMs () const
 Return max allowed ping by server.
 
unsigned GetClockBufferSize () const
 Return number of clock synchronization samples used.
 
unsigned GetPingBufferSize () const
 Return number of ping synchronization samples used.
 
float GetUpdateOvertime () const
 Return the amount of time that happened after fixed-time network update.
 
bool IsUpdateNow () const
 Return whether the network is updated on this frame.
 
ConnectionGetServerConnection () const
 
ea::vector< SharedPtr< Connection > > GetClientConnections () const
 
bool IsServerRunning () const
 
bool CheckRemoteEvent (StringHash eventType) const
 Return whether a remote event is allowed to be received.
 
ea::string GetDebugInfo () const
 Return aggregated debug info.
 
const ea::string & GetPackageCacheDir () const
 
void Update (float timeStep)
 Process incoming messages from connections. Called by HandleBeginFrame.
 
void PostUpdate (float timeStep)
 Send outgoing messages after frame logic. Called by HandleRenderUpdate.
 
void OnClientConnected (Connection *connection)
 
void OnClientDisconnected (Connection *connection)
 
void OnConnectedToServer (Connection *connection)
 
void OnDisconnectedFromServer (Connection *connection)
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 
virtual const ea::string & GetTypeName () const =0
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
virtual void SerializeInBlock (Archive &archive)
 Serialize content from/to archive. May throw ArchiveException.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEventManual (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
template<class T >
void SubscribeToEvent (StringHash eventType, T handler)
 Subscribe to an event that can be sent by any sender.
 
template<class T >
void SubscribeToEvent (Object *sender, StringHash eventType, T handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions)
 Unsubscribe from all events except those listed.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions)
 Unsubscribe from all events except those with listed senders.
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, const Args &... args)
 Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 
const VariantMapGetGlobalVars () const
 
void SetGlobalVar (StringHash key, const Variant &value)
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const ea::string & GetCategory () const
 
void SendEvent (StringHash eventType, const VariantMap &eventData)
 Send event with parameters to all subscribers.
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
int AddRef ()
 
int ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
 
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
 
bool IsScriptStrongRef () const
 Return true if script reference is strong.
 

Private Member Functions

 URHO3D_OBJECT (Network, Object)
 
void SendNetworkUpdateEvent (StringHash eventType, bool isServer)
 
void HandleApplicationExit ()
 
void HandleBeginFrame (VariantMap &eventData)
 
void HandleRenderUpdate (VariantMap &eventData)
 

Private Attributes

SharedPtr< ConnectionconnectionToServer_
 Client's server connection.
 
ea::unordered_map< WeakPtr< NetworkConnection >, SharedPtr< Connection > > clientConnections_
 Server's client connections.
 
ea::hash_set< StringHashallowedRemoteEvents_
 Allowed remote events.
 
float updateInterval_ = 1.0f / updateFps_
 Update time interval.
 
float updateAcc_ = 0.0f
 Update time accumulator.
 
bool updateNow_ {}
 Whether the network will be updated on this frame.
 
ea::string packageCacheDir_
 Package cache directory.
 
int serverMaxConnections_ = 0
 Number of max allowed connections. Set by Network::StartServer.
 
ea::string password_
 Server/Client password used for connecting.
 
Scenescene_ = nullptr
 Scene which will be used for NAT punchtrough connections.
 
SharedPtr< NetworkServertransportServer_
 Actual server, which accepts connections.
 
unsigned updateFps_ {30}
 
unsigned pingIntervalMs_ {250}
 
unsigned maxPingMs_ {10000}
 
unsigned clockBufferSize_ {40}
 
unsigned pingBufferSize_ {10}
 

Additional Inherited Members

- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 
- Protected Attributes inherited from Urho3D::Object
WeakPtr< Contextcontext_
 Execution context.
 

Detailed Description

Network subsystem. Manages client-server communications using the UDP protocol.

Member Function Documentation

◆ GetClientConnections()

ea::vector< SharedPtr< Connection > > Urho3D::Network::GetClientConnections ( ) const

Return all client connections.

◆ GetPackageCacheDir()

const ea::string& Urho3D::Network::GetPackageCacheDir ( ) const
inline

Return the package download cache directory.

◆ GetServerConnection()

Connection * Urho3D::Network::GetServerConnection ( ) const

Return the connection to the server. Null if not connected.

◆ GetUpdateFps()

unsigned Urho3D::Network::GetUpdateFps ( ) const
inline

Return network update FPS.

◆ HandleApplicationExit()

void Urho3D::Network::HandleApplicationExit ( )
private

Event handlers.

◆ IsServerRunning()

bool Urho3D::Network::IsServerRunning ( ) const

Return whether the server is running.

◆ OnClientConnected()

void Urho3D::Network::OnClientConnected ( Connection connection)

Event handlers.

◆ SetPackageCacheDir()

void Urho3D::Network::SetPackageCacheDir ( const ea::string &  path)

Set the package download cache directory.

◆ SetUpdateFps()

void Urho3D::Network::SetUpdateFps ( unsigned  fps)

Set network update FPS.

Member Data Documentation

◆ updateFps_

unsigned Urho3D::Network::updateFps_ {30}
private

Properties that need connection reset to apply


The documentation for this class was generated from the following files: