Rebel Fork Framework
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#include "../Graphics/LightBakingSettings.h"
#include "../Math/AreaAllocator.h"
#include "../Math/Rect.h"
#include "../Math/Vector2.h"
#include "../Math/Vector4.h"
#include <EASTL/vector.h>
Classes | |
struct | Urho3D::LightmapChartRegion |
Region on the lightmap chart. More... | |
struct | Urho3D::LightmapChartElement |
Individual element of the lightmap chart. More... | |
struct | Urho3D::LightmapChart |
Lightmap chart description. More... | |
Typedefs | |
using | Urho3D::LightmapChartVector = ea::vector< LightmapChart > |
Vector of lightmap charts. | |
Functions | |
ea::vector< LightmapChart > | Urho3D::GenerateLightmapCharts (const ea::vector< Component * > &geometries, const LightmapChartingSettings &settings, unsigned baseChartIndex=0) |
Generate lightmap charts for given nodes. | |
void | Urho3D::ApplyLightmapCharts (const LightmapChartVector &charts) |
Apply lightmap charts to scene components. | |