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Rebel Fork Framework
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#include "../Container/IndexAllocator.h"#include "../Core/Timer.h"#include "../IO/MemoryBuffer.h"#include "../IO/VectorBuffer.h"#include "../Network/ClockSynchronizer.h"#include "../Replica/ClientInputStatistics.h"#include "../Replica/NetworkId.h"#include "../Replica/TickSynchronizer.h"#include "../Replica/ProtocolMessages.h"#include <EASTL/bitvector.h>#include <EASTL/optional.h>#include <EASTL/vector.h>#include <EASTL/bonus/ring_buffer.h>Classes | |
| class | Urho3D::SharedReplicationState |
| Replication state shared between all clients. More... | |
| struct | Urho3D::SharedReplicationState::DeltaBufferSpan |
| A span in delta update buffer corresponding to the update data of the individual NetworkObject. More... | |
| class | Urho3D::ClientSynchronizationState |
| Clock synchronization state specific to individual client connection. More... | |
| struct | Urho3D::ClientReplicationState |
| Scene replication state specific to individual client connection. More... | |
| class | Urho3D::ServerReplicator |
| Server part of ReplicationManager subsystem. More... | |