Rebel Fork Framework
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#include "../Container/IndexAllocator.h"
#include "../Core/Timer.h"
#include "../IO/MemoryBuffer.h"
#include "../IO/VectorBuffer.h"
#include "../Network/ClockSynchronizer.h"
#include "../Replica/ClientInputStatistics.h"
#include "../Replica/NetworkId.h"
#include "../Replica/TickSynchronizer.h"
#include "../Replica/ProtocolMessages.h"
#include <EASTL/bitvector.h>
#include <EASTL/optional.h>
#include <EASTL/vector.h>
#include <EASTL/bonus/ring_buffer.h>
Classes | |
class | Urho3D::SharedReplicationState |
Replication state shared between all clients. More... | |
struct | Urho3D::SharedReplicationState::DeltaBufferSpan |
A span in delta update buffer corresponding to the update data of the individual NetworkObject. More... | |
class | Urho3D::ClientSynchronizationState |
Clock synchronization state specific to individual client connection. More... | |
struct | Urho3D::ClientReplicationState |
Scene replication state specific to individual client connection. More... | |
class | Urho3D::ServerReplicator |
Server part of ReplicationManager subsystem. More... | |