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Rebel Fork Framework
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Classes | |
| class | ActionCallHandler |
| Internal helper class for invoking action handler functions. More... | |
| class | ActionCallHandlerImpl |
| Template implementation of the action handler invoke helper (stores a function pointer of specific class). More... | |
| class | ActionEase |
| Base action state. More... | |
| class | ActionInstant |
| Finite time action. More... | |
| class | ActionInstantState |
| Finite time action state. More... | |
| class | ActionState |
| class | AttributeAction |
| Finite time action. More... | |
| class | AttributeActionState |
| Attribute action state. More... | |
| class | AttributeBlink |
| Animate attribute between two values. More... | |
| class | AttributeBlinkState |
| class | AttributeFromTo |
| Animate attribute between two values. More... | |
| class | AttributeTo |
| Animate attribute between current and provided value. More... | |
| class | BaseAction |
| Base action state. More... | |
| class | Blink |
| Blink target by toggling "Is Enabled" attribute. The Target should have "Is Enabled" attribute. More... | |
| class | CallFunc |
| class | DelayTime |
| Action that does nothing but waits. More... | |
| class | Disable |
| Hide target. The Target should have "Is Enabled" attribute. More... | |
| class | EaseBackIn |
| class | EaseBackInOut |
| class | EaseBackOut |
| class | EaseBounceIn |
| class | EaseBounceInOut |
| class | EaseBounceOut |
| class | EaseElastic |
| ElasticIn easing action. More... | |
| class | EaseElasticIn |
| class | EaseElasticInOut |
| class | EaseElasticOut |
| class | EaseExponentialIn |
| class | EaseExponentialInOut |
| class | EaseExponentialOut |
| class | EaseSineIn |
| class | EaseSineInOut |
| class | EaseSineOut |
| class | Enable |
| Show target. The Target should have "Is Enabled" attribute. More... | |
| class | FiniteTimeAction |
| Finite time action. More... | |
| class | FiniteTimeActionState |
| Finite time action state. More... | |
| class | Hide |
| Hide target. The Target should have "Is Visible" attribute. More... | |
| class | JumpBy |
| Move instantly by 3D offset action. Target should have attribute "Position" of type Vector3 or IntVector3. More... | |
| class | MoveBy |
| Move by 3D or 2D offset action. Target should have attribute "Position" of type Vector3, Vector2, IntVector2 or IntVector3. More... | |
| class | MoveByQuadratic |
| class | Parallel |
| Set of actions to be executed in parallel. More... | |
| class | RemoveSelf |
| Remove self from parent. The Target of the action should be either Node or UIElement. More... | |
| class | Repeat |
| Repeat inner action several times. More... | |
| class | RepeatForever |
| Repeat inner action forever. More... | |
| class | RotateAround |
| Rotate around 3D point action. Target should have "Position" of type Vector3 and "Rotation" of type Quaternion attributes. More... | |
| class | RotateBy |
| Rotate by 3D delta action. Target should have attribute "Rotation" of type Quaternion. More... | |
| class | ScaleBy |
| Scale by 3D offset action. Target should have attribute "Scale" of type Vector3. More... | |
| class | SendEvent |
| Send event on target node. More... | |
| class | Sequence |
| Sequence of actions. More... | |
| class | SetAttributeState |
| class | ShaderParameterAction |
| Animate shader parameter. More... | |
| class | ShaderParameterFromTo |
| Animate shader parameter from one value to another. More... | |
| class | ShaderParameterTo |
| Animate shader parameter from current value to another. More... | |
| class | Show |
| Show target. The Target should have "Is Visible" attribute. More... | |