Rebel Fork Framework
ReplicationManager.h File Reference
#include "../Container/TransformedSpan.h"
#include "../Core/Signal.h"
#include "../IO/MemoryBuffer.h"
#include "../IO/VectorBuffer.h"
#include "../Replica/ClientReplica.h"
#include "../Replica/ProtocolMessages.h"
#include "../Replica/ServerReplicator.h"
#include "../Scene/TrackedComponent.h"
#include <EASTL/optional.h>
#include <EASTL/unordered_set.h>

Classes

class  Urho3D::NetworkObjectRegistry
 Part of ReplicationManager used by both client and server, and referenced by components. More...
 
class  Urho3D::ReplicationManager
 
struct  Urho3D::ReplicationManager::ClientData
 

Enumerations

enum  ReplicationManagerMode {
  Standalone, Urho3D::Standalone, Server, Urho3D::Server,
  Client
}