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#include <Urho3D/Core/WorkQueue.h>
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void(* | workFunction_ )(const WorkItem *, unsigned) |
| | Work function. Called with the work item and thread index (0 = main thread) as parameters.
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void * | start_ {} |
| | Data start pointer.
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void * | end_ {} |
| | Data end pointer.
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void * | aux_ {} |
| | Auxiliary data pointer.
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unsigned | priority_ {} |
| | Priority. Higher value = will be completed first.
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WorkFunction | workLambda_ |
| | Work function. Called without any parameters.
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| RefCounted () |
| | Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| | Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| | Prevent assignment.
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| int | AddRef () |
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| int | ReleaseRef () |
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| int | Refs () const |
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| int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| | Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| | Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| | Return true if script reference is strong.
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The documentation for this struct was generated from the following file: