Utility class to write prefab data to NodePrefab.
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#include <Urho3D/Scene/PrefabWriter.h>
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NodePrefab & | CurrentNode () const |
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void | StartChildren () |
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void | NextNode () |
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void | CheckEOF () |
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NodePrefab & | nodePrefab_ |
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const PrefabSaveFlags | flags_ |
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ea::vector< ea::pair< NodePrefab *, unsigned > > | stack_ |
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unsigned | componentIndex_ {} |
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Utility class to write prefab data to NodePrefab.
◆ BeginChild()
void Urho3D::PrefabWriterToMemory::BeginChild |
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overridevirtual |
◆ EndChild()
void Urho3D::PrefabWriterToMemory::EndChild |
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overridevirtual |
◆ GetFlags()
PrefabSaveFlags Urho3D::PrefabWriterToMemory::GetFlags |
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const |
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inlineoverridevirtual |
◆ IsEOF()
bool Urho3D::PrefabWriterToMemory::IsEOF |
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const |
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inlineoverridevirtual |
◆ WriteComponent()
void Urho3D::PrefabWriterToMemory::WriteComponent |
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unsigned |
id, |
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const Serializable * |
component |
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) |
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overridevirtual |
◆ WriteNode()
void Urho3D::PrefabWriterToMemory::WriteNode |
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unsigned |
id, |
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const Serializable * |
node |
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) |
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overridevirtual |
◆ WriteNumChildren()
void Urho3D::PrefabWriterToMemory::WriteNumChildren |
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unsigned |
numChildren | ) |
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overridevirtual |
◆ WriteNumComponents()
void Urho3D::PrefabWriterToMemory::WriteNumComponents |
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unsigned |
numComponents | ) |
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overridevirtual |
The documentation for this class was generated from the following files:
- Urho3D/Scene/PrefabWriter.h
- Urho3D/Scene/PrefabWriter.cpp