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Matrix3x4 | ToMatrix3x4 () const |
| | Construct Matrix3x4 from Transform.
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Transform | Lerp (const Transform &rhs, float t) const |
| | Interpolate between two transforms.
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Transform | Inverse () const |
| | Return inverse transform. It is not precise for non-uniform scale.
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Transform | operator* (const Transform &rhs) const |
| | Return transform multiplied by another transform.
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Vector3 | operator* (const Vector3 &rhs) const |
| | Return position multiplied by the transform.
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Quaternion | operator* (const Quaternion &rhs) const |
| | Return rotation multiplied by the transform.
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3D transform decomposed into translation, rotation and scale components. TODO: Expand it into something more user-friendly.