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| Connection (Context *context, NetworkConnection *connection=nullptr) |
| Construct with context, RakNet connection address and Raknet peer pointer.
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| ~Connection () override |
| Destruct.
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void | Initialize () |
| Initialize object state. Should be called immediately after constructor.
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void | SendRemoteEvent (StringHash eventType, bool inOrder, const VariantMap &eventData=Variant::emptyVariantMap) |
| Send a remote event.
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void | SetScene (Scene *newScene) |
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void | SetIdentity (const VariantMap &identity) |
| Assign identity. Called by Network.
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void | SetConnectPending (bool connectPending) |
| Set the connection pending status. Called by Network.
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void | SetLogStatistics (bool enable) |
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void | Disconnect () |
| Disconnect. If wait time is non-zero, will block while waiting for disconnect to finish.
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void | SendRemoteEvents () |
| Send queued remote events. Called by Network.
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void | SendPackages () |
| Send package files to client. Called by network.
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void | SendBuffer (PacketTypeFlags type) |
| Send out buffered messages by their type.
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void | SendBuffer (PacketTypeFlags type, VectorBuffer &buffer) |
| Send out buffered messages by their type.
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void | SendAllBuffers () |
| Send out all buffered messages.
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bool | ProcessMessage (MemoryBuffer &buffer) |
| Process a message from the server or client. Called by Network.
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VariantMap & | GetIdentity () |
| Return client identity.
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Scene * | GetScene () const |
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bool | IsClient () const |
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void | SetIsClient (bool isClient) |
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bool | IsConnected () const |
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bool | IsConnectPending () const |
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bool | IsSceneLoaded () const |
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bool | GetLogStatistics () const |
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ea::string | GetAddress () const |
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unsigned short | GetPort () const |
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unsigned long long | GetBytesInPerSec () const |
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unsigned long long | GetBytesOutPerSec () const |
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int | GetPacketsInPerSec () const |
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int | GetPacketsOutPerSec () const |
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unsigned | GetNumDownloads () const |
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const ea::string & | GetDownloadName () const |
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float | GetDownloadProgress () const |
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void | SendPackageToClient (PackageFile *package) |
| Trigger client connection to download a package file from the server. Can be used to download additional resource packages when client is already joined in a scene. The package must have been added as a requirement to the scene the client is joined in, or else the eventual download will fail.
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void | SetPacketSizeLimit (int limit) |
| Buffered packet size limit, when reached, packet is sent out immediately.
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void | SendMessage (NetworkMessageId messageId, const unsigned char *data=nullptr, unsigned numBytes=0, PacketTypeFlags packetType=PacketType::ReliableOrdered, ea::string_view debugInfo={}) |
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void | SendMessage (NetworkMessageId messageId, const VectorBuffer &msg, PacketTypeFlags packetType=PacketType::ReliableOrdered, ea::string_view debugInfo={}) |
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void | SendMessageInternal (NetworkMessageId messageId, const unsigned char *data, unsigned numBytes, PacketTypeFlags packetType=PacketType::ReliableOrdered) override |
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ea::string | ToString () const override |
| Return debug connection string for logging.
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bool | IsClockSynchronized () const override |
| Return whether the clock is synchronized between client and server.
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unsigned | RemoteToLocalTime (unsigned time) const override |
| Convert remote timestamp to local timestamp.
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unsigned | LocalToRemoteTime (unsigned time) const override |
| Convert local timestamp to remote timestamp.
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unsigned | GetLocalTime () const override |
| Return current local time.
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unsigned | GetLocalTimeOfLatestRoundtrip () const override |
| Return local time of last successful ping-pong roundtrip.
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unsigned | GetPing () const override |
| Return ping of the connection.
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| AbstractConnection (Context *context) |
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void | SendLoggedMessage (NetworkMessageId messageId, const unsigned char *data, unsigned numBytes, PacketTypeFlags packetType=PacketType::ReliableOrdered, ea::string_view debugInfo={}) |
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void | SendMessage (NetworkMessageId messageId, const unsigned char *data=nullptr, unsigned numBytes=0, PacketTypeFlags packetType=PacketType::ReliableOrdered, ea::string_view debugInfo={}) |
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void | SendMessage (NetworkMessageId messageId, const VectorBuffer &msg, PacketTypeFlags packetType=PacketType::ReliableOrdered, ea::string_view debugInfo={}) |
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template<class T > |
void | SendSerializedMessage (NetworkMessageId messageId, const T &message, PacketTypeFlags messageType=PacketType::ReliableOrdered) |
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template<class T > |
void | SendGeneratedMessage (NetworkMessageId messageId, PacketTypeFlags messageType, T generator) |
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void | OnMessageReceived (NetworkMessageId messageId, MemoryBuffer &messageData) const |
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template<class T > |
void | OnMessageReceived (NetworkMessageId messageId, const T &message) const |
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LogLevel | GetMessageLogLevel (NetworkMessageId messageId) const |
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| Object (Context *context) |
| Construct.
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| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
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virtual StringHash | GetType () const =0 |
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virtual const ea::string & | GetTypeName () const =0 |
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
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virtual bool | IsInstanceOf (StringHash type) const =0 |
| Check whether current instance implements specified type.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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virtual void | SerializeInBlock (Archive &archive) |
| Serialize content from/to archive. May throw ArchiveException.
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template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
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template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
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template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
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void | SubscribeToEventManual (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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template<class T > |
void | SubscribeToEvent (StringHash eventType, T handler) |
| Subscribe to an event that can be sent by any sender.
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template<class T > |
void | SubscribeToEvent (Object *sender, StringHash eventType, T handler) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions) |
| Unsubscribe from all events except those listed.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions) |
| Unsubscribe from all events except those with listed senders.
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
void | SendEvent (StringHash eventType, const Args &... args) |
| Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
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Context * | GetContext () const |
| Return execution context.
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const Variant & | GetGlobalVar (StringHash key) const |
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const VariantMap & | GetGlobalVars () const |
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void | SetGlobalVar (StringHash key, const Variant &value) |
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Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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const ea::string & | GetCategory () const |
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void | SendEvent (StringHash eventType, const VariantMap &eventData) |
| Send event with parameters to all subscribers.
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void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
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int | AddRef () |
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int | ReleaseRef () |
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int | Refs () const |
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int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| Return true if script reference is strong.
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| IDFamily () |
| Construct.
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| ~IDFamily () |
| Destruct.
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unsigned | GetObjectID () const |
| Return unique object ID or 0 if not assigned.
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void | AcquireObjectID () |
| Acquire unique object ID. Ignored if unique ID is already acquired.
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void | ReleaseObjectID () |
| Release unique object ID. Ignored if unique ID is already released.
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| URHO3D_OBJECT (Connection, AbstractConnection) |
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void | HandleAsyncLoadFinished () |
| Handle scene loaded event.
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void | ProcessLoadScene (int msgID, MemoryBuffer &msg) |
| Process a LoadScene message from the server. Called by Network.
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void | ProcessSceneChecksumError (int msgID, MemoryBuffer &msg) |
| Process a SceneChecksumError message from the server. Called by Network.
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void | ProcessPackageDownload (int msgID, MemoryBuffer &msg) |
| Process package download related messages. Called by Network.
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void | ProcessIdentity (int msgID, MemoryBuffer &msg) |
| Process an Identity message from the client. Called by Network.
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void | ProcessSceneLoaded (int msgID, MemoryBuffer &msg) |
| Process a SceneLoaded message from the client. Called by Network.
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void | ProcessRemoteEvent (int msgID, MemoryBuffer &msg) |
| Process a remote event message from the client or server. Called by Network.
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void | ProcessPackageInfo (int msgID, MemoryBuffer &msg) |
| Process a SyncPackagesInfo message from server.
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void | ProcessUnknownMessage (int msgID, MemoryBuffer &msg) |
| Process unknown message. All unknown messages are forwarded as an events.
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bool | RequestNeededPackages (unsigned numPackages, MemoryBuffer &msg) |
| Check a package list received from server and initiate package downloads as necessary. Return true on success, or false if failed to initialze downloads (cache dir not set).
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void | RequestPackage (const ea::string &name, unsigned fileSize, unsigned checksum) |
| Initiate a package download.
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void | SendPackageError (const ea::string &name) |
| Send an error reply for a package download.
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void | OnSceneLoadFailed () |
| Handle scene load failure on the server or client.
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void | OnPackageDownloadFailed (const ea::string &name) |
| Handle a package download failure on the client.
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void | OnPackagesReady () |
| Handle all packages loaded successfully. Also called directly on MSG_LOADSCENE if there are none.
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void | ProcessPackets () |
| Handles queued packets. Should only be called from main thread.
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Connection to a remote network host.