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Rebel Fork Framework
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Finite time action state. More...
#include <Urho3D/Actions/FiniteTimeActionState.h>
Public Member Functions | |
| FiniteTimeActionState (FiniteTimeAction *action, Object *target) | |
| Construct. | |
| ~FiniteTimeActionState () override | |
| Destruct. | |
| bool | IsDone () const override |
| Gets a value indicating whether this instance is done. | |
| void | Step (float dt) override |
| Called every frame with it's delta time. | |
| float | GetDuration () const |
| Get action duration. | |
| float | GetElapsed () const |
| Get action elapsed time. | |
Public Member Functions inherited from Urho3D::Actions::ActionState | |
| virtual void | Update (float time) |
| Object * | GetTarget () const |
| Object * | GetOriginalTarget () const |
| Gets the original target. | |
| BaseAction * | GetAction () const |
| Gets the action. | |
| virtual void | Stop () |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| RefCounted (const RefCounted &rhs)=delete | |
| Prevent copy construction. | |
| RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment. | |
| int | AddRef () |
| int | ReleaseRef () |
| int | Refs () const |
| int | WeakRefs () const |
| RefCount * | RefCountPtr () const |
| Return pointer to the reference count structure. | |
| bool | HasScriptObject () const |
| Return true if script runtime object wrapping this native object exists. | |
| bool | IsScriptStrongRef () const |
| Return true if script reference is strong. | |
Protected Member Functions | |
| SharedPtr< FiniteTimeActionState > | StartAction (FiniteTimeAction *action, Object *target) const |
| Call StartAction on an action. | |
Protected Member Functions inherited from Urho3D::Actions::ActionState | |
| ActionState (BaseAction *action, Object *target) | |
| SharedPtr< ActionState > | StartAction (BaseAction *action, Object *target) const |
| Call StartAction on an action. | |
Private Attributes | |
| float | duration_ {} |
| float | elapsed_ {} |
| bool | firstTick_ {true} |
Finite time action state.
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inlineoverridevirtual |
Gets a value indicating whether this instance is done.
Reimplemented from Urho3D::Actions::ActionState.
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overridevirtual |
Called every frame with it's delta time.
Reimplemented from Urho3D::Actions::ActionState.