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Rebel Fork Framework
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#include "../Graphics/LightBakingSettings.h"#include "../Math/AreaAllocator.h"#include "../Math/Rect.h"#include "../Math/Vector2.h"#include "../Math/Vector4.h"#include <EASTL/vector.h>Classes | |
| struct | Urho3D::LightmapChartRegion |
| Region on the lightmap chart. More... | |
| struct | Urho3D::LightmapChartElement |
| Individual element of the lightmap chart. More... | |
| struct | Urho3D::LightmapChart |
| Lightmap chart description. More... | |
Typedefs | |
| using | Urho3D::LightmapChartVector = ea::vector< LightmapChart > |
| Vector of lightmap charts. | |
Functions | |
| ea::vector< LightmapChart > | Urho3D::GenerateLightmapCharts (const ea::vector< Component * > &geometries, const LightmapChartingSettings &settings, unsigned baseChartIndex=0) |
| Generate lightmap charts for given nodes. | |
| void | Urho3D::ApplyLightmapCharts (const LightmapChartVector &charts) |
| Apply lightmap charts to scene components. | |