Utility class to read prefab data from NodePrefab.
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#include <Urho3D/Scene/PrefabReader.h>
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const NodePrefab & | CurrentNode () const |
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void | StartChildren () |
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void | NextNode () |
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void | UpdateEOF () |
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const NodePrefab & | nodePrefab_ |
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ea::vector< ea::pair< const NodePrefab *, unsigned > > | stack_ |
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unsigned | componentIndex_ {} |
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Utility class to read prefab data from NodePrefab.
◆ BeginChild()
void Urho3D::PrefabReaderFromMemory::BeginChild |
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overridevirtual |
◆ EndChild()
void Urho3D::PrefabReaderFromMemory::EndChild |
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overridevirtual |
◆ IsEOF()
bool Urho3D::PrefabReaderFromMemory::IsEOF |
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const |
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inlineoverridevirtual |
◆ ReadComponent()
◆ ReadNode()
◆ ReadNumChildren()
unsigned Urho3D::PrefabReaderFromMemory::ReadNumChildren |
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overridevirtual |
◆ ReadNumComponents()
unsigned Urho3D::PrefabReaderFromMemory::ReadNumComponents |
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overridevirtual |
The documentation for this class was generated from the following files:
- Urho3D/Scene/PrefabReader.h
- Urho3D/Scene/PrefabReader.cpp