|
|
void | SerializeInBlock (Archive &archive, PrefabArchiveFlags flags={}, bool compactSave=false) |
| |
|
AttributeScopeHint | GetEffectiveScopeHint (Context *context) const |
| |
|
void | NormalizeIds (Context *context) |
| |
|
const SerializablePrefab & | GetNode () const |
| |
|
SerializablePrefab & | GetMutableNode () |
| |
|
const ea::vector< SerializablePrefab > & | GetComponents () const |
| |
|
ea::vector< SerializablePrefab > & | GetMutableComponents () |
| |
|
const ea::vector< NodePrefab > & | GetChildren () const |
| |
|
ea::vector< NodePrefab > & | GetMutableChildren () |
| |
|
const ea::string & | GetNodeName () const |
| |
|
const NodePrefab & | FindChild (ea::string_view path) const |
| |
|
void | Clear () |
| |
|
bool | IsEmpty () const |
| |
|
bool | operator== (const NodePrefab &rhs) const |
| |
|
bool | operator!= (const NodePrefab &rhs) const |
| |
Scene prefab. Contains node attributes, components and child nodes.