Spline class to get a point on it based off the interpolation mode.
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#include <Urho3D/Core/Spline.h>
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| Spline () |
| Default constructor.
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| Spline (InterpolationMode mode) |
| Constructor setting interpolation mode.
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| Spline (const ea::vector< Variant > &knots, InterpolationMode mode=BEZIER_CURVE) |
| Constructor setting knots and interpolation mode.
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| Spline (const Spline &rhs)=default |
| Copy constructor.
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Spline & | operator= (const Spline &rhs)=default |
| Copy operator.
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bool | operator== (const Spline &rhs) const |
| Equality operator.
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bool | operator!= (const Spline &rhs) const |
| Inequality operator.
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InterpolationMode | GetInterpolationMode () const |
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const VariantVector & | GetKnots () const |
| Return the knots of the spline.
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Variant | GetKnot (unsigned index) const |
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Variant | GetPoint (float f) const |
| Return the T of the point of the spline at f from 0.f - 1.f.
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void | SetInterpolationMode (InterpolationMode interpolationMode) |
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void | SetKnots (const ea::vector< Variant > &knots) |
| Set the knots of the spline.
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void | SetKnot (const Variant &knot, unsigned index) |
| Set the value of an existing knot.
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void | AddKnot (const Variant &knot) |
| Add a knot to the end of the spline.
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void | AddKnot (const Variant &knot, unsigned index) |
| Add a knot to the spline at a specific index.
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void | RemoveKnot () |
| Remove the last knot on the spline.
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void | RemoveKnot (unsigned index) |
| Remove the knot at the specific index.
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void | Clear () |
| Clear the spline.
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Variant | BezierInterpolation (const ea::vector< Variant > &knots, float t) const |
| Perform Bezier interpolation on the spline.
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Variant | CatmullRomInterpolation (const ea::vector< Variant > &knots, float t) const |
| Perform Spline interpolation on the spline.
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Variant | LinearInterpolation (const ea::vector< Variant > &knots, float t) const |
| Perform linear interpolation on the spline.
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Variant | LinearInterpolation (const Variant &lhs, const Variant &rhs, float t) const |
| Linear interpolation between two Variants based on underlying type.
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Spline class to get a point on it based off the interpolation mode.
◆ BezierInterpolation()
Variant Urho3D::Spline::BezierInterpolation |
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const ea::vector< Variant > & |
knots, |
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float |
t |
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private |
Perform Bezier interpolation on the spline.
◆ GetInterpolationMode()
Return the interpolation mode.
◆ GetKnot()
Variant Urho3D::Spline::GetKnot |
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unsigned |
index | ) |
const |
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inline |
Return the knot at the specific index.
◆ GetPoint()
Variant Urho3D::Spline::GetPoint |
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float |
f | ) |
const |
Return the T of the point of the spline at f from 0.f - 1.f.
◆ SetInterpolationMode()
Set the interpolation mode.
The documentation for this class was generated from the following files:
- Urho3D/Core/Spline.h
- Urho3D/Core/Spline.cpp