Base class for a value animation instance, which includes animation runtime information and updates the target object's value automatically.
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#include <Urho3D/Scene/ValueAnimationInfo.h>
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| ValueAnimationInfo (ValueAnimation *animation, WrapMode wrapMode, float speed) |
| | Construct without target object.
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| ValueAnimationInfo (Object *target, ValueAnimation *animation, WrapMode wrapMode, float speed) |
| | Construct with target object.
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| ValueAnimationInfo (const ValueAnimationInfo &other) |
| | Copy construct.
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| ~ValueAnimationInfo () override |
| | Destruct.
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bool | Update (float timeStep) |
| | Advance time position and apply. Return true when the animation is finished. No-op when the target object is not defined.
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bool | SetTime (float time) |
| | Set time position and apply. Return true when the animation is finished. No-op when the target object is not defined.
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void | SetWrapMode (WrapMode wrapMode) |
| | Set wrap mode.
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void | SetSpeed (float speed) |
| | Set speed.
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Object * | GetTarget () const |
| | Return target object.
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ValueAnimation * | GetAnimation () const |
| | Return animation.
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WrapMode | GetWrapMode () const |
| | Return wrap mode.
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float | GetTime () const |
| | Return time position.
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float | GetSpeed () const |
| | Return speed.
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| RefCounted () |
| | Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| | Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| | Prevent assignment.
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| int | AddRef () |
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| int | ReleaseRef () |
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| int | Refs () const |
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| int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| | Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| | Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| | Return true if script reference is strong.
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| virtual void | ApplyValue (const Variant &newValue) |
| | Apply new animation value to the target object. Called by Update().
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float | CalculateScaledTime (float currentTime, bool &finished) const |
| | Calculate scaled time.
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| void | GetEventFrames (float beginTime, float endTime, ea::vector< const VAnimEventFrame * > &eventFrames) |
| | Return event frames.
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Base class for a value animation instance, which includes animation runtime information and updates the target object's value automatically.
◆ ApplyValue()
| void Urho3D::ValueAnimationInfo::ApplyValue |
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const Variant & |
newValue | ) |
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protectedvirtual |
◆ GetEventFrames()
| void Urho3D::ValueAnimationInfo::GetEventFrames |
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float |
beginTime, |
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float |
endTime, |
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ea::vector< const VAnimEventFrame * > & |
eventFrames |
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protected |
The documentation for this class was generated from the following files:
- Urho3D/Scene/ValueAnimationInfo.h
- Urho3D/Scene/ValueAnimationInfo.cpp