Container for vertex buffer animation data.
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#include <Urho3D/Graphics/SoftwareModelAnimator.h>
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bool | hasSkeletalAnimation_ {} |
| Whether the buffer is animated by skeleton.
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bool | skinNormals_ {} |
| Whether the buffer has normals affected by skeletal animation.
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bool | skinTangents_ {} |
| Whether the buffer has tangents affected by skeletal animation.
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ea::vector< float > | blendWeights_ |
| Blend weights. Size is number of bones used times number of vertices.
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ea::vector< unsigned char > | blendIndices_ |
| Blend indices.
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Container for vertex buffer animation data.
The documentation for this struct was generated from the following file:
- Urho3D/Graphics/SoftwareModelAnimator.h