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Urho3D::CrowdAgent Class Reference

Crowd agent component, requires a CrowdManager component in the scene. When not set explicitly, agent's radius and height are defaulted to navigation mesh's agent radius and height, respectively. More...

#include <Urho3D/Navigation/CrowdAgent.h>

Inheritance diagram for Urho3D::CrowdAgent:
Urho3D::Component Urho3D::Serializable Urho3D::Object Urho3D::RefCounted

Public Member Functions

 CrowdAgent (Context *context)
 Construct.
 
 ~CrowdAgent () override
 Destruct.
 
void ApplyAttributes () override
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
 
void OnSetEnabled () override
 Handle enabled/disabled state change.
 
void DrawDebugGeometry (bool depthTest)
 Draw debug geometry.
 
void DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override
 Draw debug feelers.
 
void SetVelocityCallback (const CrowdAgentVelocityCallback &callback)
 Set velocity callback.
 
const CrowdAgentVelocityCallback & GetVelocityCallback () const
 Return current velocity callback.
 
void SetHeightCallback (const CrowdAgentHeightCallback &callback)
 Set height callback.
 
const CrowdAgentHeightCallback & GetHeightCallback () const
 Return current height callback.
 
void SetTargetPosition (const Vector3 &position)
 
void SetTargetVelocity (const Vector3 &velocity)
 
void SetActualVelocity (const Vector3 &velocity)
 Set actual immediate velocity. Target is not affected.
 
void ResetTarget ()
 Reset any target request for the specified agent. Note that the agent will continue to move into the current direction; set a zero target velocity to actually stop.
 
void SetUpdateNodePosition (bool unodepos)
 
void SetMaxAccel (float maxAccel)
 
void SetMaxSpeed (float maxSpeed)
 
void SetRadius (float radius)
 
void SetHeight (float height)
 
void SetQueryFilterType (unsigned queryFilterType)
 
void SetObstacleAvoidanceType (unsigned obstacleAvoidanceType)
 
void SetNavigationQuality (NavigationQuality val)
 
void SetNavigationPushiness (NavigationPushiness val)
 
Vector3 GetPosition () const
 
Vector3 GetDesiredVelocity () const
 
Vector3 GetActualVelocity () const
 
const Vector3GetTargetPosition () const
 
const Vector3GetTargetVelocity () const
 
CrowdAgentRequestedTarget GetRequestedTargetType () const
 
CrowdAgentState GetAgentState () const
 
CrowdAgentTargetState GetTargetState () const
 
bool GetUpdateNodePosition () const
 
int GetAgentCrowdId () const
 Return the agent id.
 
float GetMaxAccel () const
 
float GetMaxSpeed () const
 
float GetRadius () const
 
float GetHeight () const
 
unsigned GetQueryFilterType () const
 
unsigned GetObstacleAvoidanceType () const
 
NavigationQuality GetNavigationQuality () const
 
NavigationPushiness GetNavigationPushiness () const
 
bool HasRequestedTarget () const
 
bool HasArrived () const
 
bool IsInCrowd () const
 
- Public Member Functions inherited from Urho3D::Component
 Component (Context *context)
 Construct.
 
 ~Component () override
 Destruct.
 
AttributeScopeHint GetEffectiveScopeHint () const
 
bool Save (Serializer &dest) const override
 Save as binary data. Return true if successful.
 
bool SaveXML (XMLElement &dest) const override
 Save as XML data. Return true if successful.
 
bool SaveJSON (JSONValue &dest) const override
 Save as JSON data. Return true if successful.
 
virtual void GetDependencyNodes (ea::vector< Node * > &dest)
 Return the depended on nodes to order network updates.
 
virtual bool HasAuxiliaryData () const
 
virtual void SerializeAuxiliaryData (Archive &archive)
 Serialize auxiliary data from/to the current block of the archive. May throw ArchiveException.
 
void SetEnabled (bool enable)
 
void Remove ()
 Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
 
unsigned GetID () const
 
Node * GetNode () const
 
SceneGetScene () const
 Return the scene the node belongs to.
 
bool IsEnabled () const
 
bool IsEnabledEffective () const
 
ea::string GetFullNameDebug () const
 Return full component name for debugging. Unique for each component in the scene. Slow!
 
ComponentGetComponent (StringHash type) const
 Return component in the same scene node by type. If there are several, returns the first.
 
template<class T >
T * GetComponent () const
 Template version of returning a component in the same scene node by type.
 
unsigned GetIndexInParent () const
 Return index of this component in the node.
 
- Public Member Functions inherited from Urho3D::Serializable
 Serializable (Context *context)
 Construct.
 
 ~Serializable () override
 Destruct.
 
virtual void OnSetAttribute (const AttributeInfo &attr, const Variant &src)
 Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
 
virtual void OnGetAttribute (const AttributeInfo &attr, Variant &dest) const
 Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
 
virtual ObjectReflectionGetReflection () const
 Return reflection used for serialization.
 
virtual const ea::vector< AttributeInfo > * GetAttributes () const
 Return attribute descriptions, or null if none defined.
 
void SerializeInBlock (Archive &archive) override
 Serialize content from/to archive. May throw ArchiveException.
 
void SerializeInBlock (Archive &archive, bool serializeTemporary)
 
virtual bool Load (Deserializer &source)
 Load from binary data. Return true if successful.
 
virtual bool LoadXML (const XMLElement &source)
 Load from XML data. Return true if successful.
 
virtual bool LoadJSON (const JSONValue &source)
 Load from JSON data. Return true if successful.
 
virtual bool Load (const ea::string &resourceName)
 Load from binary resource.
 
virtual bool LoadXML (const ea::string &resourceName)
 Load from XML resource.
 
virtual bool LoadJSON (const ea::string &resourceName)
 Load from JSON resource.
 
virtual bool LoadFile (const ea::string &resourceName)
 Load from resource of automatically detected type.
 
virtual bool SaveDefaultAttributes (const AttributeInfo &attr) const
 Return whether should save default-valued attributes into XML. Default false.
 
bool SetAttribute (unsigned index, const Variant &value)
 
bool SetAttribute (const ea::string &name, const Variant &value)
 Set attribute by name. Return true if successfully set.
 
void SetInstanceDefault (bool enable)
 (Internal use) Set instance-level default flag.
 
void SetInstanceDefault (const ea::string &name, const Variant &defaultValue)
 (Internal use) Set instance-level default value. Allocate the internal data structure as necessary.
 
virtual Variant GetInstanceDefault (const ea::string &name) const
 (Internal use) Get instance-level default value.
 
void ResetToDefault ()
 Reset all editable attributes to their default values.
 
void RemoveInstanceDefault ()
 Remove instance's default values if they are set previously.
 
void SetTemporary (bool enable)
 
Variant GetAttribute (unsigned index) const
 
Variant GetAttribute (const ea::string &name) const
 Return attribute value by name. Return empty if not found.
 
Variant GetAttributeDefault (unsigned index) const
 
Variant GetAttributeDefault (const ea::string &name) const
 Return attribute default value by name. Return empty if not found.
 
unsigned GetNumAttributes () const
 
void CopyAttributes (const Serializable *source, bool resetToDefault=true)
 Copy all attributes from another serializable.
 
SharedPtr< SerializableClone (bool resetToDefault=true) const
 Clone this serializable.
 
bool IsTemporary () const
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 
virtual const ea::string & GetTypeName () const =0
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual bool IsInstanceOf (StringHash type) const =0
 Check whether current instance implements specified type.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEventManual (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
template<class T >
void SubscribeToEvent (StringHash eventType, T handler)
 Subscribe to an event that can be sent by any sender.
 
template<class T >
void SubscribeToEvent (Object *sender, StringHash eventType, T handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions)
 Unsubscribe from all events except those listed.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions)
 Unsubscribe from all events except those with listed senders.
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, const Args &... args)
 Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 
const VariantMapGetGlobalVars () const
 
void SetGlobalVar (StringHash key, const Variant &value)
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const ea::string & GetCategory () const
 
void SendEvent (StringHash eventType, const VariantMap &eventData)
 Send event with parameters to all subscribers.
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
int AddRef ()
 
int ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
 
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
 
bool IsScriptStrongRef () const
 Return true if script reference is strong.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 
- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 

Protected Member Functions

virtual void OnCrowdVelocityUpdate (dtCrowdAgent *ag, float *pos, float dt)
 Handle crowd agent pre-update.
 
virtual void OnCrowdPositionUpdate (dtCrowdAgent *ag, float *pos, float dt)
 Handle crowd agent being updated. It is called by CrowdManager::Update() via callback.
 
void OnNodeSet (Node *previousNode, Node *currentNode) override
 Handle node being assigned.
 
void OnSceneSet (Scene *scene) override
 Handle node being assigned.
 
void OnMarkedDirty (Node *node) override
 
const dtCrowdAgent * GetDetourCrowdAgent () const
 Get internal Detour crowd agent.
 
dtCrowdAgent * GetEditableDetourCrowdAgent ()
 Get editable internal Detour crowd agent.
 
void HandleNavigationTileAdded (StringHash eventType, VariantMap &eventData)
 Handle navigation mesh tile added.
 
- Protected Member Functions inherited from Urho3D::Component
virtual void OnNodeSetEnabled (Node *node)
 Handle scene node enabled status changing.
 
void SetID (unsigned id)
 
void SetNode (Node *node)
 Set scene node. Called by Node when creating the component.
 
ComponentGetFixedUpdateSource ()
 Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
 
void DoAutoRemove (AutoRemoveMode mode)
 Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
 

Private Member Functions

 URHO3D_OBJECT (CrowdAgent, Component)
 
void UpdateParameters (unsigned scope=M_MAX_UNSIGNED)
 Update Detour crowd agent parameter.
 
int AddAgentToCrowd (bool force=false)
 Add agent into crowd.
 
void RemoveAgentFromCrowd ()
 Remove agent from crowd.
 

Private Attributes

WeakPtr< CrowdManagercrowdManager_
 Crowd manager.
 
CrowdAgentVelocityCallback velocityCallback_
 Velocity callback.
 
CrowdAgentHeightCallback heightCallback_
 Height callback.
 
int agentCrowdId_
 Crowd manager reference to this agent.
 
Vector3 targetPosition_
 Requested target position.
 
Vector3 targetVelocity_
 Requested target velocity.
 
CrowdAgentRequestedTarget requestedTargetType_
 Requested target type.
 
bool updateNodePosition_
 Flag indicating the node's position should be updated by Detour crowd manager.
 
float maxAccel_
 Agent's max acceleration.
 
float maxSpeed_
 Agent's max Velocity.
 
float radius_
 Agent's radius, if 0 the navigation mesh's setting will be used.
 
float height_
 Agent's height, if 0 the navigation mesh's setting will be used.
 
unsigned queryFilterType_
 Agent's query filter type, it is an index to the query filter buffer configured in Detour crowd manager.
 
unsigned obstacleAvoidanceType_
 Agent's obstacle avoidance type, it is an index to the obstacle avoidance array configured in Detour crowd manager. It is ignored when agent's navigation quality is not set to "NAVIGATIONQUALITY_HIGH".
 
NavigationQuality navQuality_
 Agent's navigation quality. The higher the setting, the higher the CPU usage during crowd simulation.
 
NavigationPushiness navPushiness_
 Agent's navigation pushiness. The higher the setting, the stronger the agent pushes its colliding neighbours around.
 
Vector3 previousPosition_
 Agent's previous position used to check for position changes.
 
CrowdAgentTargetState previousTargetState_
 Agent's previous target state used to check for state changes.
 
CrowdAgentState previousAgentState_
 Agent's previous agent state used to check for state changes.
 
bool ignoreTransformChanges_
 Internal flag to ignore transform changes because it came from us, used in OnCrowdAgentReposition().
 

Friends

class CrowdManager
 
void CrowdAgentUpdateCallback (bool positionUpdate, dtCrowdAgent *ag, float *pos, float dt)
 

Additional Inherited Members

- Static Public Attributes inherited from Urho3D::Object
static constexpr ea::array< StringHash, 0 > TypeHierarchy {}
 
- Protected Attributes inherited from Urho3D::Component
Node * node_
 Scene node.
 
unsigned id_
 Unique ID within the scene.
 
bool networkUpdate_
 Network update queued flag.
 
bool enabled_
 Enabled flag.
 
- Protected Attributes inherited from Urho3D::Serializable
ea::unique_ptr< VariantMapinstanceDefaultValues_
 Attribute default value at each instance level.
 
bool setInstanceDefault_
 When true, store the attribute value as instance's default value (internal use only).
 
bool temporary_
 Temporary flag.
 
- Protected Attributes inherited from Urho3D::Object
WeakPtr< Contextcontext_
 Execution context.
 

Detailed Description

Crowd agent component, requires a CrowdManager component in the scene. When not set explicitly, agent's radius and height are defaulted to navigation mesh's agent radius and height, respectively.

Member Function Documentation

◆ GetActualVelocity()

Vector3 Urho3D::CrowdAgent::GetActualVelocity ( ) const

Return the agent's actual velocity.

◆ GetAgentState()

CrowdAgentState Urho3D::CrowdAgent::GetAgentState ( ) const

Return the agent's state.

◆ GetDesiredVelocity()

Vector3 Urho3D::CrowdAgent::GetDesiredVelocity ( ) const

Return the agent's desired velocity.

◆ GetHeight()

float Urho3D::CrowdAgent::GetHeight ( ) const
inline

Get the agent's height.

◆ GetMaxAccel()

float Urho3D::CrowdAgent::GetMaxAccel ( ) const
inline

Get the agent's max acceleration.

◆ GetMaxSpeed()

float Urho3D::CrowdAgent::GetMaxSpeed ( ) const
inline

Get the agent's max velocity.

◆ GetNavigationPushiness()

NavigationPushiness Urho3D::CrowdAgent::GetNavigationPushiness ( ) const
inline

Get the agent's navigation pushiness.

◆ GetNavigationQuality()

NavigationQuality Urho3D::CrowdAgent::GetNavigationQuality ( ) const
inline

Get the agent's navigation quality.

◆ GetObstacleAvoidanceType()

unsigned Urho3D::CrowdAgent::GetObstacleAvoidanceType ( ) const
inline

Get the agent's obstacle avoidance type.

◆ GetPosition()

Vector3 Urho3D::CrowdAgent::GetPosition ( ) const

Return the agent's position.

◆ GetQueryFilterType()

unsigned Urho3D::CrowdAgent::GetQueryFilterType ( ) const
inline

Get the agent's query filter type.

◆ GetRadius()

float Urho3D::CrowdAgent::GetRadius ( ) const
inline

Get the agent's radius.

◆ GetRequestedTargetType()

CrowdAgentRequestedTarget Urho3D::CrowdAgent::GetRequestedTargetType ( ) const
inline

Return the agent's requested target type, if any.

◆ GetTargetPosition()

const Vector3& Urho3D::CrowdAgent::GetTargetPosition ( ) const
inline

Return the agent's requested target position.

◆ GetTargetState()

CrowdAgentTargetState Urho3D::CrowdAgent::GetTargetState ( ) const

Return the agent's target state.

◆ GetTargetVelocity()

const Vector3& Urho3D::CrowdAgent::GetTargetVelocity ( ) const
inline

Return the agent's requested target velocity.

◆ GetUpdateNodePosition()

bool Urho3D::CrowdAgent::GetUpdateNodePosition ( ) const
inline

Return true when the node's position should be updated by the CrowdManager.

◆ HasArrived()

bool Urho3D::CrowdAgent::HasArrived ( ) const

Return true when the agent has arrived at its target.

◆ HasRequestedTarget()

bool Urho3D::CrowdAgent::HasRequestedTarget ( ) const
inline

Return true when the agent has a target.

◆ IsInCrowd()

bool Urho3D::CrowdAgent::IsInCrowd ( ) const

Return true when the agent is in crowd (being managed by a crowd manager).

◆ OnMarkedDirty()

void Urho3D::CrowdAgent::OnMarkedDirty ( Node *  node)
overrideprotectedvirtual

Reimplemented from Urho3D::Component.

◆ RegisterObject()

void Urho3D::CrowdAgent::RegisterObject ( Context context)
static

Register object factory.

◆ SetHeight()

void Urho3D::CrowdAgent::SetHeight ( float  height)

Set the agent's height.

◆ SetMaxAccel()

void Urho3D::CrowdAgent::SetMaxAccel ( float  maxAccel)

Set the agent's max acceleration.

◆ SetMaxSpeed()

void Urho3D::CrowdAgent::SetMaxSpeed ( float  maxSpeed)

Set the agent's max velocity.

◆ SetNavigationPushiness()

void Urho3D::CrowdAgent::SetNavigationPushiness ( NavigationPushiness  val)

Set the agent's navigation pushiness.

◆ SetNavigationQuality()

void Urho3D::CrowdAgent::SetNavigationQuality ( NavigationQuality  val)

Set the agent's navigation quality.

◆ SetObstacleAvoidanceType()

void Urho3D::CrowdAgent::SetObstacleAvoidanceType ( unsigned  obstacleAvoidanceType)

Set the agent's obstacle avoidance type.

◆ SetQueryFilterType()

void Urho3D::CrowdAgent::SetQueryFilterType ( unsigned  queryFilterType)

Set the agent's query filter type.

◆ SetRadius()

void Urho3D::CrowdAgent::SetRadius ( float  radius)

Set the agent's radius.

◆ SetTargetPosition()

void Urho3D::CrowdAgent::SetTargetPosition ( const Vector3 position)

Submit a new target position request for this agent.

◆ SetTargetVelocity()

void Urho3D::CrowdAgent::SetTargetVelocity ( const Vector3 velocity)

Submit a new target velocity request for this agent.

◆ SetUpdateNodePosition()

void Urho3D::CrowdAgent::SetUpdateNodePosition ( bool  unodepos)

Update the node position. When set to false, the node position should be updated by other means (e.g. using Physics) in response to the E_CROWD_AGENT_REPOSITION event.


The documentation for this class was generated from the following files: