Rebel Fork Framework
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Classes | |
class | ActionCallHandler |
Internal helper class for invoking action handler functions. More... | |
class | ActionCallHandlerImpl |
Template implementation of the action handler invoke helper (stores a function pointer of specific class). More... | |
class | ActionEase |
Base action state. More... | |
class | ActionInstant |
Finite time action. More... | |
class | ActionInstantState |
Finite time action state. More... | |
class | ActionState |
class | AttributeAction |
Finite time action. More... | |
class | AttributeActionState |
Attribute action state. More... | |
class | AttributeBlink |
Animate attribute between two values. More... | |
class | AttributeBlinkState |
class | AttributeFromTo |
Animate attribute between two values. More... | |
class | AttributeTo |
Animate attribute between current and provided value. More... | |
class | BaseAction |
Base action state. More... | |
class | Blink |
Blink target by toggling "Is Enabled" attribute. The Target should have "Is Enabled" attribute. More... | |
class | CallFunc |
class | DelayTime |
Action that does nothing but waits. More... | |
class | Disable |
Hide target. The Target should have "Is Enabled" attribute. More... | |
class | EaseBackIn |
class | EaseBackInOut |
class | EaseBackOut |
class | EaseBounceIn |
class | EaseBounceInOut |
class | EaseBounceOut |
class | EaseElastic |
ElasticIn easing action. More... | |
class | EaseElasticIn |
class | EaseElasticInOut |
class | EaseElasticOut |
class | EaseExponentialIn |
class | EaseExponentialInOut |
class | EaseExponentialOut |
class | EaseSineIn |
class | EaseSineInOut |
class | EaseSineOut |
class | Enable |
Show target. The Target should have "Is Enabled" attribute. More... | |
class | FiniteTimeAction |
Finite time action. More... | |
class | FiniteTimeActionState |
Finite time action state. More... | |
class | Hide |
Hide target. The Target should have "Is Visible" attribute. More... | |
class | JumpBy |
Move instantly by 3D offset action. Target should have attribute "Position" of type Vector3 or IntVector3. More... | |
class | MoveBy |
Move by 3D or 2D offset action. Target should have attribute "Position" of type Vector3, Vector2, IntVector2 or IntVector3. More... | |
class | MoveByQuadratic |
class | Parallel |
Set of actions to be executed in parallel. More... | |
class | RemoveSelf |
Remove self from parent. The Target of the action should be either Node or UIElement. More... | |
class | Repeat |
Repeat inner action several times. More... | |
class | RepeatForever |
Repeat inner action forever. More... | |
class | RotateAround |
Rotate around 3D point action. Target should have "Position" of type Vector3 and "Rotation" of type Quaternion attributes. More... | |
class | RotateBy |
Rotate by 3D delta action. Target should have attribute "Rotation" of type Quaternion. More... | |
class | ScaleBy |
Scale by 3D offset action. Target should have attribute "Scale" of type Vector3. More... | |
class | SendEvent |
Send event on target node. More... | |
class | Sequence |
Sequence of actions. More... | |
class | SetAttributeState |
class | ShaderParameterAction |
Animate shader parameter. More... | |
class | ShaderParameterFromTo |
Animate shader parameter from one value to another. More... | |
class | ShaderParameterTo |
Animate shader parameter from current value to another. More... | |
class | Show |
Show target. The Target should have "Is Visible" attribute. More... | |