Lightmap geometry buffer baking settings.
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#include <Urho3D/Graphics/LightBakingSettings.h>
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ea::string | renderPathName_ { "RenderPaths/LightmapGBuffer.xml" } |
| Baking render path.
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ea::string | materialName_ { "Materials/LightmapBaker.xml" } |
| Baking materials.
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unsigned | uvChannel_ { 1 } |
| Lightmap UV channel. 2nd channel by default.
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float | scaledPositionBias_ { 0.00002f } |
| Position bias in geometry buffer in direction of face normal. Scaled with position itself.
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float | constantPositionBias_ { 0.0001f } |
| Constant position bias.
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Lightmap geometry buffer baking settings.
The documentation for this struct was generated from the following file: