Template implementation of the action handler invoke helper (stores a function pointer of specific class).
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#include <Urho3D/Actions/CallFunc.h>
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using | HandlerFunctionPtr = void(T::*)(Object *) |
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| ActionCallHandlerImpl (T *receiver, HandlerFunctionPtr function, void *userData=nullptr) |
| | Construct with receiver and function pointers and userdata.
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| void | Invoke (Object *target) override |
| | Invoke event handler function.
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Public Member Functions inherited from Urho3D::Actions::ActionCallHandler |
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| ActionCallHandler (Object *receiver, void *userData=nullptr) |
| | Construct with specified receiver and userdata.
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virtual | ~ActionCallHandler ()=default |
| | Destruct.
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Object * | GetReceiver () const |
| | Return event receiver.
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void * | GetUserData () const |
| | Return userdata.
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| RefCounted () |
| | Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| | Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| | Prevent assignment.
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| int | AddRef () |
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| int | ReleaseRef () |
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| int | Refs () const |
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| int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| | Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| | Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| | Return true if script reference is strong.
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HandlerFunctionPtr | function_ |
| | Class-specific pointer to handler function.
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template<class T>
class Urho3D::Actions::ActionCallHandlerImpl< T >
Template implementation of the action handler invoke helper (stores a function pointer of specific class).
◆ Invoke()
The documentation for this class was generated from the following file:
- Urho3D/Actions/CallFunc.h