Rebel Fork Framework
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Scene replication state specific to individual client connection. More...
#include <Urho3D/Replica/ServerReplicator.h>
Public Member Functions | |
ClientReplicationState (NetworkObjectRegistry *objectRegistry, AbstractConnection *connection, const VariantMap &settings) | |
void | UpdateNetworkObjects (SharedReplicationState &sharedState) |
Perform network update from the perspective of this client connection. | |
bool | ProcessMessage (NetworkMessageId messageId, MemoryBuffer &messageData) |
Process messages for this client. | |
void | SendMessages (NetworkFrame currentFrame, const SharedReplicationState &sharedState) |
Send messages to connection for current frame. | |
void | SetReportedInputLoss (float loss) |
float | GetReportedInputLoss () const |
Public Member Functions inherited from Urho3D::ClientSynchronizationState | |
ClientSynchronizationState (NetworkObjectRegistry *objectRegistry, AbstractConnection *connection, const VariantMap &settings) | |
void | BeginNetworkFrame (NetworkFrame currentFrame, float overtime) |
Begin network frame. Overtime indicates how much time has passed since actual frame start time. | |
const Variant & | GetSetting (const NetworkSetting &setting) const |
bool | IsSynchronized () const |
NetworkFrame | GetCurrentFrame () const |
unsigned | GetInputDelay () const |
unsigned | GetInputBufferSize () const |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
int | AddRef () |
int | ReleaseRef () |
int | Refs () const |
int | WeakRefs () const |
RefCount * | RefCountPtr () const |
Return pointer to the reference count structure. | |
bool | HasScriptObject () const |
Return true if script runtime object wrapping this native object exists. | |
bool | IsScriptStrongRef () const |
Return true if script reference is strong. | |
Private Member Functions | |
void | ProcessObjectsFeedbackUnreliable (MemoryBuffer &messageData) |
void | SendRemoveObjects () |
void | SendAddObjects () |
void | SendUpdateObjectsReliable (const SharedReplicationState &sharedState) |
void | SendUpdateObjectsUnreliable (NetworkFrame currentFrame, const SharedReplicationState &sharedState) |
Private Attributes | |
ea::vector< NetworkObjectRelevance > | objectsRelevance_ |
ea::vector< float > | objectsRelevanceTimeouts_ |
ea::vector< NetworkId > | pendingRemovedObjects_ |
ea::vector< ea::pair< NetworkObject *, bool > > | pendingUpdatedObjects_ |
VectorBuffer | componentBuffer_ |
float | reportedLoss_ {} |
Additional Inherited Members | |
Protected Member Functions inherited from Urho3D::ClientSynchronizationState | |
void | SendMessages () |
Send messages to connection for current frame. | |
bool | ProcessMessage (NetworkMessageId messageId, MemoryBuffer &messageData) |
Process messages for this client. | |
void | OnInputReceived (NetworkFrame inputFrame) |
Notify statistics aggregator that user input has received for specified frame. | |
Protected Attributes inherited from Urho3D::ClientSynchronizationState | |
const WeakPtr< NetworkObjectRegistry > | objectRegistry_ |
const WeakPtr< AbstractConnection > | connection_ |
VariantMap | settings_ |
const unsigned | updateFrequency_ {} |
Scene replication state specific to individual client connection.
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inline |
Manage reported input loss.