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Urho3D::HeightfieldData Struct Reference

Heightfield geometry data. More...

#include <Urho3D/Physics/CollisionShape.h>

Inheritance diagram for Urho3D::HeightfieldData:
Urho3D::CollisionGeometryData Urho3D::RefCounted

Public Member Functions

 HeightfieldData (Terrain *terrain, unsigned lodLevel)
 Construct from a terrain.
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
int AddRef ()
int ReleaseRef ()
int Refs () const
int WeakRefs () const
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
bool IsScriptStrongRef () const
 Return true if script reference is strong.

Public Attributes

ea::shared_array< float > heightData_
 Height data. On LOD level 0 the original height data will be used.
Vector3 spacing_
 Vertex spacing.
IntVector2 size_
 Heightmap size.
float minHeight_
 Minimum height.
float maxHeight_
 Maximum height.

Detailed Description

Heightfield geometry data.

The documentation for this struct was generated from the following files: