Rebel Fork Framework
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Lightmap geometry buffer baking settings. More...
#include <Urho3D/Graphics/LightBakingSettings.h>
Public Attributes | |
ea::string | renderPathName_ { "RenderPaths/LightmapGBuffer.xml" } |
Baking render path. | |
ea::string | materialName_ { "Materials/LightmapBaker.xml" } |
Baking materials. | |
unsigned | uvChannel_ { 1 } |
Lightmap UV channel. 2nd channel by default. | |
float | scaledPositionBias_ { 0.00002f } |
Position bias in geometry buffer in direction of face normal. Scaled with position itself. | |
float | constantPositionBias_ { 0.0001f } |
Constant position bias. | |
Lightmap geometry buffer baking settings.