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| RenderBufferManager (RenderPipelineInterface *renderPipeline) |
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void | SetSettings (const RenderBufferManagerSettings &settings) |
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void | SetFrameSettings (const RenderBufferManagerFrameSettings &frameSettings) |
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void | OnViewportDefined (RenderSurface *renderTarget, const IntRect &viewportRect) |
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SharedPtr< RenderBuffer > | CreateColorBuffer (const RenderBufferParams ¶ms, const Vector2 &size=Vector2::ONE) |
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void | SwapColorBuffers (bool synchronizeContents) |
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PipelineState * | GetQuadPipelineState (StaticPipelineStateId id) |
| Return pipeline state for fullscreen quad rendering for current output.
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void | DrawQuad (ea::string_view debugComment, const DrawQuadParams ¶ms, bool flipVertical=false) |
| Render fullscreen quad with custom parameters into currently bound render buffer.
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void | DrawViewportQuad (ea::string_view debugComment, StaticPipelineStateId pipelineStateId, ea::span< const ShaderResourceDesc > resources, ea::span< const ShaderParameterDesc > parameters, bool flipVertical=false) |
| Render fullscreen quad into currently bound viewport-sized render buffer.
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void | DrawFeedbackViewportQuad (ea::string_view debugComment, StaticPipelineStateId pipelineStateId, ea::span< const ShaderResourceDesc > resources, ea::span< const ShaderParameterDesc > parameters, bool flipVertical=false) |
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void | DrawTextureRegion (ea::string_view debugComment, RawTexture *sourceTexture, const IntRect &sourceRect, ColorSpaceTransition mode=ColorSpaceTransition::None, bool flipVertical=false) |
| Draw region of input texture into into currently bound render buffer. sRGB is taken into account.
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void | DrawTexture (ea::string_view debugComment, RawTexture *sourceTexture, ColorSpaceTransition mode=ColorSpaceTransition::None, bool flipVertical=false) |
| Draw input texture into into currently bound render buffer. sRGB is taken into account.
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RenderBuffer * | GetDepthStencilOutput () const |
| Return depth-stencil buffer. Stays the same during the frame.
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RenderBuffer * | GetColorOutput () const |
| Return color render buffer. Changes on SwapColorBuffers.
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RawTexture * | GetDepthStencilTexture () const |
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RawTexture * | GetSecondaryColorTexture () const |
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IntVector2 | GetOutputSize () const |
| Return size of output region (not size of output texture itself).
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Vector2 | GetInvOutputSize () const |
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Vector4 | GetDefaultClipToUVSpaceOffsetAndScale () const |
| Return identity offset and scale used to convert clip space to UV space.
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TextureFormat | GetOutputColorFormat () const |
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TextureFormat | GetOutputDepthStencilFormat () const |
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bool | IsLinearColorSpace () const |
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bool | IsHDR () const |
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unsigned | GetOutputMultiSample () const |
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const RenderBufferManagerSettings & | GetSettings () const |
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void | SetRenderTargetsRect (const IntRect &viewportRect, RenderBuffer *depthStencilBuffer, ea::span< RenderBuffer *const > colorBuffers, bool readOnlyDepth=false, CubeMapFace face=FACE_POSITIVE_X) |
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void | SetRenderTargets (RenderBuffer *depthStencilBuffer, ea::span< RenderBuffer *const > colorBuffers, bool readOnlyDepth=false, CubeMapFace face=FACE_POSITIVE_X) |
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void | SetRenderTargetsRect (const IntRect &viewportRect, RenderBuffer *depthStencilBuffer, std::initializer_list< RenderBuffer * > colorBuffers, bool readOnlyDepth=false, CubeMapFace face=FACE_POSITIVE_X) |
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void | SetRenderTargets (RenderBuffer *depthStencilBuffer, std::initializer_list< RenderBuffer * > colorBuffers, bool readOnlyDepth=false, CubeMapFace face=FACE_POSITIVE_X) |
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void | SetOutputRenderTargetsRect (const IntRect &viewportRect, bool readOnlyDepth=false) |
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void | SetOutputRenderTargets (bool readOnlyDepth=false) |
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void | ClearDepthStencil (RenderBuffer *depthStencilBuffer, ClearTargetFlags flags, float depth, unsigned stencil, CubeMapFace face=FACE_POSITIVE_X) |
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void | ClearColor (RenderBuffer *colorBuffer, const Color &color, CubeMapFace face=FACE_POSITIVE_X) |
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void | ClearOutputRect (const IntRect &viewportRect, ClearTargetFlags flags, const Color &color, float depth, unsigned stencil) |
| Clears currently writable color output if more than one color buffers are used.
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void | ClearOutput (ClearTargetFlags flags, const Color &color, float depth, unsigned stencil) |
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void | ClearOutput (const Color &color, float depth, unsigned stencil) |
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StaticPipelineStateId | CreateQuadPipelineState (GraphicsPipelineStateDesc desc) |
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StaticPipelineStateId | CreateQuadPipelineState (BlendMode blendMode, const ea::string &shaderName, const ea::string &shaderDefines, ea::span< const NamedSamplerStateDesc > samplers) |
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| Object (Context *context) |
| Construct.
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| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
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virtual StringHash | GetType () const =0 |
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virtual const ea::string & | GetTypeName () const =0 |
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
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virtual bool | IsInstanceOf (StringHash type) const =0 |
| Check whether current instance implements specified type.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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virtual void | SerializeInBlock (Archive &archive) |
| Serialize content from/to archive. May throw ArchiveException.
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template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
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template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
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template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
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void | SubscribeToEventManual (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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template<class T > |
void | SubscribeToEvent (StringHash eventType, T handler) |
| Subscribe to an event that can be sent by any sender.
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template<class T > |
void | SubscribeToEvent (Object *sender, StringHash eventType, T handler) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions) |
| Unsubscribe from all events except those listed.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions) |
| Unsubscribe from all events except those with listed senders.
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
void | SendEvent (StringHash eventType, const Args &... args) |
| Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
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Context * | GetContext () const |
| Return execution context.
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const Variant & | GetGlobalVar (StringHash key) const |
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const VariantMap & | GetGlobalVars () const |
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void | SetGlobalVar (StringHash key, const Variant &value) |
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Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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const ea::string & | GetCategory () const |
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void | SendEvent (StringHash eventType, const VariantMap &eventData) |
| Send event with parameters to all subscribers.
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void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
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int | AddRef () |
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int | ReleaseRef () |
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int | Refs () const |
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int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| Return true if script reference is strong.
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Class that manages all render buffers within viewport and viewport itself.