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State of render pipeline that can be accessed by render path and render passes. More...
#include <Urho3D/RenderPipeline/SharedRenderPassState.h>
Public Attributes | |
RenderPipelineInterface * | renderPipelineInterface_ {} |
WeakPtr< Camera > | renderCamera_ |
SharedPtr< RenderBufferManager > | renderBufferManager_ |
ea::fixed_hash_map< StringHash, SharedPtr< RenderBuffer >, MaxRenderBuffers > | renderBuffers_ |
Static Public Attributes | |
static constexpr unsigned | MaxRenderBuffers = 128 |
static constexpr StringHash | AlbedoBufferId = "GeometryBuffer.Albedo"_sh |
static constexpr StringHash | SpecularBufferId = "GeometryBuffer.Specular"_sh |
static constexpr StringHash | NormalBufferId = "GeometryBuffer.Normal"_sh |
Additional Inherited Members | |
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NonCopyable (const NonCopyable &other)=delete | |
NonCopyable (NonCopyable &&other)=delete | |
NonCopyable & | operator= (const NonCopyable &other)=delete |
NonCopyable & | operator= (NonCopyable &&other)=delete |
State of render pipeline that can be accessed by render path and render passes.