Rebel Fork Framework
CrowdAgent.h File Reference
#include "../Navigation/CrowdManager.h"
#include "../Scene/Component.h"

Classes

class  Urho3D::CrowdAgent
 Crowd agent component, requires a CrowdManager component in the scene. When not set explicitly, agent's radius and height are defaulted to navigation mesh's agent radius and height, respectively. More...
 

Enumerations

enum  CrowdAgentRequestedTarget { CA_REQUESTEDTARGET_NONE = 0, CA_REQUESTEDTARGET_POSITION, CA_REQUESTEDTARGET_VELOCITY }
 
enum  CrowdAgentTargetState {
  CA_TARGET_NONE = 0, CA_TARGET_FAILED, CA_TARGET_VALID, CA_TARGET_REQUESTING,
  CA_TARGET_WAITINGFORQUEUE, CA_TARGET_WAITINGFORPATH, CA_TARGET_VELOCITY
}
 
enum  Urho3D::CrowdAgentState { Urho3D::CA_STATE_INVALID = 0, Urho3D::CA_STATE_WALKING, Urho3D::CA_STATE_OFFMESH }
 
enum  NavigationQuality { NAVIGATIONQUALITY_LOW = 0, NAVIGATIONQUALITY_MEDIUM = 1, NAVIGATIONQUALITY_HIGH = 2 }
 
enum  NavigationPushiness { NAVIGATIONPUSHINESS_LOW = 0, NAVIGATIONPUSHINESS_MEDIUM, NAVIGATIONPUSHINESS_HIGH, NAVIGATIONPUSHINESS_NONE }
 

Enumeration Type Documentation

◆ CrowdAgentState

Enumerator
CA_STATE_INVALID 

The agent is not in a valid state.

CA_STATE_WALKING 

The agent is traversing a normal navigation mesh polygon.

CA_STATE_OFFMESH 

The agent is traversing an off-mesh connection.