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Urho3D::LightmapGeometryBakingSettings Struct Reference

Lightmap geometry buffer baking settings. More...

#include <Urho3D/Graphics/LightBakingSettings.h>

Public Attributes

ea::string renderPathName_ { "RenderPaths/LightmapGBuffer.xml" }
 Baking render path.
 
ea::string materialName_ { "Materials/LightmapBaker.xml" }
 Baking materials.
 
unsigned uvChannel_ { 1 }
 Lightmap UV channel. 2nd channel by default.
 
float scaledPositionBias_ { 0.00002f }
 Position bias in geometry buffer in direction of face normal. Scaled with position itself.
 
float constantPositionBias_ { 0.0001f }
 Constant position bias.
 

Detailed Description

Lightmap geometry buffer baking settings.


The documentation for this struct was generated from the following file: