Rebel Fork Framework
Urho3D::StateManager Class Reference
Inheritance diagram for Urho3D::StateManager:
Urho3D::Object Urho3D::RefCounted

Classes

struct  QueueItem
 Queue item. More...
 

Public Member Functions

 StateManager (Context *context)
 
void Reset ()
 Hard reset of state manager. Current state will be set to nullptr and the queue is purged.
 
void Update (float timeStep)
 Update state manager. This is called automatically by the engine every frame.
 
ApplicationStateGetState () const
 Get current application state.
 
StringHash GetTargetState () const
 Get target application state.
 
WindowGetFadeOverlay ()
 Get fade overlay.
 
void SetFadeInDuration (float durationInSeconds)
 Set fade in animation duration;.
 
void SetFadeOutDuration (float durationInSeconds)
 Set fade out animation duration;.
 
float GetFadeInDuration () const
 Get fade in animation duration;.
 
float GetFadeOutDuration () const
 Get fade out animation duration;.
 
void EnqueueState (ApplicationState *gameScreen, StringVariantMap &bundle)
 Set current game state. More...
 
void EnqueueState (ApplicationState *gameScreen)
 Transition to the application state.
 
void EnqueueState (StringHash type, StringVariantMap &bundle)
 Transition to the application state.
 
void EnqueueState (StringHash type)
 Transition to the application state.
 
template<typename T >
void EnqueueState (StringVariantMap &bundle)
 
template<typename T >
void EnqueueState ()
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 
virtual const ea::string & GetTypeName () const =0
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
virtual void SerializeInBlock (Archive &archive)
 Serialize content from/to archive. May throw ArchiveException.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEventManual (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
template<class T >
void SubscribeToEvent (StringHash eventType, T handler)
 Subscribe to an event that can be sent by any sender.
 
template<class T >
void SubscribeToEvent (Object *sender, StringHash eventType, T handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions)
 Unsubscribe from all events except those listed.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions)
 Unsubscribe from all events except those with listed senders.
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, const Args &... args)
 Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 
const VariantMapGetGlobalVars () const
 
void SetGlobalVar (StringHash key, const Variant &value)
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const ea::string & GetCategory () const
 
void SendEvent (StringHash eventType, const VariantMap &eventData)
 Send event with parameters to all subscribers.
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
int AddRef ()
 
int ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
 
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
 
bool IsScriptStrongRef () const
 Return true if script reference is strong.
 

Private Types

enum  TransitionState { Sustain, FadeOut, FadeIn, WaitToExit }
 

Private Member Functions

 URHO3D_OBJECT (StateManager, Object)
 
void InitiateTransition ()
 Initiate state transition if necessary.
 
void HandleUpdate (StringHash eventName, VariantMap &args)
 Handle update event to animate state transitions.
 
void SetTransitionState (TransitionState state)
 Set current transition state and initialize related values.
 
void UpdateFadeOverlay (float t)
 Update fade overlay size and transparency.
 
void StartTransition ()
 Start transition out of the current state. More...
 
void CompleteTransition ()
 Complete transition into the current state.
 
void DeactivateState ()
 Deactivate state.
 
void CreateNextState ()
 Dequeue and set next state as active.
 
void Notify (StringHash eventType)
 Notify subscribers about transition state updates.
 

Private Attributes

StringHash originState_ {StringHash::Empty}
 Origin state.
 
StringHash destinationState_ {StringHash::Empty}
 Destination state.
 
ea::unordered_map< StringHash, WeakPtr< ApplicationState > > stateCache_
 Cache of previously created states.
 
ea::queue< QueueItemstateQueue_
 Queue of application states.
 
SharedPtr< ApplicationStateactiveState_
 Current active game screen.
 
float fadeTime_ {}
 Fade animation time.
 
float fadeInDuration_ {ea::numeric_limits<float>::epsilon()}
 Fade in duration in seconds.
 
float fadeOutDuration_ {ea::numeric_limits<float>::epsilon()}
 Fade out duration in seconds.
 
SharedPtr< WindowfadeOverlay_
 Fade overlay window.
 
TransitionState transitionState_ {TransitionState::Sustain}
 State transition state.
 

Additional Inherited Members

- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 
- Protected Attributes inherited from Urho3D::Object
WeakPtr< Contextcontext_
 Execution context.
 

Constructor & Destructor Documentation

◆ StateManager()

Urho3D::StateManager::StateManager ( Context context)
explicit

Construct. Parse default engine parameters from the command line, and create the engine in an uninitialized state.

Member Function Documentation

◆ EnqueueState()

void Urho3D::StateManager::EnqueueState ( ApplicationState gameScreen,
StringVariantMap bundle 
)

Set current game state.

Transition to the application state.

◆ StartTransition()

void Urho3D::StateManager::StartTransition ( )
private

Start transition out of the current state.

Start transition out of current state.


The documentation for this class was generated from the following files: