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void | Stick () |
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void | OverrideToCurrent () |
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void | SubtractWeight (float delta) |
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bool | IsEffectivelyInactive () const |
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Transform | GetCurrentTransform () const |
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float | GetStuckPositionError () const |
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float | GetStuckRotationError () const |
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float | GetStuckTime () const |
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WeakPtr< Node > | node_ |
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TargetState | state_ {} |
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Transform | desiredWorldTransform_ |
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ea::optional< Transform > | overrideWorldTransform_ |
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float | overrideWeight_ {} |
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float | stuckTimer_ {} |
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The documentation for this struct was generated from the following file:
- Urho3D/IK/IKStickTargets.h