Utility class to read prefab data from NodePrefab.
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#include <Urho3D/Scene/PrefabReader.h>
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| PrefabReaderFromMemory (const NodePrefab &nodePrefab) |
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const SerializablePrefab * | ReadNode () override |
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unsigned | ReadNumComponents () override |
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const SerializablePrefab * | ReadComponent () override |
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unsigned | ReadNumChildren () override |
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void | BeginChild () override |
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void | EndChild () override |
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bool | IsEOF () const override |
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const NodePrefab & | CurrentNode () const |
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void | StartChildren () |
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void | NextNode () |
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void | UpdateEOF () |
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const NodePrefab & | nodePrefab_ |
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ea::vector< ea::pair< const NodePrefab *, unsigned > > | stack_ |
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unsigned | componentIndex_ {} |
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Utility class to read prefab data from NodePrefab.
The documentation for this class was generated from the following files:
- Urho3D/Scene/PrefabReader.h
- Urho3D/Scene/PrefabReader.cpp