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Urho3D::SoundSource Class Reference

Sound source component with stereo position. A sound source needs to be created to a node to be considered "enabled" and be able to play, however that node does not need to belong to a scene. More...

#include <Urho3D/Audio/SoundSource.h>

Inheritance diagram for Urho3D::SoundSource:
Urho3D::Component Urho3D::Serializable Urho3D::Object Urho3D::RefCounted Urho3D::SoundSource3D

Public Member Functions

 SoundSource (Context *context)
 Construct.
 
 ~SoundSource () override
 Destruct. Remove self from the audio subsystem.
 
void Seek (float seekTime)
 Seek to time.
 
void Play (Sound *sound)
 Play a sound.
 
void Play (Sound *sound, float frequency)
 Play a sound with specified frequency.
 
void Play (Sound *sound, float frequency, float gain)
 Play a sound with specified frequency and gain.
 
void Play (Sound *sound, float frequency, float gain, float panning)
 Play a sound with specified frequency, gain and panning.
 
void Play (SoundStream *stream)
 Start playing a sound stream.
 
void Stop ()
 Stop playback.
 
void SetSoundType (const ea::string &type)
 
void SetFrequency (float frequency)
 
void SetGain (float gain)
 
void SetAttenuation (float attenuation)
 Set attenuation. 1.0 is unaltered. Used for distance attenuated playback.
 
void SetPanning (float panning)
 
void SetReach (float reach)
 
void SetLowFrequency (bool state)
 
void SetAutoRemoveMode (AutoRemoveMode mode)
 
void SetPlayPosition (signed char *pos)
 Set new playback position.
 
void SetIgnoreSceneTimeScale (bool ignoreSceneTimeScale)
 Enable or disable ignore scene time scale mode.
 
SoundGetSound () const
 
volatile signed char * GetPlayPosition () const
 Return playback position.
 
ea::string GetSoundType () const
 
float GetTimePosition () const
 
float GetFrequency () const
 
float GetGain () const
 
float GetAttenuation () const
 
float GetPanning () const
 
float GetReach () const
 
bool IsLowFrequency () const
 
AutoRemoveMode GetAutoRemoveMode () const
 
bool GetIgnoreSceneTimeScale () const
 Return true if sound source ignores scene time scale.
 
bool IsPlaying () const
 
virtual void Update (float timeStep)
 Update the sound source. Perform subclass specific operations. Called by Audio.
 
void Mix (int dest[], unsigned samples, int mixRate, SpeakerMode mode, bool interpolation)
 Mix sound source output to a 32-bit clipping buffer. Called by Audio.
 
void UpdateMasterGain ()
 Update the effective master gain. Called internally and by Audio when the master gain changes.
 
void SetSoundAttr (const ResourceRef &value)
 Set sound attribute.
 
void SetPositionAttr (int value)
 Set sound position attribute.
 
ResourceRef GetSoundAttr () const
 Return sound attribute.
 
void SetPlayingAttr (bool value)
 Set sound playing attribute.
 
int GetPositionAttr () const
 Return sound position attribute.
 
- Public Member Functions inherited from Urho3D::Component
 Component (Context *context)
 Construct.
 
 ~Component () override
 Destruct.
 
virtual void OnSetEnabled ()
 Handle enabled/disabled state change.
 
AttributeScopeHint GetEffectiveScopeHint () const
 
bool Save (Serializer &dest) const override
 Save as binary data. Return true if successful.
 
bool SaveXML (XMLElement &dest) const override
 Save as XML data. Return true if successful.
 
bool SaveJSON (JSONValue &dest) const override
 Save as JSON data. Return true if successful.
 
virtual void GetDependencyNodes (ea::vector< Node * > &dest)
 Return the depended on nodes to order network updates.
 
virtual void DrawDebugGeometry (DebugRenderer *debug, bool depthTest)
 Visualize the component as debug geometry.
 
virtual bool HasAuxiliaryData () const
 
virtual void SerializeAuxiliaryData (Archive &archive)
 Serialize auxiliary data from/to the current block of the archive. May throw ArchiveException.
 
void SetEnabled (bool enable)
 
void Remove ()
 Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
 
unsigned GetID () const
 
Node * GetNode () const
 
SceneGetScene () const
 Return the scene the node belongs to.
 
bool IsEnabled () const
 
bool IsEnabledEffective () const
 
ea::string GetFullNameDebug () const
 Return full component name for debugging. Unique for each component in the scene. Slow!
 
ComponentGetComponent (StringHash type) const
 Return component in the same scene node by type. If there are several, returns the first.
 
template<class T >
T * GetComponent () const
 Template version of returning a component in the same scene node by type.
 
unsigned GetIndexInParent () const
 Return index of this component in the node.
 
- Public Member Functions inherited from Urho3D::Serializable
 Serializable (Context *context)
 Construct.
 
 ~Serializable () override
 Destruct.
 
virtual void OnSetAttribute (const AttributeInfo &attr, const Variant &src)
 Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
 
virtual void OnGetAttribute (const AttributeInfo &attr, Variant &dest) const
 Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
 
virtual ObjectReflectionGetReflection () const
 Return reflection used for serialization.
 
virtual const ea::vector< AttributeInfo > * GetAttributes () const
 Return attribute descriptions, or null if none defined.
 
void SerializeInBlock (Archive &archive) override
 Serialize content from/to archive. May throw ArchiveException.
 
void SerializeInBlock (Archive &archive, bool serializeTemporary)
 
virtual bool Load (Deserializer &source)
 Load from binary data. Return true if successful.
 
virtual bool LoadXML (const XMLElement &source)
 Load from XML data. Return true if successful.
 
virtual bool LoadJSON (const JSONValue &source)
 Load from JSON data. Return true if successful.
 
virtual bool Load (const ea::string &resourceName)
 Load from binary resource.
 
virtual bool LoadXML (const ea::string &resourceName)
 Load from XML resource.
 
virtual bool LoadJSON (const ea::string &resourceName)
 Load from JSON resource.
 
virtual bool LoadFile (const ea::string &resourceName)
 Load from resource of automatically detected type.
 
virtual void ApplyAttributes ()
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
 
virtual bool SaveDefaultAttributes (const AttributeInfo &attr) const
 Return whether should save default-valued attributes into XML. Default false.
 
bool SetAttribute (unsigned index, const Variant &value)
 
bool SetAttribute (const ea::string &name, const Variant &value)
 Set attribute by name. Return true if successfully set.
 
void SetInstanceDefault (bool enable)
 (Internal use) Set instance-level default flag.
 
void SetInstanceDefault (const ea::string &name, const Variant &defaultValue)
 (Internal use) Set instance-level default value. Allocate the internal data structure as necessary.
 
virtual Variant GetInstanceDefault (const ea::string &name) const
 (Internal use) Get instance-level default value.
 
void ResetToDefault ()
 Reset all editable attributes to their default values.
 
void RemoveInstanceDefault ()
 Remove instance's default values if they are set previously.
 
void SetTemporary (bool enable)
 
Variant GetAttribute (unsigned index) const
 
Variant GetAttribute (const ea::string &name) const
 Return attribute value by name. Return empty if not found.
 
Variant GetAttributeDefault (unsigned index) const
 
Variant GetAttributeDefault (const ea::string &name) const
 Return attribute default value by name. Return empty if not found.
 
unsigned GetNumAttributes () const
 
void CopyAttributes (const Serializable *source, bool resetToDefault=true)
 Copy all attributes from another serializable.
 
bool IsTemporary () const
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 
virtual const ea::string & GetTypeName () const =0
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEventManual (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
template<class T >
void SubscribeToEvent (StringHash eventType, T handler)
 Subscribe to an event that can be sent by any sender.
 
template<class T >
void SubscribeToEvent (Object *sender, StringHash eventType, T handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions)
 Unsubscribe from all events except those listed.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions)
 Unsubscribe from all events except those with listed senders.
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, const Args &... args)
 Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 
const VariantMapGetGlobalVars () const
 
void SetGlobalVar (StringHash key, const Variant &value)
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const ea::string & GetCategory () const
 
void SendEvent (StringHash eventType, const VariantMap &eventData)
 Send event with parameters to all subscribers.
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
int AddRef ()
 
int ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
 
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
 
bool IsScriptStrongRef () const
 Return true if script reference is strong.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 
- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 

Protected Attributes

WeakPtr< Audioaudio_
 Audio subsystem.
 
ea::string soundType_
 SoundSource type, determines the master gain group.
 
StringHash soundTypeHash_
 SoundSource type hash.
 
float frequency_
 Frequency.
 
float gain_
 Gain.
 
float attenuation_
 Attenuation.
 
float panning_
 Stereo panning.
 
float reach_ {0.0f}
 Surround sound forward/back reach.
 
float masterGain_ {}
 Effective master gain.
 
bool sendFinishedEvent_
 Whether finished event should be sent on playback stop.
 
bool lowFrequency_ { false }
 Whether this source should output to the LFE.
 
AutoRemoveMode autoRemove_
 Automatic removal mode.
 
- Protected Attributes inherited from Urho3D::Component
Node * node_
 Scene node.
 
unsigned id_
 Unique ID within the scene.
 
bool networkUpdate_
 Network update queued flag.
 
bool enabled_
 Enabled flag.
 
- Protected Attributes inherited from Urho3D::Serializable
ea::unique_ptr< VariantMapinstanceDefaultValues_
 Attribute default value at each instance level.
 
bool setInstanceDefault_
 When true, store the attribute value as instance's default value (internal use only).
 
bool temporary_
 Temporary flag.
 
- Protected Attributes inherited from Urho3D::Object
WeakPtr< Contextcontext_
 Execution context.
 

Private Member Functions

 URHO3D_OBJECT (SoundSource, Component)
 
void PlayLockless (Sound *sound)
 Play a sound without locking the audio mutex. Called internally.
 
void PlayLockless (const SharedPtr< SoundStream > &stream)
 Play a sound stream without locking the audio mutex. Called internally.
 
void StopLockless ()
 Stop sound without locking the audio mutex. Called internally.
 
void SetPlayPositionLockless (signed char *pos)
 Set new playback position without locking the audio mutex. Called internally.
 
void MixMonoToMono (Sound *sound, int dest[], unsigned samples, int mixRate, float effectiveFrequency, int channel=0, int channelCount=1)
 Mix mono sample to mono buffer.
 
void MixMonoToStereo (Sound *sound, int dest[], unsigned samples, int mixRate, float effectiveFrequency)
 Mix mono sample to stereo buffer.
 
void MixMonoToMonoIP (Sound *sound, int dest[], unsigned samples, int mixRate, float effectiveFrequency, int channel=0, int channelCount=1)
 Mix mono sample to mono buffer interpolated.
 
void MixMonoToStereoIP (Sound *sound, int dest[], unsigned samples, int mixRate, float effectiveFrequency)
 Mix mono sample to stereo buffer interpolated.
 
void MixStereoToMono (Sound *sound, int dest[], unsigned samples, int mixRate, float effectiveFrequency)
 Mix stereo sample to mono buffer.
 
void MixStereoToStereo (Sound *sound, int dest[], unsigned samples, int mixRate, float effectiveFrequency)
 Mix stereo sample to stereo buffer.
 
void MixStereoToMonoIP (Sound *sound, int dest[], unsigned samples, int mixRate, float effectiveFrequency)
 Mix stereo sample to mono buffer interpolated.
 
void MixStereoToStereoIP (Sound *sound, int dest[], unsigned samples, int mixRate, float effectiveFrequency)
 Mix stereo sample to stereo buffer interpolated.
 
void MixMonoToSurround (Sound *sound, int *dest, unsigned samples, int mixRate, float effectiveFrequency, SpeakerMode speakers)
 Mix a mono track to surround buffer.
 
void MixMonoToSurroundIP (Sound *sound, int *dest, unsigned samples, int mixRate, float effectiveFrequency, SpeakerMode speakers)
 Mix a mono track into a surround buffer.
 
void MixStereoToMulti (Sound *sound, int *dest, unsigned samples, int mixRate, float effectiveFrequency, SpeakerMode speakers)
 Mix stereo sample into multichannel. Front-center and LFE are ommitted.
 
void MixStereoToMultiIP (Sound *sound, int *dest, unsigned samples, int mixRate, float effectiveFrequency, SpeakerMode speakers)
 Mix stereo sample into multichannel. Front-center and LFE are ommitted.
 
void MixZeroVolume (Sound *sound, unsigned samples, int mixRate, float effectiveFrequency)
 Advance playback pointer without producing audible output.
 
void MixNull (float timeStep, float effectiveFrequency)
 Advance playback pointer to simulate audio playback in headless mode.
 
float GetEffectiveTimeScale () const
 Get effective time scale or 0.0 if scene is not set or paused.
 

Private Attributes

SharedPtr< Soundsound_
 Sound that is being played.
 
SharedPtr< SoundStreamsoundStream_
 Sound stream that is being played.
 
volatile signed char * position_
 Playback position.
 
volatile int fractPosition_
 Playback fractional position.
 
volatile float timePosition_
 Playback time position.
 
SharedPtr< SoundstreamBuffer_
 Decode buffer.
 
int unusedStreamSize_
 Unused stream bytes from previous frame.
 
bool ignoreSceneTimeScale_ {false}
 Ignore scene time scale and play sound even if scene is paused.
 

Additional Inherited Members

- Protected Member Functions inherited from Urho3D::Component
virtual void OnNodeSet (Node *previousNode, Node *currentNode)
 Handle scene node being assigned at creation.
 
virtual void OnSceneSet (Scene *scene)
 Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here.
 
virtual void OnMarkedDirty (Node *node)
 Handle scene node transform dirtied.
 
virtual void OnNodeSetEnabled (Node *node)
 Handle scene node enabled status changing.
 
void SetID (unsigned id)
 
void SetNode (Node *node)
 Set scene node. Called by Node when creating the component.
 
ComponentGetFixedUpdateSource ()
 Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
 
void DoAutoRemove (AutoRemoveMode mode)
 Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
 

Detailed Description

Sound source component with stereo position. A sound source needs to be created to a node to be considered "enabled" and be able to play, however that node does not need to belong to a scene.

Member Function Documentation

◆ GetAttenuation()

float Urho3D::SoundSource::GetAttenuation ( ) const
inline

Return attenuation.

◆ GetAutoRemoveMode()

AutoRemoveMode Urho3D::SoundSource::GetAutoRemoveMode ( ) const
inline

Return automatic removal mode on sound playback completion.

◆ GetFrequency()

float Urho3D::SoundSource::GetFrequency ( ) const
inline

Return frequency.

◆ GetGain()

float Urho3D::SoundSource::GetGain ( ) const
inline

Return gain.

◆ GetPanning()

float Urho3D::SoundSource::GetPanning ( ) const
inline

Return stereo panning.

◆ GetReach()

float Urho3D::SoundSource::GetReach ( ) const
inline

Return surround sound forward/back reach.

◆ GetSound()

Sound* Urho3D::SoundSource::GetSound ( ) const
inline

Return sound.

◆ GetSoundType()

ea::string Urho3D::SoundSource::GetSoundType ( ) const
inline

Return sound type, determines the master gain group.

◆ GetTimePosition()

float Urho3D::SoundSource::GetTimePosition ( ) const
inline

Return playback time position.

◆ IsLowFrequency()

bool Urho3D::SoundSource::IsLowFrequency ( ) const
inline

Return whether this is a LFE output.

◆ IsPlaying()

bool Urho3D::SoundSource::IsPlaying ( ) const

Return whether is playing.

◆ RegisterObject()

void Urho3D::SoundSource::RegisterObject ( Context context)
static

Register object factory.

◆ SetAutoRemoveMode()

void Urho3D::SoundSource::SetAutoRemoveMode ( AutoRemoveMode  mode)

Set to remove either the sound source component or its owner node from the scene automatically on sound playback completion. Disabled by default.

◆ SetFrequency()

void Urho3D::SoundSource::SetFrequency ( float  frequency)

Set frequency.

◆ SetGain()

void Urho3D::SoundSource::SetGain ( float  gain)

Set gain. 0.0 is silence, 1.0 is full volume.

◆ SetLowFrequency()

void Urho3D::SoundSource::SetLowFrequency ( bool  state)

Set whether this is a LFE output.

◆ SetPanning()

void Urho3D::SoundSource::SetPanning ( float  panning)

Set stereo panning. -1.0 is full left and 1.0 is full right.

◆ SetReach()

void Urho3D::SoundSource::SetReach ( float  reach)

Set surround sound forward/back reach. -1.0 is full back and 1.0 is full front.

◆ SetSoundType()

void Urho3D::SoundSource::SetSoundType ( const ea::string &  type)

Set sound type, determines the master gain group.


The documentation for this class was generated from the following files: