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Urho3D::AttributeAccessor Class Referenceabstract

Abstract base class for invoking attribute accessors. More...

#include <Urho3D/Core/Attribute.h>

Inheritance diagram for Urho3D::AttributeAccessor:
Urho3D::RefCounted Urho3D::VariantAttributeAccessorImpl< TClassType, TGetFunction, TSetFunction >

Public Member Functions

 AttributeAccessor ()=default
 Construct.
 
virtual void Get (const Serializable *ptr, Variant &dest) const =0
 Get the attribute.
 
virtual void Set (Serializable *ptr, const Variant &src)=0
 Set the attribute.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
int AddRef ()
 
int ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
 
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
 
bool IsScriptStrongRef () const
 Return true if script reference is strong.
 

Detailed Description

Abstract base class for invoking attribute accessors.


The documentation for this class was generated from the following file: