Rebel Fork Framework
Urho3D::DrawQuadParams Struct Reference

#include <Urho3D/RenderPipeline/RenderBufferManager.h>

Public Attributes

StaticPipelineStateId pipelineStateId_ {}
 
PipelineState * pipelineState_ {}
 
Vector4 clipToUVOffsetAndScale_
 
Vector2 invInputSize_
 
bool bindSecondaryColorToDiffuse_ {}
 
ea::span< const ShaderResourceDescresources_
 
ea::span< const ShaderParameterDescparameters_
 

Detailed Description

Pipeline state, shader parameters and shader resources needed to draw a fullscreen quad. clipToUVOffsetAndScale_ and invInputSize_ are filled automatically for viewport quad.


The documentation for this struct was generated from the following file: