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| Matrix3x4 () noexcept |
| Construct an identity matrix.
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| Matrix3x4 (const Matrix3x4 &matrix) noexcept=default |
| Copy-construct from another matrix.
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| Matrix3x4 (const Matrix3 &matrix) noexcept |
| Copy-construct from a 3x3 matrix and set the extra elements to identity.
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| Matrix3x4 (const Matrix4 &matrix) noexcept |
| Copy-construct from a 4x4 matrix which is assumed to contain no projection.
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| Matrix3x4 (float v00, float v01, float v02, float v03, float v10, float v11, float v12, float v13, float v20, float v21, float v22, float v23) noexcept |
| Construct from values.
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| Matrix3x4 (const float data[]) noexcept |
| Construct from a float array.
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| Matrix3x4 (const Vector3 &translation, const Quaternion &rotation, float scale) noexcept |
| Construct from translation, rotation and uniform scale.
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| Matrix3x4 (const Vector3 &translation, const Quaternion &rotation, const Vector3 &scale) noexcept |
| Construct from translation, rotation and nonuniform scale.
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Matrix3x4 & | operator= (const Matrix3x4 &rhs) noexcept=default |
| Assign from another matrix.
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Matrix3x4 & | operator= (const Matrix3 &rhs) noexcept |
| Assign from a 3x3 matrix and set the extra elements to identity.
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Matrix3x4 & | operator= (const Matrix4 &rhs) noexcept |
| Assign from a 4x4 matrix which is assumed to contain no projection.
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bool | operator== (const Matrix3x4 &rhs) const |
| Test for equality with another matrix without epsilon.
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bool | operator!= (const Matrix3x4 &rhs) const |
| Test for inequality with another matrix without epsilon.
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Vector3 | operator* (const Vector3 &rhs) const |
| Multiply a Vector3 which is assumed to represent position.
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Vector3 | operator* (const Vector4 &rhs) const |
| Multiply a Vector4.
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Matrix3x4 | operator+ (const Matrix3x4 &rhs) const |
| Add a matrix.
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Matrix3x4 | operator- (const Matrix3x4 &rhs) const |
| Subtract a matrix.
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Matrix3x4 | operator* (float rhs) const |
| Multiply with a scalar.
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Matrix3x4 | operator* (const Matrix3x4 &rhs) const |
| Multiply a matrix.
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Matrix4 | operator* (const Matrix4 &rhs) const |
| Multiply a 4x4 matrix.
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void | SetTranslation (const Vector3 &translation) |
| Set translation elements.
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void | SetRotation (const Matrix3 &rotation) |
| Set rotation elements from a 3x3 matrix.
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void | SetScale (const Vector3 &scale) |
| Set scaling elements.
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void | SetScale (float scale) |
| Set uniform scaling elements.
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Matrix3 | ToMatrix3 () const |
| Return the combined rotation and scaling matrix.
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Matrix4 | ToMatrix4 () const |
| Convert to a 4x4 matrix by filling in an identity last row.
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Matrix3 | RotationMatrix () const |
| Return the rotation matrix with scaling removed.
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Vector3 | Translation () const |
| Return the translation part.
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Quaternion | Rotation () const |
| Return the rotation part.
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Vector3 | Scale () const |
| Return the scaling part.
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Vector3 | SignedScale (const Matrix3 &rotation) const |
| Return the scaling part with the sign. Reference rotation matrix is required to avoid ambiguity.
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bool | Equals (const Matrix3x4 &rhs, float eps=M_EPSILON) const |
| Test for equality with another matrix with epsilon.
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void | Decompose (Vector3 &translation, Quaternion &rotation, Vector3 &scale) const |
| Return decomposition to translation, rotation and scale.
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float | Determinant () const |
| Return determinant.
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Matrix3x4 | Inverse () const |
| Return inverse.
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const float * | Data () const |
| Return float data.
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float | Element (unsigned i, unsigned j) const |
| Return matrix element.
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Vector4 | Row (unsigned i) const |
| Return matrix row.
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Vector3 | Column (unsigned j) const |
| Return matrix column.
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bool | IsNaN () const |
| Return whether any element is NaN.
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bool | IsInf () const |
| Return whether any element is Inf.
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ea::string | ToString () const |
| Return as string.
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unsigned | ToHash () const |
| Return hash value for HashSet & HashMap.
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3x4 matrix for scene node transform calculations.