Network subsystem. Manages client-server communications using the UDP protocol.
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| Network (Context *context) |
| Construct.
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| ~Network () override |
| Destruct.
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bool | Connect (const URL &url, Scene *scene, const VariantMap &identity=Variant::emptyVariantMap) |
| Connect to a server using UDP protocol. Return true if connection process successfully started.
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void | Disconnect (int waitMSec=0) |
| Disconnect the connection to the server. If wait time is non-zero, will block while waiting for disconnect to finish.
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bool | StartServer (const URL &url, unsigned int maxConnections=128) |
| Start a server on a port using UDP protocol. Return true if successful.
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void | StopServer () |
| Stop the server.
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void | BroadcastMessage (NetworkMessageId msgID, const VectorBuffer &msg, PacketTypeFlags packetType=PacketType::ReliableOrdered) |
| Broadcast a message with content ID to all client connections.
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void | BroadcastMessage (NetworkMessageId msgID, const unsigned char *data, unsigned numBytes, PacketTypeFlags packetType=PacketType::ReliableOrdered) |
| Broadcast a message with content ID to all client connections.
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void | BroadcastRemoteEvent (StringHash eventType, bool inOrder, const VariantMap &eventData=Variant::emptyVariantMap) |
| Broadcast a remote event to all client connections.
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void | BroadcastRemoteEvent (Scene *scene, StringHash eventType, bool inOrder, const VariantMap &eventData=Variant::emptyVariantMap) |
| Broadcast a remote event to all client connections in a specific scene.
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void | SetUpdateFps (unsigned fps) |
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void | SetPingIntervalMs (unsigned interval) |
| Set interval of pings by server.
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void | SetMaxPingIntervalMs (unsigned interval) |
| Set max allowed ping by server.
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void | SetClockBufferSize (unsigned size) |
| Set number of clock synchronization samples used.
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void | SetPingBufferSize (unsigned size) |
| Set number of ping samples used.
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void | RegisterRemoteEvent (StringHash eventType) |
| Register a remote event as allowed to be received. There is also a fixed blacklist of events that can not be allowed in any case, such as ConsoleCommand.
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void | UnregisterRemoteEvent (StringHash eventType) |
| Unregister a remote event as allowed to received.
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void | UnregisterAllRemoteEvents () |
| Unregister all remote events.
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void | SetPackageCacheDir (const ea::string &path) |
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void | SendPackageToClients (Scene *scene, PackageFile *package) |
| Trigger all client connections in the specified scene to download a package file from the server. Can be used to download additional resource packages when clients are already joined in the scene. The package must have been added as a requirement to the scene, or else the eventual download will fail.
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unsigned | GetUpdateFps () const |
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unsigned | GetPingIntervalMs () const |
| Return interval of pings by server.
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unsigned | GetMaxPingIntervalMs () const |
| Return max allowed ping by server.
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unsigned | GetClockBufferSize () const |
| Return number of clock synchronization samples used.
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unsigned | GetPingBufferSize () const |
| Return number of ping synchronization samples used.
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float | GetUpdateOvertime () const |
| Return the amount of time that happened after fixed-time network update.
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void | SetTransportDefault () |
| Use the default transport (WebRTC)
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void | SetTransportWebRTC () |
| Use the WebRTC transport.
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void | SetTransportCustom (const CreateServerCallback &createServer, const CreateConnectionCallback &createConnection) |
| Use a user defined transport.
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bool | IsUpdateNow () const |
| Return whether the network is updated on this frame.
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Connection * | GetServerConnection () const |
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ea::vector< SharedPtr< Connection > > | GetClientConnections () const |
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bool | IsServerRunning () const |
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bool | CheckRemoteEvent (StringHash eventType) const |
| Return whether a remote event is allowed to be received.
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ea::string | GetDebugInfo () const |
| Return aggregated debug info.
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const ea::string & | GetPackageCacheDir () const |
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void | Update (float timeStep) |
| Process incoming messages from connections. Called by HandleBeginFrame.
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void | PostUpdate (float timeStep) |
| Send outgoing messages after frame logic. Called by HandleRenderUpdate.
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void | OnClientConnected (Connection *connection) |
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void | OnClientDisconnected (Connection *connection) |
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void | OnConnectedToServer (Connection *connection) |
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void | OnDisconnectedFromServer (Connection *connection) |
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| Object (Context *context) |
| Construct.
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| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
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virtual StringHash | GetType () const =0 |
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virtual const ea::string & | GetTypeName () const =0 |
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
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virtual bool | IsInstanceOf (StringHash type) const =0 |
| Check whether current instance implements specified type.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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virtual void | SerializeInBlock (Archive &archive) |
| Serialize content from/to archive. May throw ArchiveException.
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template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
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template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
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template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
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void | SubscribeToEventManual (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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template<class T > |
void | SubscribeToEvent (StringHash eventType, T handler) |
| Subscribe to an event that can be sent by any sender.
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template<class T > |
void | SubscribeToEvent (Object *sender, StringHash eventType, T handler) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions) |
| Unsubscribe from all events except those listed.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions) |
| Unsubscribe from all events except those with listed senders.
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
void | SendEvent (StringHash eventType, const Args &... args) |
| Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
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Context * | GetContext () const |
| Return execution context.
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const Variant & | GetGlobalVar (StringHash key) const |
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const VariantMap & | GetGlobalVars () const |
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void | SetGlobalVar (StringHash key, const Variant &value) |
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Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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const ea::string & | GetCategory () const |
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void | SendEvent (StringHash eventType, const VariantMap &eventData) |
| Send event with parameters to all subscribers.
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void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
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int | AddRef () |
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int | ReleaseRef () |
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int | Refs () const |
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int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| Return true if script reference is strong.
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Network subsystem. Manages client-server communications using the UDP protocol.