|
| Terrain (Context *context) |
| Construct.
|
|
| ~Terrain () override |
| Destruct.
|
|
void | ApplyAttributes () override |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
|
|
void | OnSetEnabled () override |
| Handle enabled/disabled state change.
|
|
void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override |
| Visualize the component as debug geometry.
|
|
void | SetPatchSize (int size) |
|
void | SetSpacing (const Vector3 &spacing) |
|
void | SetMaxLodLevels (unsigned levels) |
|
void | SetOcclusionLodLevel (unsigned level) |
|
void | SetSmoothing (bool enable) |
|
bool | SetHeightMap (Image *image) |
|
void | SetMaterial (Material *material) |
|
void | SetNorthNeighbor (Terrain *north) |
|
void | SetSouthNeighbor (Terrain *south) |
|
void | SetWestNeighbor (Terrain *west) |
|
void | SetEastNeighbor (Terrain *east) |
|
void | SetNeighbors (Terrain *north, Terrain *south, Terrain *west, Terrain *east) |
| Set all neighbor terrains at once.
|
|
void | SetDrawDistance (float distance) |
|
void | SetShadowDistance (float distance) |
|
void | SetLodBias (float bias) |
|
void | SetViewMask (unsigned mask) |
|
void | SetLightMask (unsigned mask) |
|
void | SetShadowMask (unsigned mask) |
|
void | SetZoneMask (unsigned mask) |
|
void | SetCastShadows (bool enable) |
|
void | SetOccluder (bool enable) |
|
void | SetOccludee (bool enable) |
|
void | SetEnableDebug (bool enable) |
| Enable drawing debug information. Set this before applying heightmap. Increases memory usage.
|
|
void | ApplyHeightMap () |
| Apply changes from the heightmap image.
|
|
int | GetPatchSize () const |
|
const Vector3 & | GetSpacing () const |
|
const IntVector2 & | GetNumVertices () const |
|
const IntVector2 & | GetNumPatches () const |
|
unsigned | GetMaxLodLevels () const |
|
unsigned | GetOcclusionLodLevel () const |
|
bool | GetSmoothing () const |
|
Image * | GetHeightMap () const |
|
Material * | GetMaterial () const |
|
TerrainPatch * | GetPatch (unsigned index) const |
|
TerrainPatch * | GetPatch (int x, int z) const |
| Return patch by patch coordinates.
|
|
TerrainPatch * | GetNeighborPatch (int x, int z) const |
| Return patch by patch coordinates including neighbor terrains.
|
|
float | GetHeight (const Vector3 &worldPosition) const |
| Return height at world coordinates. More...
|
|
Vector3 | GetNormal (const Vector3 &worldPosition) const |
| Return normal at world coordinates.
|
|
IntVector2 | WorldToHeightMap (const Vector3 &worldPosition) const |
| Convert world position to heightmap pixel position. Note that the internal height data representation is reversed vertically, but in the heightmap image north is at the top.
|
|
Vector3 | HeightMapToWorld (const IntVector2 &pixelPosition) const |
| Convert heightmap pixel position to world position.
|
|
Vector2 | HeightMapToUV (const IntVector2 &pixelPosition) const |
| Convert heightmap pixel position to UV.
|
|
Terrain * | GetNorthNeighbor () const |
|
Terrain * | GetSouthNeighbor () const |
|
Terrain * | GetWestNeighbor () const |
|
Terrain * | GetEastNeighbor () const |
|
ea::shared_array< float > | GetHeightData () const |
| Return raw height data.
|
|
float | GetDrawDistance () const |
|
float | GetShadowDistance () const |
|
float | GetLodBias () const |
|
unsigned | GetViewMask () const |
|
unsigned | GetLightMask () const |
|
unsigned | GetShadowMask () const |
|
unsigned | GetZoneMask () const |
|
bool | IsVisible () const |
| Return visible flag.
|
|
bool | GetCastShadows () const |
|
bool | IsOccluder () const |
|
bool | IsOccludee () const |
|
void | CreatePatchGeometry (TerrainPatch *patch) |
| Regenerate patch geometry.
|
|
void | UpdatePatchLod (TerrainPatch *patch) |
| Update patch based on LOD and neighbor LOD.
|
|
void | SetHeightMapAttr (const ResourceRef &value) |
| Set heightmap attribute.
|
|
void | SetMaterialAttr (const ResourceRef &value) |
| Set material attribute.
|
|
void | SetPatchSizeAttr (int value) |
| Set patch size attribute.
|
|
void | SetMaxLodLevelsAttr (unsigned value) |
| Set max LOD levels attribute.
|
|
void | SetOcclusionLodLevelAttr (unsigned value) |
| Set occlusion LOD level attribute.
|
|
ResourceRef | GetHeightMapAttr () const |
| Return heightmap attribute.
|
|
ResourceRef | GetMaterialAttr () const |
| Return material attribute.
|
|
BoundingBox | CalculateWorldBoundingBox () const |
| Return world bounding box of the terrain. Calculations are not cached.
|
|
void | SetBakeLightmap (bool bakeLightmap) |
| Set whether the lightmap is baked for this object.
|
|
bool | GetBakeLightmap () const |
| Return whether the lightmap is baked for this object.
|
|
bool | GetBakeLightmapEffective () const |
| Return whether the lightmap is baked for this object. Return false for objects with zero scale in lightmap.
|
|
void | SetScaleInLightmap (float scale) |
| Set scale in lightmap.
|
|
float | GetScaleInLightmap () const |
| Return scale in lightmap.
|
|
void | SetLightmapIndex (unsigned idx) |
| Set lightmap index.
|
|
unsigned | GetLightmapIndex () const |
| Return lightmap index.
|
|
void | SetLightmapScaleOffset (const Vector4 &scaleOffset) |
| Set lightmap scale and offset.
|
|
const Vector4 & | GetLightmapScaleOffset () const |
| Return lightmap scale and offset.
|
|
| Component (Context *context) |
| Construct.
|
|
| ~Component () override |
| Destruct.
|
|
AttributeScopeHint | GetEffectiveScopeHint () const |
|
bool | Save (Serializer &dest) const override |
| Save as binary data. Return true if successful.
|
|
bool | SaveXML (XMLElement &dest) const override |
| Save as XML data. Return true if successful.
|
|
bool | SaveJSON (JSONValue &dest) const override |
| Save as JSON data. Return true if successful.
|
|
virtual void | GetDependencyNodes (ea::vector< Node * > &dest) |
| Return the depended on nodes to order network updates.
|
|
virtual bool | HasAuxiliaryData () const |
|
virtual void | SerializeAuxiliaryData (Archive &archive) |
| Serialize auxiliary data from/to the current block of the archive. May throw ArchiveException.
|
|
void | SetEnabled (bool enable) |
|
void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
|
|
unsigned | GetID () const |
|
Node * | GetNode () const |
|
Scene * | GetScene () const |
| Return the scene the node belongs to.
|
|
bool | IsEnabled () const |
|
bool | IsEnabledEffective () const |
|
ea::string | GetFullNameDebug () const |
| Return full component name for debugging. Unique for each component in the scene. Slow!
|
|
Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first.
|
|
template<class T > |
T * | GetComponent () const |
| Template version of returning a component in the same scene node by type.
|
|
unsigned | GetIndexInParent () const |
| Return index of this component in the node.
|
|
| Serializable (Context *context) |
| Construct.
|
|
| ~Serializable () override |
| Destruct.
|
|
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
|
|
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
|
|
virtual ObjectReflection * | GetReflection () const |
| Return reflection used for serialization.
|
|
virtual const ea::vector< AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined.
|
|
void | SerializeInBlock (Archive &archive) override |
| Serialize content from/to archive. May throw ArchiveException.
|
|
void | SerializeInBlock (Archive &archive, bool serializeTemporary) |
|
virtual bool | Load (Deserializer &source) |
| Load from binary data. Return true if successful.
|
|
virtual bool | LoadXML (const XMLElement &source) |
| Load from XML data. Return true if successful.
|
|
virtual bool | LoadJSON (const JSONValue &source) |
| Load from JSON data. Return true if successful.
|
|
virtual bool | Load (const ea::string &resourceName) |
| Load from binary resource.
|
|
virtual bool | LoadXML (const ea::string &resourceName) |
| Load from XML resource.
|
|
virtual bool | LoadJSON (const ea::string &resourceName) |
| Load from JSON resource.
|
|
virtual bool | LoadFile (const ea::string &resourceName) |
| Load from resource of automatically detected type.
|
|
virtual bool | SaveDefaultAttributes (const AttributeInfo &attr) const |
| Return whether should save default-valued attributes into XML. Default false.
|
|
bool | SetAttribute (unsigned index, const Variant &value) |
|
bool | SetAttribute (const ea::string &name, const Variant &value) |
| Set attribute by name. Return true if successfully set.
|
|
void | SetInstanceDefault (bool enable) |
| (Internal use) Set instance-level default flag.
|
|
void | SetInstanceDefault (const ea::string &name, const Variant &defaultValue) |
| (Internal use) Set instance-level default value. Allocate the internal data structure as necessary.
|
|
virtual Variant | GetInstanceDefault (const ea::string &name) const |
| (Internal use) Get instance-level default value.
|
|
void | ResetToDefault () |
| Reset all editable attributes to their default values.
|
|
void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously.
|
|
void | SetTemporary (bool enable) |
|
Variant | GetAttribute (unsigned index) const |
|
Variant | GetAttribute (const ea::string &name) const |
| Return attribute value by name. Return empty if not found.
|
|
Variant | GetAttributeDefault (unsigned index) const |
|
Variant | GetAttributeDefault (const ea::string &name) const |
| Return attribute default value by name. Return empty if not found.
|
|
unsigned | GetNumAttributes () const |
|
void | CopyAttributes (const Serializable *source, bool resetToDefault=true) |
| Copy all attributes from another serializable.
|
|
SharedPtr< Serializable > | Clone (bool resetToDefault=true) const |
| Clone this serializable.
|
|
bool | IsTemporary () const |
|
| Object (Context *context) |
| Construct.
|
|
| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
|
|
virtual StringHash | GetType () const =0 |
|
virtual const ea::string & | GetTypeName () const =0 |
|
virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
|
|
virtual bool | IsInstanceOf (StringHash type) const =0 |
| Check whether current instance implements specified type.
|
|
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
|
|
template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
|
|
template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
|
|
template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
|
|
void | SubscribeToEventManual (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
|
|
void | SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
|
|
template<class T > |
void | SubscribeToEvent (StringHash eventType, T handler) |
| Subscribe to an event that can be sent by any sender.
|
|
template<class T > |
void | SubscribeToEvent (Object *sender, StringHash eventType, T handler) |
| Subscribe to a specific sender's event.
|
|
void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
|
|
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
|
|
void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
|
|
void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
|
|
void | UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions) |
| Unsubscribe from all events except those listed.
|
|
void | UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions) |
| Unsubscribe from all events except those with listed senders.
|
|
void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
|
|
void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
|
|
VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
|
|
template<typename... Args> |
void | SendEvent (StringHash eventType, const Args &... args) |
| Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
|
|
Context * | GetContext () const |
| Return execution context.
|
|
const Variant & | GetGlobalVar (StringHash key) const |
|
const VariantMap & | GetGlobalVars () const |
|
void | SetGlobalVar (StringHash key, const Variant &value) |
|
Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
|
|
Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
|
|
EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
|
|
bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
|
|
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
|
|
bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
|
|
template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
|
|
const ea::string & | GetCategory () const |
|
void | SendEvent (StringHash eventType, const VariantMap &eventData) |
| Send event with parameters to all subscribers.
|
|
void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
|
|
bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
|
|
| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
|
|
virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
|
|
| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
|
|
RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
|
|
int | AddRef () |
|
int | ReleaseRef () |
|
int | Refs () const |
|
int | WeakRefs () const |
|
RefCount * | RefCountPtr () const |
| Return pointer to the reference count structure.
|
|
bool | HasScriptObject () const |
| Return true if script runtime object wrapping this native object exists.
|
|
bool | IsScriptStrongRef () const |
| Return true if script reference is strong.
|
|