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Urho3D::SplashScreen Class Reference

Splash screen application state. More...

#include <Urho3D/UI/SplashScreen.h>

Inheritance diagram for Urho3D::SplashScreen:
Urho3D::ApplicationState Urho3D::Object Urho3D::RefCounted

Public Member Functions

 SplashScreen (Context *context)
 Construct.
void Activate (StringVariantMap &bundle) override
 Activate game screen. Executed by StateManager.
bool CanLeaveState () const override
 Return true if state is ready to be deactivated. Executed by StateManager.
void Deactivate () override
 Deactivate game screen. Executed by StateManager.
void Update (float timeStep) override
 Handle the logic update event.
bool QueueSceneResourcesAsync (const ea::string &fileName)
 Background load all resources referenced by a scene.
template<class T>
bool QueueResource (const ea::string &name, bool sendEventOnFailure=true)
 Template version of queueing a resource background load.
bool QueueResource (StringHash type, const ea::string &name, bool sendEventOnFailure=true)
void SetBackgroundImage (Texture *image)
void SetForegroundImage (Texture *image)
void SetProgressImage (Texture *image)
void SetProgressColor (const Color &color)
void SetSound (Sound *sound, float gain)
void SetDuration (float durationInSeconds)
void SetSkippable (bool skippable)
Texture * GetBackgroundImage () const
Texture * GetForegroundImage () const
Texture * GetProgressImage () const
const Color & GetProgressColor () const
float GetDuration () const
bool IsSkippable () const
Public Member Functions inherited from Urho3D::ApplicationState
 ApplicationState (Context *context)
 Construct.
virtual ~ApplicationState () override
 Destruct.
virtual void TransitionComplete ()
 Transition into the state complete. Executed by StateManager.
virtual void TransitionStarted ()
 Transition out of the state started. Executed by StateManager.
bool IsActive () const
 Get activation flag. Returns true if game screen is active.
void SetMouseVisible (bool enable)
 Set whether the operating system mouse cursor is visible.
void SetMouseGrabbed (bool grab)
 Set whether the mouse is currently being grabbed by an operation.
void SetMouseMode (MouseMode mode)
 Set the mouse mode.
void SetCursor (Cursor *cursor)
 Set cursor UI element.
Cursor * GetCursor () const
 Return cursor.
bool IsMouseVisible () const
bool IsMouseGrabbed () const
MouseMode GetMouseMode () const
UIElement * GetUIRoot () const
void SetUICustomSize (const IntVector2 &size)
void SetUICustomSize (int width, int height)
 Set custom size of the root element.
const IntVector2 & GetUICustomSize () const
void SetNumViewports (unsigned num)
void SetViewport (unsigned index, Viewport *viewport)
void SetDefaultFogColor (const Color &color)
 Set default zone fog color.
Viewport * GetViewport (unsigned index) const
Viewport * GetViewportForScene (Scene *scene, unsigned index) const
 Return nth backbuffer viewport associated to a scene. Index 0 returns the first.
const Color & GetDefaultFogColor () const
 Get default zone fog color.
Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
virtual StringHash GetType () const =0
virtual const ea::string & GetTypeName () const =0
virtual const TypeInfo * GetTypeInfo () const =0
 Return type info.
virtual bool IsInstanceOf (StringHash type) const =0
 Check whether current instance implements specified type.
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
virtual void SerializeInBlock (Archive &archive)
 Serialize content from/to archive. May throw ArchiveException.
template<typename T>
bool IsInstanceOf () const
 Check current instance is type of specified class.
template<typename T>
T * Cast ()
 Cast the object to specified most derived class.
template<typename T>
const T * Cast () const
 Cast the object to specified most derived class.
void SubscribeToEventManual (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
void SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
template<class T>
void SubscribeToEvent (StringHash eventType, T handler)
 Subscribe to an event that can be sent by any sender.
template<class T>
void SubscribeToEvent (Object *sender, StringHash eventType, T handler)
 Subscribe to a specific sender's event.
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
void UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions)
 Unsubscribe from all events except those listed.
void UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions)
 Unsubscribe from all events except those with listed senders.
void SendEvent (StringHash eventType)
 Send event to all subscribers.
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
VariantMap & GetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
template<typename... Args>
void SendEvent (StringHash eventType, const Args &... args)
 Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
Context * GetContext () const
 Return execution context.
const Variant & GetGlobalVar (StringHash key) const
const VariantMap & GetGlobalVars () const
void SetGlobalVar (StringHash key, const Variant &value)
Object * GetSubsystem (StringHash type) const
 Return subsystem by type.
Object * GetEventSender () const
 Return active event sender. Null outside event handling.
EventHandler * GetEventHandler () const
 Return active event handler. Null outside event handling.
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
bool HasEventHandlers () const
 Return whether has subscribed to any event.
template<class T>
T * GetSubsystem () const
 Template version of returning a subsystem.
const ea::string & GetCategory () const
void SendEvent (StringHash eventType, const VariantMap &eventData)
 Send event with parameters to all subscribers.
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
RefCounted & operator= (const RefCounted &rhs)=delete
 Prevent assignment.
int AddRef () const
int ReleaseRef () const
int Refs () const
int WeakRefs () const
RefCount * RefCountPtr () const
 Return pointer to the reference count structure.
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
bool IsScriptStrongRef () const
 Return true if script reference is strong.

Private Member Functions

void HandleKeyUp (StringHash eventType, VariantMap &args)
void UpdateLayout (float ratio)
void UpdateState (float timeStep, unsigned resourceCounter)

Private Attributes

bool skippable_ {true}
bool exitRequested_ {}
unsigned maxResourceCounter_ {0}
float timeAcc_ {0.0f}
float duration_ {0.0f}
SharedPtr< Scene > scene_
SharedPtr< SoundSource > soundSource_
SharedPtr< Sprite > background_
SharedPtr< Sprite > foreground_
SharedPtr< Sprite > progressBar_
SharedPtr< Sound > sound_

Additional Inherited Members

Static Public Member Functions inherited from Urho3D::ApplicationState
static void RegisterObject (Context *context)
 Register object factory.
Static Public Member Functions inherited from Urho3D::Object
static const TypeInfo * GetTypeInfoStatic ()
 Return type info static.
Static Public Attributes inherited from Urho3D::Object
static constexpr ea::array< StringHash, 0 > TypeHierarchy {}
Protected Attributes inherited from Urho3D::Object
WeakPtr< Context > context_
 Execution context.

Detailed Description

Splash screen application state.

Member Function Documentation

◆ Activate()

void Urho3D::SplashScreen::Activate ( StringVariantMap & bundle)
overridevirtual

Activate game screen. Executed by StateManager.

Reimplemented from Urho3D::ApplicationState.

◆ CanLeaveState()

bool Urho3D::SplashScreen::CanLeaveState ( ) const
overridevirtual

Return true if state is ready to be deactivated. Executed by StateManager.

Reimplemented from Urho3D::ApplicationState.

◆ Deactivate()

void Urho3D::SplashScreen::Deactivate ( )
overridevirtual

Deactivate game screen. Executed by StateManager.

Reimplemented from Urho3D::ApplicationState.

◆ QueueResource()

bool Urho3D::SplashScreen::QueueResource ( StringHash type,
const ea::string & name,
bool sendEventOnFailure = true )

Background load a resource. Return true if successfully stored to the load queue, false if eg. already exists. Can be called from outside the main thread.

◆ Update()

void Urho3D::SplashScreen::Update ( float timeStep)
overridevirtual

Handle the logic update event.

Reimplemented from Urho3D::ApplicationState.


The documentation for this class was generated from the following files:
  • Urho3D/UI/SplashScreen.h
  • Urho3D/UI/SplashScreen.cpp