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class | ActionCallHandler |
| Internal helper class for invoking action handler functions. More...
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class | ActionCallHandlerImpl |
| Template implementation of the action handler invoke helper (stores a function pointer of specific class). More...
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class | ActionEase |
| Base action state. More...
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class | ActionInstant |
| Finite time action. More...
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class | ActionInstantState |
| Finite time action state. More...
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class | ActionState |
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class | AttributeAction |
| Finite time action. More...
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class | AttributeActionState |
| Attribute action state. More...
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class | AttributeBlink |
| Animate attribute between two values. More...
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class | AttributeBlinkState |
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class | AttributeFromTo |
| Animate attribute between two values. More...
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class | AttributeTo |
| Animate attribute between current and provided value. More...
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class | BaseAction |
| Base action state. More...
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class | Blink |
| Blink target by toggling "Is Enabled" attribute. The Target should have "Is Enabled" attribute. More...
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class | CallFunc |
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class | DelayTime |
| Action that does nothing but waits. More...
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class | Disable |
| Hide target. The Target should have "Is Enabled" attribute. More...
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class | EaseBackIn |
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class | EaseBackInOut |
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class | EaseBackOut |
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class | EaseBounceIn |
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class | EaseBounceInOut |
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class | EaseBounceOut |
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class | EaseElastic |
| ElasticIn easing action. More...
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class | EaseElasticIn |
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class | EaseElasticInOut |
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class | EaseElasticOut |
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class | EaseExponentialIn |
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class | EaseExponentialInOut |
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class | EaseExponentialOut |
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class | EaseSineIn |
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class | EaseSineInOut |
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class | EaseSineOut |
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class | Enable |
| Show target. The Target should have "Is Enabled" attribute. More...
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class | FiniteTimeAction |
| Finite time action. More...
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class | FiniteTimeActionState |
| Finite time action state. More...
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class | Hide |
| Hide target. The Target should have "Is Visible" attribute. More...
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class | JumpBy |
| Move instantly by 3D offset action. Target should have attribute "Position" of type Vector3 or IntVector3. More...
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class | MoveBy |
| Move by 3D or 2D offset action. Target should have attribute "Position" of type Vector3, Vector2, IntVector2 or IntVector3. More...
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class | MoveByQuadratic |
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class | Parallel |
| Set of actions to be executed in parallel. More...
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class | RemoveSelf |
| Remove self from parent. The Target of the action should be either Node or UIElement. More...
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class | Repeat |
| Repeat inner action several times. More...
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class | RepeatForever |
| Repeat inner action forever. More...
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class | RotateAround |
| Rotate around 3D point action. Target should have "Position" of type Vector3 and "Rotation" of type Quaternion attributes. More...
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class | RotateBy |
| Rotate by 3D delta action. Target should have attribute "Rotation" of type Quaternion. More...
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class | ScaleBy |
| Scale by 3D offset action. Target should have attribute "Scale" of type Vector3. More...
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class | SendEvent |
| Send event on target node. More...
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class | Sequence |
| Sequence of actions. More...
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class | SetAttributeState |
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class | ShaderParameterAction |
| Animate shader parameter. More...
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class | ShaderParameterFromTo |
| Animate shader parameter from one value to another. More...
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class | ShaderParameterTo |
| Animate shader parameter from current value to another. More...
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class | Show |
| Show target. The Target should have "Is Visible" attribute. More...
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