Attribute animation instance.
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#include <Urho3D/Scene/Animatable.h>
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| AttributeAnimationInfo (Animatable *animatable, const AttributeInfo &attributeInfo, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
| Construct.
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| AttributeAnimationInfo (const AttributeAnimationInfo &other) |
| Copy construct.
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| ~AttributeAnimationInfo () override |
| Destruct.
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const AttributeInfo & | GetAttributeInfo () const |
| Return attribute information.
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| ValueAnimationInfo (ValueAnimation *animation, WrapMode wrapMode, float speed) |
| Construct without target object.
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| ValueAnimationInfo (Object *target, ValueAnimation *animation, WrapMode wrapMode, float speed) |
| Construct with target object.
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| ValueAnimationInfo (const ValueAnimationInfo &other) |
| Copy construct.
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| ~ValueAnimationInfo () override |
| Destruct.
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bool | Update (float timeStep) |
| Advance time position and apply. Return true when the animation is finished. No-op when the target object is not defined.
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bool | SetTime (float time) |
| Set time position and apply. Return true when the animation is finished. No-op when the target object is not defined.
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void | SetWrapMode (WrapMode wrapMode) |
| Set wrap mode.
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void | SetSpeed (float speed) |
| Set speed.
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Object * | GetTarget () const |
| Return target object.
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ValueAnimation * | GetAnimation () const |
| Return animation.
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WrapMode | GetWrapMode () const |
| Return wrap mode.
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float | GetTime () const |
| Return time position.
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float | GetSpeed () const |
| Return speed.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
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int | AddRef () |
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int | ReleaseRef () |
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int | Refs () const |
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int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| Return true if script reference is strong.
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void | ApplyValue (const Variant &newValue) override |
| Apply new animation value to the target object. Called by Update().
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float | CalculateScaledTime (float currentTime, bool &finished) const |
| Calculate scaled time.
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void | GetEventFrames (float beginTime, float endTime, ea::vector< const VAnimEventFrame * > &eventFrames) |
| Return event frames.
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Attribute animation instance.
◆ ApplyValue()
void Urho3D::AttributeAnimationInfo::ApplyValue |
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const Variant & |
newValue | ) |
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overrideprotectedvirtual |
The documentation for this class was generated from the following files:
- Urho3D/Scene/Animatable.h
- Urho3D/Scene/Animatable.cpp