Rebel Fork Framework
ServerReplicator.h File Reference
#include "../Container/IndexAllocator.h"
#include "../Core/Timer.h"
#include "../IO/MemoryBuffer.h"
#include "../IO/VectorBuffer.h"
#include "../Network/ClockSynchronizer.h"
#include "../Replica/ClientInputStatistics.h"
#include "../Replica/NetworkId.h"
#include "../Replica/TickSynchronizer.h"
#include "../Replica/ProtocolMessages.h"
#include <EASTL/bitvector.h>
#include <EASTL/optional.h>
#include <EASTL/vector.h>
#include <EASTL/bonus/ring_buffer.h>

Classes

class  Urho3D::SharedReplicationState
 Replication state shared between all clients. More...
 
struct  Urho3D::SharedReplicationState::DeltaBufferSpan
 A span in delta update buffer corresponding to the update data of the individual NetworkObject. More...
 
class  Urho3D::ClientSynchronizationState
 Clock synchronization state specific to individual client connection. More...
 
struct  Urho3D::ClientReplicationState
 Scene replication state specific to individual client connection. More...
 
class  Urho3D::ServerReplicator
 Server part of ReplicationManager subsystem. More...