|
|
| IKLegSolver (Context *context) |
| |
|
void | UpdateProperties () |
| |
| void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override |
| | Visualize the component as debug geometry.
|
| |
|
| void | SetThighBoneName (const ea::string &name) |
| |
|
const ea::string & | GetThighBoneName () const |
| |
|
void | SetCalfBoneName (const ea::string &name) |
| |
|
const ea::string & | GetCalfBoneName () const |
| |
|
void | SetHeelBoneName (const ea::string &name) |
| |
|
const ea::string & | GetHeelBoneName () const |
| |
|
void | SetToeBoneName (const ea::string &name) |
| |
|
const ea::string & | GetToeBoneName () const |
| |
|
void | SetTargetName (const ea::string &name) |
| |
|
const ea::string & | GetTargetName () const |
| |
|
void | SetHeelTargetName (const ea::string &name) |
| |
|
const ea::string & | GetHeelTargetName () const |
| |
|
void | SetBendTargetName (const ea::string &name) |
| |
|
const ea::string & | GetBendTargetName () const |
| |
|
void | SetGroundTargetName (const ea::string &name) |
| |
|
const ea::string & | GetGroundTargetName () const |
| |
|
void | SetPositionWeight (float weight) |
| |
|
float | GetPositionWeight () const |
| |
|
void | SetRotationWeight (float weight) |
| |
|
float | GetRotationWeight () const |
| |
|
void | SetHeelWeight (float weight) |
| |
|
float | GetHeelWeight () const |
| |
|
void | SetBendWeight (float weight) |
| |
|
float | GetBendWeight () const |
| |
|
void | SetMinAngle (float angle) |
| |
|
float | GetMinAngle () const |
| |
|
void | SetMaxAngle (float angle) |
| |
|
float | GetMaxAngle () const |
| |
|
void | SetTiptoeFactor (float factor) |
| |
|
float | GetTiptoeFactor () const |
| |
|
void | SetBendDirection (const Vector3 &direction) |
| |
|
const Vector3 & | GetBendDirection () const |
| |
|
void | SetHeelGroundOffset (float offset) |
| |
|
float | GetHeelGroundOffset () const |
| |
|
| IKSolverComponent (Context *context) |
| |
|
bool | Initialize (IKNodeCache &nodeCache) |
| |
|
void | NotifyPositionsReady () |
| |
|
void | Solve (const IKSettings &settings, float timeStep) |
| |
|
void | OnTreeDirty () |
| | Internal. Marks chain tree as dirty.
|
| |
|
| Component (Context *context) |
| | Construct.
|
| |
|
| ~Component () override |
| | Destruct.
|
| |
| virtual void | OnSetEnabled () |
| | Handle enabled/disabled state change.
|
| |
| AttributeScopeHint | GetEffectiveScopeHint () const |
| |
| bool | Save (Serializer &dest) const override |
| | Save as binary data. Return true if successful.
|
| |
| bool | SaveXML (XMLElement &dest) const override |
| | Save as XML data. Return true if successful.
|
| |
| bool | SaveJSON (JSONValue &dest) const override |
| | Save as JSON data. Return true if successful.
|
| |
| virtual void | GetDependencyNodes (ea::vector< Node * > &dest) |
| | Return the depended on nodes to order network updates.
|
| |
| virtual bool | HasAuxiliaryData () const |
| |
|
virtual void | SerializeAuxiliaryData (Archive &archive) |
| | Serialize auxiliary data from/to the current block of the archive. May throw ArchiveException.
|
| |
| void | SetEnabled (bool enable) |
| |
|
void | Remove () |
| | Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
|
| |
| unsigned | GetID () const |
| |
| Node * | GetNode () const |
| |
|
Scene * | GetScene () const |
| | Return the scene the node belongs to.
|
| |
| bool | IsEnabled () const |
| |
| bool | IsEnabledEffective () const |
| |
|
ea::string | GetFullNameDebug () const |
| | Return full component name for debugging. Unique for each component in the scene. Slow!
|
| |
|
Component * | GetComponent (StringHash type) const |
| | Return component in the same scene node by type. If there are several, returns the first.
|
| |
|
template<class T > |
| T * | GetComponent () const |
| | Template version of returning a component in the same scene node by type.
|
| |
|
unsigned | GetIndexInParent () const |
| | Return index of this component in the node.
|
| |
|
| Serializable (Context *context) |
| | Construct.
|
| |
|
| ~Serializable () override |
| | Destruct.
|
| |
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| | Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
|
| |
|
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| | Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
|
| |
|
virtual ObjectReflection * | GetReflection () const |
| | Return reflection used for serialization.
|
| |
|
virtual const ea::vector< AttributeInfo > * | GetAttributes () const |
| | Return attribute descriptions, or null if none defined.
|
| |
| void | SerializeInBlock (Archive &archive) override |
| | Serialize content from/to archive. May throw ArchiveException.
|
| |
|
void | SerializeInBlock (Archive &archive, bool serializeTemporary) |
| |
| virtual bool | Load (Deserializer &source) |
| | Load from binary data. Return true if successful.
|
| |
| virtual bool | LoadXML (const XMLElement &source) |
| | Load from XML data. Return true if successful.
|
| |
| virtual bool | LoadJSON (const JSONValue &source) |
| | Load from JSON data. Return true if successful.
|
| |
|
virtual bool | Load (const ea::string &resourceName) |
| | Load from binary resource.
|
| |
|
virtual bool | LoadXML (const ea::string &resourceName) |
| | Load from XML resource.
|
| |
|
virtual bool | LoadJSON (const ea::string &resourceName) |
| | Load from JSON resource.
|
| |
|
virtual bool | LoadFile (const ea::string &resourceName) |
| | Load from resource of automatically detected type.
|
| |
| virtual void | ApplyAttributes () |
| | Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
|
| |
|
virtual bool | SaveDefaultAttributes (const AttributeInfo &attr) const |
| | Return whether should save default-valued attributes into XML. Default false.
|
| |
| bool | SetAttribute (unsigned index, const Variant &value) |
| |
|
bool | SetAttribute (const ea::string &name, const Variant &value) |
| | Set attribute by name. Return true if successfully set.
|
| |
|
void | SetInstanceDefault (bool enable) |
| | (Internal use) Set instance-level default flag.
|
| |
|
void | SetInstanceDefault (const ea::string &name, const Variant &defaultValue) |
| | (Internal use) Set instance-level default value. Allocate the internal data structure as necessary.
|
| |
|
virtual Variant | GetInstanceDefault (const ea::string &name) const |
| | (Internal use) Get instance-level default value.
|
| |
|
void | ResetToDefault () |
| | Reset all editable attributes to their default values.
|
| |
|
void | RemoveInstanceDefault () |
| | Remove instance's default values if they are set previously.
|
| |
| void | SetTemporary (bool enable) |
| |
| Variant | GetAttribute (unsigned index) const |
| |
|
Variant | GetAttribute (const ea::string &name) const |
| | Return attribute value by name. Return empty if not found.
|
| |
| Variant | GetAttributeDefault (unsigned index) const |
| |
|
Variant | GetAttributeDefault (const ea::string &name) const |
| | Return attribute default value by name. Return empty if not found.
|
| |
| unsigned | GetNumAttributes () const |
| |
|
void | CopyAttributes (const Serializable *source, bool resetToDefault=true) |
| | Copy all attributes from another serializable.
|
| |
|
SharedPtr< Serializable > | Clone (bool resetToDefault=true) const |
| | Clone this serializable.
|
| |
| bool | IsTemporary () const |
| |
|
| Object (Context *context) |
| | Construct.
|
| |
|
| ~Object () override |
| | Destruct. Clean up self from event sender & receiver structures.
|
| |
| virtual StringHash | GetType () const =0 |
| |
| virtual const ea::string & | GetTypeName () const =0 |
| |
|
virtual const TypeInfo * | GetTypeInfo () const =0 |
| | Return type info.
|
| |
|
virtual bool | IsInstanceOf (StringHash type) const =0 |
| | Check whether current instance implements specified type.
|
| |
|
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| | Handle event.
|
| |
|
template<typename T > |
| bool | IsInstanceOf () const |
| | Check current instance is type of specified class.
|
| |
|
template<typename T > |
| T * | Cast () |
| | Cast the object to specified most derived class.
|
| |
|
template<typename T > |
| const T * | Cast () const |
| | Cast the object to specified most derived class.
|
| |
|
void | SubscribeToEventManual (StringHash eventType, EventHandler *handler) |
| | Subscribe to an event that can be sent by any sender.
|
| |
|
void | SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler) |
| | Subscribe to a specific sender's event.
|
| |
|
template<class T > |
| void | SubscribeToEvent (StringHash eventType, T handler) |
| | Subscribe to an event that can be sent by any sender.
|
| |
|
template<class T > |
| void | SubscribeToEvent (Object *sender, StringHash eventType, T handler) |
| | Subscribe to a specific sender's event.
|
| |
|
void | UnsubscribeFromEvent (StringHash eventType) |
| | Unsubscribe from an event.
|
| |
|
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| | Unsubscribe from a specific sender's event.
|
| |
|
void | UnsubscribeFromEvents (Object *sender) |
| | Unsubscribe from a specific sender's events.
|
| |
|
void | UnsubscribeFromAllEvents () |
| | Unsubscribe from all events.
|
| |
|
void | UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions) |
| | Unsubscribe from all events except those listed.
|
| |
|
void | UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions) |
| | Unsubscribe from all events except those with listed senders.
|
| |
|
void | SendEvent (StringHash eventType) |
| | Send event to all subscribers.
|
| |
|
void | SendEvent (StringHash eventType, VariantMap &eventData) |
| | Send event with parameters to all subscribers.
|
| |
|
VariantMap & | GetEventDataMap () const |
| | Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
|
| |
|
template<typename... Args> |
| void | SendEvent (StringHash eventType, const Args &... args) |
| | Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
|
| |
|
Context * | GetContext () const |
| | Return execution context.
|
| |
| const Variant & | GetGlobalVar (StringHash key) const |
| |
| const VariantMap & | GetGlobalVars () const |
| |
| void | SetGlobalVar (StringHash key, const Variant &value) |
| |
|
Object * | GetSubsystem (StringHash type) const |
| | Return subsystem by type.
|
| |
|
Object * | GetEventSender () const |
| | Return active event sender. Null outside event handling.
|
| |
|
EventHandler * | GetEventHandler () const |
| | Return active event handler. Null outside event handling.
|
| |
|
bool | HasSubscribedToEvent (StringHash eventType) const |
| | Return whether has subscribed to an event without specific sender.
|
| |
|
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| | Return whether has subscribed to a specific sender's event.
|
| |
|
bool | HasEventHandlers () const |
| | Return whether has subscribed to any event.
|
| |
|
template<class T > |
| T * | GetSubsystem () const |
| | Template version of returning a subsystem.
|
| |
| const ea::string & | GetCategory () const |
| |
|
void | SendEvent (StringHash eventType, const VariantMap &eventData) |
| | Send event with parameters to all subscribers.
|
| |
|
void | SetBlockEvents (bool block) |
| | Block object from sending and receiving events.
|
| |
|
bool | GetBlockEvents () const |
| | Return sending and receiving events blocking status.
|
| |
|
| RefCounted () |
| | Construct. Allocate the reference count structure and set an initial self weak reference.
|
| |
|
virtual | ~RefCounted () |
| | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
|
| |
|
| RefCounted (const RefCounted &rhs)=delete |
| | Prevent copy construction.
|
| |
|
RefCounted & | operator= (const RefCounted &rhs)=delete |
| | Prevent assignment.
|
| |
| int | AddRef () |
| |
| int | ReleaseRef () |
| |
| int | Refs () const |
| |
| int | WeakRefs () const |
| |
|
RefCount * | RefCountPtr () const |
| | Return pointer to the reference count structure.
|
| |
|
bool | HasScriptObject () const |
| | Return true if script runtime object wrapping this native object exists.
|
| |
|
bool | IsScriptStrongRef () const |
| | Return true if script reference is strong.
|
| |
|
| static constexpr ea::array< StringHash, 0 > | TypeHierarchy {} |
| |
| void | OnNodeSet (Node *previousNode, Node *currentNode) override |
| | Handle scene node being assigned at creation.
|
| |
|
IKNode * | AddSolverNode (IKNodeCache &nodeCache, const ea::string &name) |
| | Add node to cache by name. Return null if the node is not found.
|
| |
|
Node * | AddCheckedNode (IKNodeCache &nodeCache, const ea::string &name) const |
| | Add node that should be checked for existence before solving.
|
| |
|
Node * | FindNode (const IKNode &node) const |
| | Find Node corresponding to solver IKNode. Suboptimal, prefer to call it on initialization only!
|
| |
|
void | SetFrameOfReference (Node *node) |
| | Set frame of reference Node used for calculations.
|
| |
|
void | SetFrameOfReference (const IKNode &node) |
| |
|
void | SetParentAsFrameOfReference (const IKNode &childNode) |
| | Same as SetFrameOfReference, except it accepts first child of the node.
|
| |
|
void | DrawIKNode (DebugRenderer *debug, const IKNode &node, bool oriented) const |
| | Draw IK node in DebugRenderer.
|
| |
|
void | DrawIKSegment (DebugRenderer *debug, const IKNode &beginNode, const IKNode &endNode) const |
| | Draw IK segment line in DebugRenderer.
|
| |
|
void | DrawIKTarget (DebugRenderer *debug, const Vector3 &position, const Quaternion &rotation, bool oriented) const |
| | Draw IK target in DebugRenderer.
|
| |
|
void | DrawIKTarget (DebugRenderer *debug, const Node *node, bool oriented) const |
| |
|
void | DrawDirection (DebugRenderer *debug, const Vector3 &position, const Vector3 &direction, bool markBegin=false, bool markEnd=true) const |
| | Draw direction in DebugRenderer.
|
| |
| virtual void | OnSceneSet (Scene *previousScene, Scene *scene) |
| | Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here.
|
| |
| virtual void | OnMarkedDirty (Node *node) |
| | Handle scene node transform dirtied.
|
| |
| virtual void | OnNodeSetEnabled (Node *node) |
| | Handle scene node enabled status changing.
|
| |
| void | SetID (unsigned id) |
| |
|
void | SetNode (Node *node) |
| | Set scene node. Called by Node when creating the component.
|
| |
|
Component * | GetFixedUpdateSource () |
| | Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
|
| |
|
void | DoAutoRemove (AutoRemoveMode mode) |
| | Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
|
| |
|
static ea::pair< Vector3, Vector3 > | CalculateBendDirectionsInternal (const Transform &frameOfReference, const BendCalculationParams ¶ms) |
| |
|
static float | GetMaxDistance (const IKTrigonometricChain &chain, float maxAngle) |
| |
|
Node * | node_ |
| | Scene node.
|
| |
|
unsigned | id_ |
| | Unique ID within the scene.
|
| |
|
bool | networkUpdate_ |
| | Network update queued flag.
|
| |
|
bool | enabled_ |
| | Enabled flag.
|
| |
|
ea::unique_ptr< VariantMap > | instanceDefaultValues_ |
| | Attribute default value at each instance level.
|
| |
|
bool | setInstanceDefault_ |
| | When true, store the attribute value as instance's default value (internal use only).
|
| |
|
bool | temporary_ |
| | Temporary flag.
|
| |
|
WeakPtr< Context > | context_ |
| | Execution context.
|
| |